Commit graph

213 commits

Author SHA1 Message Date
0HyperCube
2bcc3d3baf Improve history states (#932)
* Add some more history states

* Fix undo whilst drawing

* Paste image history

* Toggle output and preview history

* Code review nits

* Remove extra '{'

* Fix typo

* Fix about.toml

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-01-01 22:02:44 +00:00
Dennis Kobert
79ad3e7908 Restructure GPU compilation execution pipeline (#903)
* Restructure gpu compilation execution pipeline

* Add compilation server/client infrastructure

* Add wgpu executor
2022-12-31 02:52:04 +01:00
0HyperCube
c552edd525 Node 'Disable' and 'Preview' UX improvements (#918)
* Don't allow disabling input or output nodes

* Shortcuts to show and preview node

* Update preview tooltip and label

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2022-12-28 19:38:35 +00:00
0HyperCube
d742b05d3a Diff simple layout changes to avoid excessive DOM replacements (#910)
* Add UI diffs to rust

* Clean up some js

* Fix lints

* Fix test

* Remove one unnecessary keyword

* Rename to widget path

* Rename new_val to new_value

* Rename newVal to layoutGroup in createLayoutGroup

* Extract get_widget_path to a function

* Base skipping on the layout rather than the target

* Rename to ResendActiveWidget

* Switch info to trace

* Add a link to the documentation about Object.assign

* knitpick js changes

* Add more comments to diff functions

Co-authored-by: mfish33 <maxmfishernj@gmail.com>
2022-12-25 18:56:35 +00:00
0HyperCube
af001f8db6 Pasting and duplicating nodes (#902)
* Pasting and duplicating nodes

* Rebind duplication

* Update selection on duplicate
2022-12-22 21:47:48 +00:00
0HyperCube
8f4f7b3cf1 Add drag to connect nodes (#901)
* Add drag to connect nodes

* Clean up node graph code

* Close node list with escape or click

* Check if line is contained within box

* Shift the nodes

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2022-12-22 21:14:21 +00:00
Keavon Chambers
49b9b8cfec Rename the legacy Graphene crate to document-legacy (#899)
* Rename /graphene to /document-legacy

* Update names in code
2022-12-22 02:12:05 -08:00
0HyperCube
49b1770c34 Drag out links to disconnect nodes (#894)
* Disconnecting Links

* Fix bug if nodeid is 0
2022-12-21 19:19:24 +00:00
0HyperCube
2732492307 Make Imaginate into a node (#878)
* Simplify document node input defenitions

* Remove imaginate layer

* Imaginate node properties

* Fix serde feature gate

* Add Proc Macro for Protonode implementation

* Fix incorrect type

* Add cargo.toml metadata

* Send imaginate params to frontend

* Fix image_creativity range

* Finish imaginate implementation

* Fix the imaginate draw tool

* Remove node-graph/rpco-macro

* Cargo fmt

* Fix missing workspace member

* Changes to the resolution

* Add checkbox for Imaginate auto resolution; improve Properties panel layouts

And fix bugs in panel resizing

* Implement the Rescale button

* Reorder imports

* Update Rust deps

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2022-12-20 22:51:38 +00:00
0HyperCube
9d40539dc7 Nested networks UI (#885)
* Initial UI for nested nodes

* Clean up deleting nodes

* Print address of nested network

* Add exiting network message

* Implement the breadcrumb trail

* Remove whitespace

* Fix double click not registering in Chromium

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2022-12-17 15:38:29 +00:00
TrueDoctor
7d8f94462a Bundle Graphite using Tauri (#873)
* Setup tauri component for graphite editor

Integrate graphite into tauri app

Split interpreted-executor out of graph-craft

* Add gpu execution node

* General Cleanup
2022-12-07 12:49:34 +01:00
0HyperCube
eb9848365f Add some additional image effect nodes (#869)
* Move the Subpath type to graphene-std

* Add the transform subpath node

* Delete selected nodes

* Inserting node list on right click

* Add several bitmap manipulator nodes

* Convert add node to use f64

* Add posterize node

* Rename names randomly

* Fix naming

* Exposure node

* Fix typo

* Adjust exposure node range

* Comment out vector nodes

* Adjust exposure range again

* Posterise as ints

* Rename input

* Use >= in the to hsl function
2022-12-03 22:29:45 +00:00
0HyperCube
3dd9e88655 Add support for exposing node parameter inputs (#866)
* Add exposing inputs to graph

* Use uuids and better node positioning

* Fix accidentally refering to the wrong grid spacing

* Secondary input without primary input

* Cleanup document node types

* Rename to input and addend
2022-11-22 19:57:08 +00:00
0HyperCube
9d80defa14 Add inpainting and outpainting to Imaginate (#864)
* Do not select layer immediatly on drag

* Add LayerReferenceInput MVP widget

* Properties Panel

* Fix dragging marker flicker

* Change mask shape to outline

* Add mask rendering

* Simplify select code

* Remove colours

* Fix inpaint/outpaint and rearrage widget UX

* Add mask blur and mask starting fill parameters

* Guard for the case when the layer is missing

* Add icon to LayerReferenceInput to finalize its UI

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2022-11-21 07:00:38 +00:00
0HyperCube
2994afa6b8 Node graph improvements (#855)
* Selecting multiple nodes

* Improve logs

* Log bad types in dyn any

* Add (broken) node links

* New topological sort

* Fix reorder ids function

* Input and output node

* Add nodes that operate on images

* Fixups

* Show node parameters together with layer properties

* New nodes don't crash editor

* Fix tests

* Node positions backend

* Generate node graph on value change

* Add expose input message

* Fix tests

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2022-11-17 23:36:23 +00:00
Keavon Chambers
cece6de2a9 Bump MSRV to 1.65.0 for let-else syntax
Closes #857
2022-11-16 18:04:04 -08:00
0HyperCube
504136b61b Add a basic API and rudimentary frontend for node graph layers (#846)
* Node graph API stub

* Rename and fix SetInputValue

* Get list of links from network

* Test populating node graph UI

* Node properties

* Fix viewport bounds

* Slightly change promise usage

* A tiny bit of cleanup I did while reading code

* Cleanup and work towards hooking up node links in Vue template

* Add the brighten colour node

* Run cargo fmt

* Add to and from hsla

* GrayscaleImage node with small perf improvement

* Fix gutter panel resizing

* Display node links from backend

* Add support for connecting node links

* Use existing message

* Fix formatting error

* Add a (currently crashing) brighten node

* Replace brighten node with proto node implementation

* Add support for connecting node links

* Update watch dirs

* Add hue shift node

* Add create_node function to editor api

* Basic insert node UI

* Fix broken names

* Add log

* Fix positioning

* Set connector index to 0

* Add properties for Heu shift / brighten

* Allow deselecting nodes

* Redesign Properties panel collapsible sections

Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2022-11-12 21:23:28 +00:00
0HyperCube
9d27781c37 Reduce history system's excessive memory usage from storing copies of images each step (#845)
* Limit saved undo history

* Do not commit path every mouse move event

* Reference count images in history system instead of cloning the image data

* Increase history storage step limit to 100

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2022-11-11 19:44:43 +00:00
0HyperCube
18507b78ac Integrate the node graph as a Node Graph Frame layer type (#812)
* Add node graph frame tool

* Add a brighten

* Use the node graph

* Fix topological_sort

* Update UI

* Add icons for the tool and layer type

* Avoid serde & use bitmaps to improve performance

* Allow serialising a node graph

* Fix missing ..Default::default()

* Fix incorrect comments

* Cache node graph output image

* Suppress no-cycle import warning

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2022-11-05 21:38:14 +00:00
Keavon Chambers
9d56e86203 Refactor persistent data storage code and add button to wipe data on crash (#827)
* Organize persistence.ts

* Switch to simpler promise handling

* Switch document list storage from localStorage to IndexedDB

* Track document auto-save status to avoid re-auto-saving unnecessarily

* Add button to clear storage on crash

* Bump document version and test file

* Switch to IDB-Keyval instead of raw IDB transactions
2022-11-02 15:19:04 -07:00
Keavon Chambers
85c635f92d Revamp the ColorPicker popover and ColorInput widget (#830)
* Add cancel hint to Eyedropper tool

* Improve eyedropper overlay CSS

* Make CSS for transparent checkered background reusable

* Add color choice preview to color picker

* Draw text and markers as contrasting white or black

* Add reactive color updating and new/initial swapping

* Add Hex, RGB, HSV, and Opacity inputs

* Add none color and preset buttons

* Add eyedropper button and fix alignment (now visually done)

* Wire up none colors through the backend and style the ColorInput widget

* Add color info chip to ColorInput widget

* Fix all UX bugs

* Add more tooltips

* Fix FloatingMenu recursive loop

* Prevent mouse stray from closing color picker while dragging pickers

Closes #703

* Fix deselect all layers shortcut

* Add temporary eyedropper for Chromium browsers and a coming soon fallback
2022-10-28 18:36:04 -07:00
Keavon Chambers
7f9c59dd99 Refactor color picker floating menu (#809)
* Move FloatingMenu template component

* Rewrite the ColorPicker component so it's not horrifically bad code

* Move FloatingMenu into the ColorPicker component

* Little Imaginate fixes

* Add todo
2022-10-23 17:29:04 -07:00
Keavon Chambers
fe1a03fac7 Integrate Stable Diffusion with the Imaginate layer (#784)
* Add AI Artist layer

* WIP add a button to download the rendered folder under an AI Artist layer

* Successfully download the correct image

* Break out image downloading JS into helper function

* Change file download from using data URLs to blob URLs

* WIP rasterize to blob

* Remove dimensions from AI Artist layer

* Successfully draw rasterized image on layer after calculation

* Working txt2img generation based on user prompt

* Add img2img and the main parameters

* Fix ability to rasterize multi-depth documents with blob URL images by switching them to base64

* Fix test

* Rasterize with artboard background color

* Allow aspect ratio stretch of AI Artist images

* Add automatic resolution choosing

* Add a terminate button, and make the lifecycle more robust

* Add negative prompt

* Add range bounds for parameter inputs

* Add seed

* Add tiling and restore faces

* Add server status check, server hostname customization, and resizing layer to fit AI Artist resolution

* Fix background color of infinite canvas rasterization

* Escape prompt text sent in the JSON

* Revoke blob URLs when cleared/replaced to reduce memory leak

* Fix welcome screen logo color

* Add PreferencesMessageHandler

* Add persistent storage of preferences

* Fix crash introduced in previous commit when moving mouse on page load

* Add tooltips to the AI Artist layer properties

* Integrate AI Artist tool into the raster section of the tool shelf

* Add a refresh button to the connection status

* Fix crash when generating and switching to a different document tab

* Add persistent image storage to AI Artist layers and fix duplication bugs

* Add a generate with random seed button

* Simplify and standardize message names

* Majorly improve robustness of networking code

* Fix race condition causing default server hostname to show disconnected when app loads with AI Artist layer selected (probably, not confirmed fixed)

* Clean up messages and function calls by changing arguments into structs

* Update API to more recent server commit

* Add support for picking the sampling method

* Add machinery for filtering selected layers with type

* Replace placeholder button icons

* Improve the random icon by tilting the dice

* Use selected_layers() instead of repeating that code

* Fix borrow error

* Change message flow in progress towards fixing #797

* Allow loading image on non-active document (fixes #797)

* Reduce code duplication with rasterization

* Add AI Artist tool and layer icons, and remove ugly node layer icon style

* Rename "AI Artist" codename to "Imaginate" feature name

Co-authored-by: otdavies <oliver@psyfer.io>
Co-authored-by: 0hypercube <0hypercube@gmail.com>
2022-10-18 22:33:27 -07:00
0HyperCube
788552e10c #[macro_use] the log crate (#775) 2022-09-08 21:14:01 +01:00
Keavon Chambers
3a84de32ac Clean up MenuList types and fix many Vue and Clippy warnings
Also remove hard-coded-in-Vue Graphite logo in the menu bar in favor of a Rust definition.
2022-08-25 14:41:16 -07:00
Keavon Chambers
1a90a4db86 Clean up camelCase and snake_case in frontend code 2022-08-23 13:36:27 -07:00
Keavon Chambers
863c17b86f Simplify platform-specific keyboard layouts with Accel key and global platform variable (#748)
* Simplify platform-specific keyboard layouts with Accel key and global platform variable


Co-authored-by: Dennis <dennis@kobert.dev>
2022-08-13 04:28:02 -07:00
Keavon Chambers
41bead9028 Rename MovementMessage to NavigationMessage 2022-08-11 17:20:10 -07:00
Keavon Chambers
cf6bbcfd30 Revamp key/code input processing which fixes Option key on Mac and other locales
Closes #742
Closes #746
2022-08-11 02:53:46 -07:00
Keavon Chambers
765b648704 Extend welcome screen button click area to labels
Closes #738
2022-08-08 01:29:23 -07:00
Keavon Chambers
e4306c30e2 Restructure the entire editor codebase to consistently match the message hierarchy
Closes #744
2022-08-05 05:38:11 -07:00
Keavon Chambers
f39d6bf00c Add full support for Mac-specific keyboard layouts (#736)
* IPP for Mac, flawed initial experiments

* Cleanup and progress, but not compiling yet

* Fix error and rename nonmac -> standard

* Extentd ipp macros to accomodate mac input

* Add Mac versions of shortcuts; refactor and document the input mapper macros

* Change frontend styling for user input labels in floating menus

* Additional macro documentation

* A little more documentation

* Improve entry macro syntax

* Move input mapper macros to a separate file

* Adapt the keyboard shortcuts to the user's OS

* Display keyboard shortcuts in the menu bar based on OS

* Change Input Mapper macro syntax from {} to ()

* Fix esc key bug in Vue

* Tweaks

* Interim solution for Mac-specific hints

* Feed tooltip input hotkeys from their actions

* Fix hotkeys for tools because of missing actions

* Make Vue respect Ctrl/Cmd differences per platform

* Remove commented lines

* Code review pass by me

* Code review suggestions with TrueDoctor

* Turn FutureKeyMapping struct into ActionKeys enum which is a bit cleaner

* Add serde derive attributes for message discriminants

* Re-add serde deserialize

* Fix not mutating ActionKeys conversion; remove custom serializer

* Add serde to dev dependencies

Co-authored-by: Dennis <dennis@kobert.dev>
2022-08-03 14:12:28 -07:00
Keavon Chambers
a07c1a37a8 Implement File > Import and fix Ctrl+O to Open hotkey
Closes #671
2022-07-23 15:17:12 -07:00
mfish33
a0c22d20b6 Welcome screen, refactor to allow zero documents, and add TS typing to widgets (#702)
* unfinished implementation

* Add frontend for the empty panel screen

* Add an icon for Folder based on NodeFolder

* fixed messages causing peicees of ui not to render on new document

* Standardize nextTick syntax

* WIP generisization of component subscriptions (not compiling yet)

* Fix crash when loading font and there is no active document

* Only advertise tool actions with a document

* Fix failure to create new document

* Initalise the properties panel

* Fix highlight tab, canvas jump, warns and layer tree

* Fix tests

* Possibly fix some things?

* Move WorkingColors layout definition to backend

* Standardize action macro formatting

* Provide typing for widgets in TS/Vue and associated cleanup

* Fix viewport positioning initialization

* Fix menu bar init at startup not document creation

* Fix no viewport bounds bug

* Change !=0 to >0

* Simplify the init system

Closes #656

Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: 0hypercube <0hypercube@gmail.com>
2022-07-22 16:09:13 -06:00
Oliver Davies
58675eb64d Refactor internal shape and reduce reliance on Kurbo (#617)
* Dissolve Points from path

* Add handling for removing the first anchor

* Add function to turn handles into bez_paths

* Created overlay manager, wip

* WIP Refactor of VectorShape / Overlays / ShapeEditor

* WIP stripping vector shape, anchor, point.

* WIP Removed kurbo deps from vector shape, anchor, point

* WIP Further work to make vector shapes / anchors / points more standalone.

* WIP more pruning

* WIP Progress on overlay_renderer

* WIP more overlay_renderer work

* WIP more pruning, cleared warnings

* WIP decided ShapeRenderer wasn't an accurate name, ShapeAdapter now. Error squashing continues.

* WIP squashed more errors, now need to decide if anchors should have unique IDs

* WIP Errors squashed, now to actually make it work.

* WIP Moved vector structs to graphene, beginning to remove bezpath from shape_layer

* Refactoring: disentangle kurbo from apply_affine

* Refactor internal shape and remove reliance on Kurbo (PR #617) - Disentangle Kurbo (#619)

* Refactoring: disentangle kurbo from apply_affine

* Broke boolean operations, refactor in state which compiles

* "fixed" boolean operation refactor related errors

* fixed apply_affine, which would not have applied any type of affine

* Small Cleanup, readability

* Fix issue with overlay styles no longer showing selection state.

* Resolved error with point option

* WIP, figuring out how to have one source of truth for VectorShape. Trying to avoid cloning.

* WIP work on single source of truth vectorshapes

* More steps toward single source of truth VectorShape

* Continued wip on making VectorShapes mutably accessible without cloning

* Wip using paths to reference vectorshapes instead, need to restructure ShapeEditor

* Decided to allow temporary copies of vectorshapes.

* Removed HashSet for selected shape indices

* Added @TrueDoctor's id_storage.rs with some heavy modification. Added it to VectorShape. Isn't yet used for folders.

* Integrated UniqueElements<T> with VectorShape to store VectorAnchors

* Improved storage_id.rs perf and cleaned up it's interface

* Iterator Implementations and fixes (#637)

* Refactoring: disentangle kurbo from apply_affine

* Broke boolean operations, refactor in state which compiles

* "fixed" boolean operation refactor related errors

* fixed apply_affine, which would not have applied any type of affine

* implemented transforms for VectorAnchors
implemented Not for VectorControlPointType

* started adding Vector Shape implementations of shape prototypes

* added several useful implemtations to UniqueElements

* added another implemnation for UniqueElements to make working with iterators easier, fixed vector-shape errors

* package-lock.json

* clean up rebase, added back Layer paths

* added deref implementation for VectorShape

* unnecesary variable

* simplify code by removing levels of indirection

* fixed errors

* merge cleanup

* removed package-lock.json

* Removed .selected from VectorShape, it isn't needed as layers are selected not shapes specifically.

* Removed transform and layer_path from VectorShape

* Auto-saving tentitively working. Work toward Overlay transform issues.

* Overlays properly hiding and caching. Not clearing cache yet and some tool switching issues remain, but progress.

* Putting layers in folders changes their unique ID. This is problematic. Assumed this was not the case.

* Removed need for closed bool, changed VectorShape to a tuple struct.

* WIP Switched to layer paths as opposed to VectorShapes. Next up add messages for changing VectorShapes.

* Added initial messages to edit VectorShape points.

* DeleteSelectedPoints messages implemented, selection isn't working currently though.

* Selection messages arriving in document, but transform is wrong.

* Selection, Deselection working, delete working for first point.

* Working towards moving points again

* Removed extra vec from UniqueElements, attempting to squash ordering bug. Still appears to occur though.

* Delete more stable, clean up, renamed to HandleIn, HandleOut

* Further vec_unique cleanup

* Further cleanup

* Removed Deref / DerefMut from VectorShape

* Document version++, will likely revert before merge into master

* Seleting / deleting handles tentitively working again.

* Version number bump, fixed tests.

* Fixed comment in VecUnique

* Improved VecUnique descriptor comment

* Renamed VecUnique to IdBackedVec to further clarify usage.

* Resolved formatting.

* WIP Fixing dragging points

* Fixed an instance where an OverlayMessage could be sent to the main document incorrectly.

* Deleting all of a shapes points now gracefully deletes the layer instead of crashing.

* Fixed handle configurations that would panic on deletion

* Single anchor dragging restored with multi-dragging next plus handles

* sides.into()

* Handle and Multi-point dragging working

* WIP Handle symmetry working again

* Handle mirroring functional again.

* Cleaned up warnings

* Fixed overlay outline not matching shape

* Git branch fix of compatibility with new master

* Fixed closed shape bug, replaced kurbo ellipse

* Removed unused func, updated comments

* Deleting points can undo, multiple shape selection deletes now working

* Removed AddOverlay* operations

* Partial fix for select drift, added helpers

* Don't snap against dragging points

* Properly cleanup path outline with multiple shapes

* Clear all points in other selected shapes

* Actually don't snap against dragging points

* Fix path tool & add snap angle and break handle

* Fix handle being set to NaN causing render issues

* Fix cached overlays not showing line -> curve

* Add operations for modifying paths

* Remove kurbo from pen tool

* Do not snap against handles when anchor selected

* Fix overlays not being cleaned up on path tool

* Fix handle position after dragging

* Use `Anchor` for text & no kurbo in operations

* Replace kurbo to_svg function

* Ngon no longer center scales by default, still some weird behaviour when holding alt

* Cleanup overlays

* Fix render and bounding box doctests

* Fix fun to_svg error

* Fix compile error

* Some code review

* Remove legacy `SelectPoint` on doubleclick

* Remove font from test document

* Fix the pen tool selection changed

* Reorder imports

Co-authored-by: Dennis <dennis@kobert.dev>
Co-authored-by: Caleb Dennis <caleb.dennis429@gmail.com>
Co-authored-by: caleb <56044292+caleb-ad@users.noreply.github.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: 0hypercube <0hypercube@gmail.com>
Co-authored-by: 0HyperCube <78500760+0HyperCube@users.noreply.github.com>
2022-07-05 15:02:18 -07:00
mfish33
a6c91204d6 Event broadcasting system (#692)
* broadcast system implemented but not everywhere

* unused types

* code review with keavon

* - optional signal mappings
- tool.rs simplification

* Cleanup

* reduced code duplication in `tool.rs`

* ran cargo fmt

* code review changes

* fix merge error

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2022-07-03 08:06:27 -06:00
0HyperCube
581ed81747 Prevent subsequent panics for already borrowed editor (#689)
Fix double panic
2022-06-26 22:55:24 +01:00
mfish33
5d6d2b22bc Menu bar definition in backend (#681)
* initial menu layout working

* removed api.rs functions

* no action shortcut for no-op

* code review

* nitpicks
2022-06-18 18:46:23 -06:00
0HyperCube
8923b68e30 Refactor font loading from per-document to the portfolio (#659)
* Cleanup default font loading

* Refactor fonts

* Fix menulist mouse navigation

* Format

* Formatting

* Move default font into consts.rs

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2022-05-27 00:27:33 +01:00
Keavon Chambers
8b94c62697 Refactor source of Git commit build info (closes #661) 2022-05-24 14:33:58 -07:00
Keavon Chambers
d5b43ef2da Add frontend file structure docs and some related cleanup 2022-05-23 19:13:51 -07:00
Keavon Chambers
fc2d983bd7 Vue initialization and FloatingMenu codebase refactoring and cleanup (#649)
* Clean up Vue initialization-related code

* Rename folder: dispatcher -> interop

* Rename folder: state -> providers

* Comments and clarification

* Rename JS dispatcher to subscription router

* Assorted cleanup and renaming

* Rename: js-messages.ts -> messages.ts

* Comments

* Remove unused Vue component injects

* Clean up coming soon and add warning about freezing the app

* Further cleanup

* Dangerous changes

* Simplify App.vue code

* Move more disparate init code from components into managers

* Rename folder: providers -> state-providers

* Other

* Move Document panel options bar separator to backend

* Add destructors to managers to fix HMR

* Comments and code style

* Rename variable: font -> font_file_url

* Fix async font loading; refactor janky floating menu openness and min-width measurement; fix Vetur errors

* Fix misaligned canvas in viewport until panning on page (re)load

* Add Vue bidirectional props documentation

* More folder renaming for better terminology; add some documentation
2022-05-21 19:46:15 -07:00
Keavon Chambers
29e00e488b Move layouts definitions to backend and fix Firefox overlay scrollbars (#647)
* Fix two-axis scrollbars in scrollable regions on Firefox

* Move Document Mode dropdown to the backend; and related code cleanup

* Port the Layer Tree options bar layout to the backend

* Port the tool shelf to the backend

* Clean up initialization and wasm wrapper

* Fix crash

* Fix missing document bar

* Remove unused functions in api.rs

* Code review

* Tool initalisation

* Remove some frontend functions

* Initalise -> Init so en-US/GB doesn't have to matter :)

* Remove blend_mode and opacity from LayerPanelEntry

Co-authored-by: 0hypercube <0hypercube@gmail.com>
2022-05-17 13:12:52 -07:00
Keavon Chambers
19b2d3f859 Build the node graph frontend with placeholder graph info (#581)
* Build the node graph frontend

* Graph pan and zoom

* Graph's dot grid now pans/zooms also

* Interactive horisontal to vertical curves

* Data types and zooming on wires

* Icon definitions code beautification

* Add a visibility toggle

Co-authored-by: 0hypercube <0hypercube@gmail.com>
2022-05-10 22:34:25 -07:00
0HyperCube
060182fd31 Add the File > Export dialog and PNG/JPG downloading (#629)
* Add export dialog

* Code review changes

* More code review feedback

* Fix compilation on stable Rust

* Fixes to problems

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2022-05-09 07:35:22 +01:00
0HyperCube
4b7d8b7ab0 Migrate dialogs to Rust and add a New File dialog (#623)
* Migrate coming soon and about dialog to Rust

* Migrate confirm close and close all

* Migrate dialog error

* Improve keyboard navigation throughout UI

* Cleanup and fix panic dialog

* Reduce css spacing to better match old dialogs

* Add new document modal

* Fix crash when generating default name

* Populate rust about graphite data on startup

* Code review changes

* Move one more :focus CSS rule into App.vue

* Add a dialog message and move dialogs

* Split out keyboard input navigation from this branch

* Improvements including simplifying panic dialog code

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2022-05-07 09:59:52 +01:00
Keavon Chambers
632928f4f6 Rename Crop tool to Artboard tool 2022-04-21 10:52:33 -07:00
0HyperCube
a26679b96c Font selection for text layers (#585)
* Add font dropdown

* Add fonts

* Font tool options

* Fix tests

* Replace http with https

* Add variant selection

* Do not embed default font

* Use proxied font list API

* Change default font to Merriweather

* Remove outdated comment

* Specify font once & load font into foreignobject

* Fix tests

* Rename variant to font_style

* Change TextAreaInput to use FieldInput (WIP, breaks functionality)

* Fix textarea functionality

* Fix types

* Add weight name mapping

* Change labeling of "Italic"

* Remove commented HTML node

* Rename font "name" to "font_family" and "file" "font_file"

* Fix errors

* Fix fmt

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2022-04-21 09:50:44 +01:00
0HyperCube
1455ac3dce Fix panic dialogue when handling a message (#573)
* Fix panic dialogue when handling a message

* Fix indents for github reporting

* More whitespace improvements
2022-04-02 21:42:10 +01:00
0HyperCube
51c31f042b Add embedable images (#564)
* Add embedable bitmaps

* Initial work on blob urls

* Finish implementing data url

* Fix some bugs

* Rename bitmap to image

* Fix loading image on document load

* Add transform properties for image

* Remove some logging

* Add image dimensions

* Implement system copy and paste

* Fix pasting images

* Fix test

* Address code review

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2022-03-27 11:43:41 +01:00