Commit graph

201 commits

Author SHA1 Message Date
Dennis Kobert
4c9daadb01 Move Imaginate cache into the node 2023-07-14 16:40:56 +02:00
Dennis Kobert
d52ea18a1f Fix Imaginate node types to prevent an immediate crash 2023-07-14 15:28:54 +02:00
Dennis Kobert
3c2d371173 Graphene CLI + quantization research (#1320)
* Implement skeleton for graphene-cli

* Configure gpu surface on non wasm32 targets

* Create window with full hd size

* Create window using the graphen-cli

* Use window size for surface creation

* Reuse surface configuration

* Reduce window size for native applications to 800x600

* Add compute pipeline test

* Poll wgpu execution externally

* Remove cache node after texture upload

* Add profiling instructions

* Add more debug markers

* Evaluate extract node before flattening the network

* Reenable hue saturation node for compilation

* Make hue saturation node work on the gpu + make f32 default for user inputs

* Add version of test files without caching

* Only dispatch each workgroup not pixel

* ICE

* Add quantization to gpu code

* Fix quantization

* Load images at graph runtime

* Fix quantization calculation

* Feature gate quantization

* Use git version of autoquant

* Add license to `graphene-cli`

* Fix graphene-cli test case

* Ignore tests on non unix platforms

* Fix flattening test
2023-07-04 17:04:09 +02:00
Dennis Kobert
40ec52b395 Node macro lambda parameters (#1309)
* Implement parsing of impl Node<I, …> syntax for the macro

* Extend node macro to allow specifying lambda nodes
2023-06-09 16:43:46 +02:00
nat-rix
f76b850b9c Fix Imaginate by porting its JS roundtrip code to graph-based async execution in Rust (#1250)
* Create asynchronous rust imaginate node

* Make a first imaginate request via rust

* Implement parsing of imaginate API result image

* Stop refresh timer from affecting imaginate progress requests

* Add cargo-about clarification for rustls-webpki

* Delete imaginate.ts and all uses of its functions

* Add imaginate img2img feature

* Fix imaginate random seed button

* Fix imaginate ui inferring non-custom resolutions

* Fix the imaginate progress indicator

* Remove ImaginatePreferences from being compiled into node graph

* Regenerate imaginate only when hitting button

* Add ability to terminate imaginate requests

* Add imaginate server check feature

* Do not compile wasm_bindgen bindings in graphite_editor for tests

* Address some review suggestions

- move wasm futures dependency in editor to the future-executor crate
- guard wasm-bindgen in editor behind a `wasm` feature flag
- dont make seed number input a slider
- remove poll_server_check from process_message function beginning
- guard wasm related code behind `cfg(target_arch = "wasm32")` instead
  of `cfg(test)`
- Call the imaginate idle states "Ready" and "Done" instead of "Nothing
  to do"
- Call the imaginate uploading state "Uploading Image" instead of
  "Uploading Input Image"
- Remove the EvalSyncNode

* Fix imaginate host name being restored between graphite instances

also change the progress status texts a bit.

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-06-09 09:03:15 +02:00
Dennis Kobert
45b04f4eb9 Lay groundwork for directly rendering to the canvas without a cpu roundrip (#1291)
* Add Texture handle type

* Add Texture View to shader inputs

* Implement basic rendering pipeline

* Render first texture using render pipeline

* Fix output color space

* Precompute the rendering pipeline

* Move gpu context creation to editor api

* Port gpu-executor nodes to node registry

* Fix canvas nodes and make code compile for non wasm targets

* Pin wasm-bindgen version

* Disable miri temoporarily for better ci times

* Fix formatting

* Remove unsafe block

* Bump wasm-pack version

* Bump wasm-bindgen version

* Add gpu feature guard for push node

* Make Into node async
2023-06-07 17:13:21 +02:00
Orson Peters
0c93a62d55 Add blit caching and blend modes to Brush tool (#1268)
Added blit caching.

Added bulk memory target feature.

Added brush texture caching.

Removed dead format call.

Fix brush_texture_cache crashing on serialization.
2023-06-07 12:24:21 +02:00
Prikshit Gautam
70fcb35444 Remove warnings from build and satisfied clippy (#1288)
* Prefixed unused functions with underscore

* Applied clippy lints

* Fixed some warnings and removed some `allow` statements
2023-06-07 14:46:47 +05:30
Dennis Kobert
26473a8002 Restructure node graph execution to be safer (#1277)
* Reorganize file structure

* Remove all unsafe code

* Add testcase for debugging ub

* Convert into proper test with fail condition

* General cleanup

* Fix tests

* Add feature guard for deallocation

* Use raw pointer for storing values to avoid violating aliasing rules

* Add comment explaining the disabling of simd128

* Fix brush node

* Fix formatting
2023-06-03 01:18:44 +02:00
Orson Peters
5558deba5e Brush blend modes and erase/restore (#1261)
* Made blit node numerically stable.

* Added blend mode parameter to brush strokes.

* Fixed difference blend mode.

* Added erase/restore blend modes.

* Added blend mode and draw mode widgets.

* Added comment explaining the ImageFrame.transform.

* Initial blit/blend version.

* Working version of erase/restore.

* Improved inlining for blend functions.

* Dsiable the blend mode selector in erase/draw mode.

* Fixed incorrect bounds calculation.

* Use factor instead of percentage for opacity

* Rearrange options bar widgets

* Tidy up blend modes

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-06-02 21:59:55 +02:00
Dennis Kobert
4e1bfddcd8 Remove unsafe code and clean up the code base in general (#1263)
* Remove unsafe code

* Make node graph test syncronous

* Add miri step to ci

* Remove unsafe from node graph evaluation

* Replace operation pseudo_hash with hash based on discriminant

* Fix test

* Move memo module to core and make it safe

* Fix formatting

* Remove unused stuff from gstd

* Use safe casting for creating key variants

* Fix memo node types

* Fix ref node

* "fix" ub

* Use correct input types for ExtractImageFrame

* Fix types for async nodes

* Fix missing implementation

* Manually override output type for async nodes

* Fix types for EditorApi

* Fix output type for WasmSurfaceHandle

* Remove unused miri.yml

* Fix incorrect type for cache node
2023-06-02 11:05:32 +02:00
Dennis Kobert
259dcdc628 Use canvas as target for raster rendering (#1256)
* Implement ApplicationIo

* Simplify output duplication logic

* Fix let node initialization for ExtractImageFrame

* Async macros

* Use manual node registry impl

* Fix canvas insertion into the dom
2023-05-30 20:12:59 +02:00
Alexandru Ică
57415b948b Add the first basic version of the GPU blend node (#1243)
* Implement Gpu Blend node

* Remove duplicate shader input

* Fix formatting

---------

Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2023-05-28 11:34:09 +03:00
Dennis Kobert
6289d92e02 Increase WGPU limits to what's supported by the adapter (#1251)
* Increase Wgpu limits

* Fix compilation of shaders

* Unbreak debug options
2023-05-28 00:23:47 +02:00
Orson Peters
7148b199ec Make Brush tool use per-stroke options and improve its performance (#1242)
* Laid groundwork for per-stroke brush parameters.

* Added new spacing parameter.

* Added back interpolation, using spacing parameter.

* Move bounding box code into core.

* Initial working prototype of per-stroke styles.

* Removed now useless brush node properties.

* Made default spacing 50% for performance comparison.

* Quick and dirty prototype for BlitNode copied from blend.

* Fixed error after rebase.

* Optimized the blitting loop.

* Pretty big optimization for into_flat_u8.

* Insert brush node for images

* Fix starting position transform

* UX polish

* Code review nits

---------

Co-authored-by: 0hypercube <0hypercube@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-05-27 22:55:49 +02:00
Dennis Kobert
0586d52f3a Implement experimental WebGPU support (#1238)
* Web gpu execution MVP

Ready infrastructure for wgpu experimentation

Start implementing simple gpu test case

Fix Extract Node not working with nested networks

Convert inputs for extracted node to network inputs

Fix missing cors headers

Feature gate gcore to make it once again no-std compatible

Add skeleton structure gpu shader

Work on gpu node graph output saving

Fix Get and Set nodes

Fix storage nodes

Fix shader construction errors -> spirv errors

Add unsafe version

Add once cell node

Web gpu execution MVP
2023-05-27 19:27:46 +02:00
Dennis Kobert
4bd9fbd073 Make the dynamic node graph execution asynchronous (#1218)
* Make node graph execution async

Make node macro generate async node implementations

Start propagating async through the node system

Async checkpoint

Make Any<'i> Send + Sync

Determine node io type using panic node

Fix types for raster_node macro

Finish porting node registry?

Fix lifetime errors

Remove Send + Sync requirements and start making node construction async

Async MVP

Fix tests

Clippy fix

* Fix nodes

* Simplify lifetims for node macro + make node macro more modular

* Reenable more nodes

* Fix pasting images

* Remove http test from brush node

* Fix output type for cache node

* Fix types for let scope

* Fix formatting
2023-05-27 11:48:57 +02:00
isiko
8d778e4848 Introduce Split/Combine Channels nodes (#1153)
* Add Channel Extrataction Node

* Add hacky BlendModes for Inserting Color Channels

* Fix Channel Exporter

* Add Monochrome Option and Multi Output Node

* Fix Input Mapping

* Fix Formatting

* Split Alpha Extraction to seperate node

* Remove unnecessary functionality

* Add Alpha Channel as an output to the extract channel node

* Fix compilation

* Add unpolished 'Combine Channels' Node

* Fix Rebasing Issues

* Add a bit of polish

* Fix Rebase Issues

* Switch from 'ColorChannel' to 'RedGreenBlue'
I initially added an enum to hold color channels called 'ColorChannel', but while implementing the nodes, there somebody allready added a similar enum so I switched to that type

* Add correct names

* Add Improvement

- Some Performance Improvements
- Some Formatting Improvements

* Add some improvements
Most of this stuff was done by TrueDoctor in my Luchbreak :D

* Implement IO Improvements
- Converted primary output from split node to a dummy output
- Removed primary Input from split node

* Fix Formatting

* Fix Combine RGB Node (hopefully final :D )

* Swap around Inputs and Outputs
Move from ARGB -> RGBA

* Improve naming

* More naming fixes

* Fix Replace -> Into

* Rename Replacment -> Insertion

* Add blank assist area

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2023-05-25 12:15:00 +02:00
isiko
99d15df1e0 Add some Improvements to Mask Node (#1233)
These Improvements were proposed by nat-rix for PR #1153 but also apply to the Mask Node
2023-05-25 11:26:16 +02:00
Orson Peters
bb93d243a0 Optimize colorspace conversion (#1228)
* Enabled cross-crate inlining for release builds.

* Sprinkled inline-enabling directives in color.rs.

* Reduced abstraction in color channel handling for better inlining.

* Alpha should not use gamma.

* Oops, didn't compile.

* Added discrete sRGB <-> linear float conversion.

* Use new float <-> sRGB conversion.

* Improved comments.

* Don't convert fully transparent pixels.
2023-05-25 10:51:40 +02:00
Dennis Kobert
5816807f18 Decouple node graph execution (#1209)
* Decouple node graph execution from the main loop

* Trigger document Render + Layer updates after the graph evaluation
2023-05-25 10:36:56 +02:00
Keavon Chambers
59adf9a032 Remove dead code from document-legacy 2023-05-06 17:03:40 -07:00
Dennis Kobert
3adcc3031a Implement Infrastructure to reuse previous frames for brush drawing
Implement Infrastructuro to reuse the previous evaluation of the
node graph to blend the new stroke with instead of drawing the
entire trace from scratch.
This does not transition to a blending based approach because that still
caused regressions but allows the brush node to work with input data
natively.

Test Plan:
- Use the brush tool in the editor and check for regressions
- Evaluate the performance

Reviewers: Keavon

Pull Request: https://github.com/GraphiteEditor/Graphite/pull/1190
2023-05-03 13:14:41 +02:00
Dennis Kobert
cef1cf7587 Hide edge aliasing of hard brushes with a blur (#1189)
* [𝘀𝗽𝗿] initial version

Created using spr 1.3.4

* Formatting

Created using spr 1.3.4

* Rename aa to blur + add comment

Created using spr 1.3.4
2023-04-29 23:35:30 +02:00
Dennis Kobert
1020eb6835 Implement the Brush without relying on a stamp texture
Test Plan: Test the BrushNode in the editor

Reviewers: Keavon

Reviewed By: Keavon

Pull Request: https://github.com/GraphiteEditor/Graphite/pull/1184
2023-04-29 01:31:14 +02:00
Dennis Kobert
271f9d5158 Add monitor node for graph introspection
Adds a `serialize` function on Node which can be implemented by nodes to
allow introspecting their content. This pr also adds a Monitor Node that
always caches the last value it was evaluated with.

Test Plan: -

Reviewers: 0HyperCube

Reviewed By: 0HyperCube

Pull Request: https://github.com/GraphiteEditor/Graphite/pull/1165
2023-04-26 23:21:50 +02:00
Dennis Kobert
497bf3dfc5 Fix ordering of MaskNode Trait Bounds
Test Plan: -

Reviewers: 

Pull Request: https://github.com/GraphiteEditor/Graphite/pull/1157
2023-04-24 20:02:45 +02:00
Dennis Kobert
bdc1ef926a Restructure GPU execution to model GPU pipelines in the node graph (#1088)
* Start implementing GpuExecutor for wgpu

* Implement read_output_buffer function

* Implement extraction node in the compiler

* Generate type annotations during shader compilation

* Start adding node wrapprs for graph execution api

* Wrap more of the api in nodes

* Restructure Pipeline to accept arbitrary shader inputs

* Adapt nodes to new trait definitions

* Start implementing gpu-compiler trait

* Adapt shader generation

* Hardstuck on pointer casts

* Pass nodes as references in gpu code to avoid zsts

* Update gcore to compile on the gpu

* Fix color doc tests

* Impl Node for node refs
2023-04-23 10:18:31 +02:00
Keavon Chambers
161bbc62b4 Add the Selective Color adjustment node 2023-04-19 03:02:50 -07:00
Dennis Kobert
76c754d38a Simplify node trait definition (#1146)
* Simplify node trait
2023-04-17 23:42:22 +02:00
Dennis Kobert
1d6c4f13dd Bump version of dyn-any to address missues which could lead to ub (#1145)
* Make StaticType trait unsafe

* Mark StaticTypeSized and StaticTypeClone as unsafe as well

* Update dyn-any dependency

* Update manifest links
2023-04-17 23:35:04 +02:00
Keavon Chambers
fa23e9d55b Update nodes to work with linear color by default (#1135)
* Update nodes to work with linear color by default

* Make tests work in linear not gamma
2023-04-16 12:20:44 -07:00
Dennis Kobert
f68bc42fc9 Serialize Color as srgb (#1136) 2023-04-16 15:02:22 +02:00
Alexandru Ică
b626d39035 Add the image segmentation node (#1122)
* Add image segmentation node

This is a node which receives as input:
- An image.
- A mask, which consists of colors that define the image segments.

Each unique color in the mask defines an area where a segmen resides.
The node generates a `Vec<ImageFrame>` where the length of the result
is the number of unique colors in the mask.

Signed-off-by: Ică Alexandru-Gabriel <alexandru@seyhanlee.com>

* Add the Index node for image segments

Since the output of the image segmentation node is a `Vec<ImageFrame>`,
we want a way to access the segments individually. The Index node receives
a `Vec<ImageFrame>` as input and an index, and returns the image found
at that index in the vec.

Signed-off-by: Ică Alexandru-Gabriel <alexandru@seyhanlee.com>

* Integrate the image segmentation and index nodes into the editor

Signed-off-by: Ică Alexandru-Gabriel <alexandru@seyhanlee.com>

* Initialize the input of the index node with an empty image frame

Signed-off-by: Ică Alexandru-Gabriel <alexandru@seyhanlee.com>

* Don't expose the parameter for the index node

Signed-off-by: Ică Alexandru-Gabriel <alexandru@seyhanlee.com>

* Don't crash the editor when the number of segments exceeds the accepted limit

Signed-off-by: Ică Alexandru-Gabriel <alexandru@seyhanlee.com>

* Print a warning in the console when the number of segments exceeds the accepted limit

Signed-off-by: Ică Alexandru-Gabriel <alexandru@seyhanlee.com>

* Add a few more checks so that the editor doesn't crash on invalid input

Signed-off-by: Ică Alexandru-Gabriel <alexandru@seyhanlee.com>

* Replace the tagged value for the index node

Signed-off-by: Ică Alexandru-Gabriel <alexandru@seyhanlee.com>

* Fix merge conflicts

---------

Signed-off-by: Ică Alexandru-Gabriel <alexandru@seyhanlee.com>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2023-04-16 14:51:33 +03:00
Dennis Kobert
ce5b73598c Fix transform logic for mask node (#1134)
Fix transform logic for mask node + other fixes

* Fixes the transform logic for the mask node reverting the breakage
introduced by the color pr

* Actually modifies the pixel values

* Fix storage format for images

* Export images as unassociated alpha
2023-04-16 10:15:58 +02:00
Dennis Kobert
37b892a516 Color system based on traits, and conversion to linear color in the graph (#1123)
* Migrate Nodes to use RasterMut + Samplable

* Add Pixel trait to include serialization

* Implement traits for Color and propagate new generics

* Always convert to linear color when loading images
2023-04-16 02:57:05 +02:00
Keavon Chambers
0ba0b2e309 Implement the correct Brightness/Contrast node algorithm (#1130)
Implement correct brightness/contrast algorithm
2023-04-15 05:15:58 -07:00
0HyperCube
ed6140b4a7 Brush tool live preview (#1116)
* Disable vector preview for brush tool

* Fix brush preview

* Fix warping

* Left and right square brackets to change size

* Add linear interpolation

* Modfiy existing selected brush layer

* Resolve warnings

---------

Co-authored-by: Dennis Kobert <dennis@kobert.dev>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-04-12 18:50:42 +01:00
Dennis Kobert
589ff9a2d3 Implement the Brush tool (#1099)
* Implement Brush Node

* Add color Input

* Add VectorPointsNode

* Add Erase Node

* Adapt compilation infrastructure to allow non Image Frame inputs

* Remove debug output from TransformNode

* Fix transform calculation

* Fix Blending by making the brush texture use associated alpha

* Code improvements and UX polish

* Rename Opacity to Flow

* Add erase option to brush node + fix freehand tool

* Fix crash

* Revert erase implementation

* Fix flattening id calculation

* Fix some transformation issues

* Fix changing the pivot location

* Fix vector data modify bounds

* Minor fn name cleanup

* Fix some tests

* Fix tests

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: hypercube <0hypercube@gmail.com>
2023-04-11 10:35:21 +02:00
Keavon Chambers
ce76dbee6a Rename the Downscale node to Downres 2023-04-09 15:22:22 -07:00
0HyperCube
a58d51d685 Add cache clearing to stop the memory leak (#1106)
* Add cache clearing

* Add TODO comment

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-04-09 23:30:57 +01:00
isiko
9c4164291c Add the Mask node (#1080)
* Add MaskImageNode

Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2023-04-09 04:56:03 +02:00
Keavon Chambers
c16ee88b5d Fix some fatal failures related to rendered frame memory size limits 2023-04-02 18:31:41 -07:00
0HyperCube
d710285029 Fix regressions introduced in the vector nodes migration (#1100)
* Fix double click to enter path tool

* Fix error

* Fix transform bug

* Fix squaring scale on images

* Shift node position and refresh graph

* Downscale node seperate

* Fix mirror

* Remove duplicate transform

* Always show node graph

* Correctly set freehand and spline tool positions

* Run cargo format

* Maybe fix the scale

* Downscaled image is always smaller than origional

* Fix one crash

* Don't show node graph on welcome screen

* Reduce default graph panel height

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-03-31 21:15:49 +01:00
0HyperCube
959e790cdf Migrate vector data and tools to use nodes (#1065)
* Add rendering to vector nodes

* Add line, shape, rectange and freehand tool

* Fix transforms, strokes and fills

* Migrate spline tool

* Remove blank lines

* Fix test

* Fix fill in properties

* Select layers when filling

* Properties panel transform around pivot

* Fix select tool outlines

* Select tool modifies node graph pivot

* Add the pivot assist to the properties

* Improve setting non existant fill UX

* Cleanup hash function

* Path and pen tools

* Bug fixes

* Disable boolean ops

* Fix default handle smoothing on ellipses

* Fix test and warnings

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-03-26 08:03:51 +01:00
Keavon Chambers
089df947ac Remove leftover debug logs 2023-03-21 00:41:39 -07:00
Dennis Kobert
fe233504ca Downscale Images to document resolution (#1077)
* Add DownscaleNode

* Add lambda (call argument) input type + fix caching

* Add comment explaining Lambda input

* Automatically insert cache node after downscale node

* Implement sparse hashing of images
2023-03-15 12:49:56 +01:00
Alexandru Ică
0a775fe9be Take the transform of the ImageFrame into account when blending (#1072)
* Take the transform of the ImageFrame into account when blending

The implementation computes the axis-aligned bounding box after we transform
the corners of the source image, and then iterates through that box
and computes the inverse of the affine transform of the source image.
The samples are taken based on the u/v coordinates, so that the differences
in size/aspect ratio between the images don't matter.

This makes for a much simpler implementation, and gives us the flexibility
to add different filtering methods in the future, for example.

Signed-off-by: Ică Alexandru-Gabriel <alexandru@seyhanlee.com>

* Name the parameters for the blend node properly

This avoids confusion between which one of the images is the `source`
image and which one is the `destination`.

Signed-off-by: Ică Alexandru-Gabriel <alexandru@seyhanlee.com>

* Remove rendundant computation for u/v coordinates

Signed-off-by: Ică Alexandru-Gabriel <alexandru@seyhanlee.com>

* Rewrite the sampling/clamping logic

* Add image frame transform node

* Move transform node to transform module

* Fix a few issues with our transformation logic

* Fix math + do cleanup

---------

Signed-off-by: Ică Alexandru-Gabriel <alexandru@seyhanlee.com>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2023-03-15 12:48:13 +02:00
Dennis Kobert
1c50f0030c Replace hashing algorithm and disable debug logging for improved performance 2023-03-09 18:26:38 +01:00
Dennis Kobert
b55e233fff Update GPU execution and quantization to new node system (#1070)
* Update GPU and quantization to new node system

Squashed commit of the following:

commit 3b69bdafed79f0bb1279609537a8eeead3f06830
Author: Dennis Kobert <dennis@kobert.dev>
Date:   Sun Mar 5 11:37:17 2023 +0100

    Disable dev tools by default

commit dbbbedd68e48d1162442574ad8877c9922d40e4a
Merge: b1018eb5 a8f6e11e
Author: Dennis Kobert <dennis@kobert.dev>
Date:   Sun Mar 5 10:45:00 2023 +0100

    Merge branch 'vite' into tauri-restructure-lite

commit b1018eb5ee56c2d23f9d5a4f034608ec684bd746
Merge: 3195833e 0512cb24
Author: Dennis Kobert <dennis@kobert.dev>
Date:   Fri Mar 3 17:06:21 2023 +0100

    Merge branch 'master' into tauri-restructure-lite

commit 3195833e4088a4ed7984955c72617b27b7e39bfc
Author: Dennis Kobert <dennis@kobert.dev>
Date:   Fri Mar 3 17:06:02 2023 +0100

    Bump number of samples

commit 3e57e1e3280759cf4f75726635e31d2b8e9387f9
Author: Dennis Kobert <dennis@kobert.dev>
Date:   Fri Mar 3 16:55:52 2023 +0100

    Move part of quantization code to gcore

commit 10c15b0bc6ffb51e2bf2d94cd4eb0e24d761fb6f
Merge: 2b3db45a 8fe8896c
Author: Dennis Kobert <dennis@kobert.dev>
Date:   Fri Mar 3 14:28:56 2023 +0100

    Merge remote-tracking branch 'origin/master' into tauri-restructure-lite

commit 2b3db45aee44a20660f0b1204666bb81e5a7e4b6
Author: Dennis Kobert <dennis@kobert.dev>
Date:   Fri Mar 3 14:17:11 2023 +0100

    Fix types in node registry

commit 9122f35c0ba9a86255709680d744a48d3c7dcac4
Merge: 26eefc43 2cf4ee0f
Author: Dennis Kobert <dennis@kobert.dev>
Date:   Fri Mar 3 01:04:55 2023 +0100

    Merge remote-tracking branch 'origin/master' into tauri-restructure-lite

commit 26eefc437eaad873f8d38fdb1fae0a1e3ec189e4
Author: Dennis Kobert <dennis@kobert.dev>
Date:   Thu Mar 2 23:05:53 2023 +0100

    Add Quantize node to document_node_types

commit 3f7606a91329200b2c025010d4a0cffee840a11c
Author: Dennis Kobert <dennis@kobert.dev>
Date:   Thu Mar 2 17:47:51 2023 +0100

    Add quantization nodes to node registry

commit 22d8e477ef79eef5b57b1dc9805e41bbf81cae43
Author: Dennis Kobert <dennis@kobert.dev>
Date:   Thu Mar 2 17:13:28 2023 +0100

    Introduce scopes (#1053)

    * Implement let binding

    * Add lambda inputs

    * Fix tests

    * Fix proto network formatting

    * Generate a template Scoped network by default

    * Add comment to explain the lambda parameter

    * Move binding wrapping out of the template

    * Fix errors cause by image frames

commit 9e0c29d92a164d4a4063e93480e1e289ef5243fe
Author: Alexandru Ică <alexandru@seyhanlee.com>
Date:   Thu Mar 2 15:55:10 2023 +0200

    Make use of ImageFrame in the node system more extensively (#1055) (#1062)

    Make the node system use ImageFrame more extensively (#1055)

commit 5912ef9a1a807917eeb90c1f4835bd8a5de9c821
Author: Dennis Kobert <dennis@kobert.dev>
Date:   Wed Mar 1 16:15:21 2023 +0100

    Split quantization into multiple nodes

commit 285d7b76c176b3e2679ea24eecb38ef867a79f3b
Author: Dennis Kobert <dennis@kobert.dev>
Date:   Mon Feb 27 12:35:57 2023 +0100

    Fix gpu support

commit e0b6327eebba8caf7545c4fedc6670abc4c3652e
Author: Dennis Kobert <dennis@kobert.dev>
Date:   Thu Feb 16 22:08:53 2023 +0100

    Don't watch frontend files when using tauri

commit 58ae146f6da935cfd37afbd25e1c331b615252da
Author: Dennis Kobert <dennis@kobert.dev>
Date:   Thu Feb 16 21:48:54 2023 +0100

    Migrate vue code base to vite

commit f996390cc312618a60f98ccb9cd515f1bae5006d
Author: Dennis Kobert <dennis@kobert.dev>
Date:   Thu Feb 16 19:34:33 2023 +0100

    Start migrating vue to use vite

commit 29d752f47cfd1c74ee51fac6f3d75557a378471c
Author: Dennis Kobert <dennis@kobert.dev>
Date:   Thu Feb 16 19:00:53 2023 +0100

    Kill cargo watch process automatically

commit 4d1c76b07acadbf609dbab7d57d9a7769b81d4b5
Author: Dennis Kobert <dennis@kobert.dev>
Date:   Thu Feb 16 17:37:27 2023 +0100

    Start playing around with vite infrastructure

commit 8494f5e9227aa433fd5ca75b268a6a96b2706b36
Author: Locria Cyber <74560659+locriacyber@users.noreply.github.com>
Date:   Thu Jan 19 18:40:46 2023 +0000

    Fix import style and eslint rules

commit 92490f7774a7351bb40091bcec78f79c28704768
Author: Locria Cyber <74560659+locriacyber@users.noreply.github.com>
Date:   Thu Jan 19 18:25:09 2023 +0000

    Fix icons

commit dc67821abad87f8ff780b12ae96668af2f7bb355
Author: Locria Cyber <74560659+locriacyber@users.noreply.github.com>
Date:   Thu Jan 19 18:20:48 2023 +0000

    Add license generator with rollup

commit 441e339d31b76dac4f91321d39a39900b5a79bc1
Author: Locria Cyber <74560659+locriacyber@users.noreply.github.com>
Date:   Thu Jan 19 18:14:22 2023 +0000

    Use eslint --fix to fix TS-in-svelte type imports. Now it compiles.

commit 2e847d339e7dcd51ed4c4677ed337c1e20636724
Author: Locria Cyber <74560659+locriacyber@users.noreply.github.com>
Date:   Thu Jan 19 17:31:49 2023 +0000

    Remove webpack and plugins

commit 3adab1b7f40ff17b91163e7ca47a403ef3c02fbc
Author: Dennis Kobert <dennis@kobert.dev>
Date:   Thu Mar 2 16:10:19 2023 +0100

    Fix errors cause by image frames

commit 4e5f838995e213b4696225a473b9c56c0084e7a8
Author: Alexandru Ică <alexandru@seyhanlee.com>
Date:   Thu Mar 2 15:55:10 2023 +0200

    Make use of ImageFrame in the node system more extensively (#1055) (#1062)

    Make the node system use ImageFrame more extensively (#1055)

commit 1d4b0e29c693a53c068f1a30f0e857a9c1a59587
Author: Dennis Kobert <dennis@kobert.dev>
Date:   Wed Mar 1 15:13:51 2023 +0100

    Update node graph guide readme with new syntax (#1061)

commit 6735d8c61f5709e22d2b22abd037bab417e868d6
Author: Rob Nadal <Robnadal44@gmail.com>
Date:   Tue Feb 28 18:59:06 2023 -0500

    Bezier-rs: Add function to smoothly join bezier curves (#1037)

    * Added bezier join

    * Stylistic changes per review

commit cd1d7aa7fbcce39fbbf7762d131ee16ad9cb46dd
Author: Dennis Kobert <dennis@kobert.dev>
Date:   Wed Feb 22 23:42:32 2023 +0100

    Implement let binding

    Add lambda inputs

    Fix tests

    Fix proto network formatting

    Generate a template Scoped network by default

    Add comment to explain the lambda parameter

    Move binding wrapping out of the template

* Update package-lock.json

* Regenerate package-lock.json and fix lint errors

* Readd git keep dir

* Revert change to panic.ts

* Fix clippy warnings

* Apply code review

* Clean up node_registry

* Fix test / spriv -> spirv typos
2023-03-05 13:22:14 +01:00