Commit graph

67 commits

Author SHA1 Message Date
Keavon Chambers
a8e209e44c
Remove the old node macro and fix/clean up several raster nodes (#2650)
* Fix several broken raster nodes and clean up leftover old node system code

* Migrate Brightness/Contrast to the new node macro, and fix it

* Remove last usages of old_node_fn

* Remove old_node_fn
2025-05-17 21:24:32 -07:00
kythyria
9ef9b205d9
Auto-generate enum type widget boilerplate for radio buttons and dropdown menus (#2589)
* First draft of factoring out the dropdown boilerplate

* Add proc macro for enum boilerplate

* Detect whether to say `crate` or the name

* Clean up the input and naming of the enum macro

* Rename a file

* Do the rename of code too

* Use the attribute-driven selection of radio vs dropdown

* Add a metadata struct and tooltips

* Move the new traits to a better place.

* Use ChoiceType, part 1

* Use ChoiceType, part 2

* Introduce a builder API for choice widgets

* Start using the new new API

* DomainWarpType should be a dropdown still

* Handle the case where a node property can never have a socket

* Rustfmt

* Code review

* Update stable node IDs in test

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-05-01 04:14:26 -07:00
Keavon Chambers
80b8df8d42 FIx the 'Morph' node to not fail on topology changes like holes 2025-04-29 04:49:08 -07:00
Keavon Chambers
ac9fb2b02d
Improve instancing nodes (make them output group data, add 'Instance Repeat', fix Flatten Vector Elements click targets, and more) (#2610)
* Improve instancing nodes (make them output group data, add 'Instance Repeat', fix Flatten Vector Elements click targets, and more)

* Fix test?

* Fix more tests?

* Fix moar test??

* Clean up instance method naming
2025-04-22 17:55:57 -07:00
James Lindsay
435a6daf25
Add the first field-based nodes: 'Instance on Points', 'Instance Position', 'Instance Index', as well as 'Grid' (#2574)
* Basic fields

* Add 'Extract XY' and 'Split Vector2' nodes

* Add 'Instance Index' node

* Fix test again

* Improve grid generator to support rectangular as well

* Avoid crashing

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-04-16 11:58:59 +00:00
Keavon Chambers
a8a5a1f3fd New node: Sample Gradient 2025-04-12 04:19:46 -07:00
kythyria
412dfc293a
Make the 'Tangent Inverse' node accept DVec2 in lieu of the separate atan2 node (#2516)
* Make the Tangent Inverse node accept DVec2

If given a DVec2 it will be atan2 instead of normal atan.

* Remove the now-redundant atan2 node

* Doc comment

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-04-06 01:32:02 -07:00
Dennis Kobert
44694ff8d6
Experimental animation support (#2443)
* Implement experimental time routing to the node graph

* Allow toggling live preview with SHIFT + SPACE

* Add animation message handler

* Fix hotkeys

* Fix milisecond node

* Adevertize set frame index action

* Fix frame index

* Fix year calculation

* Add comment for why month and day are not exposed

* Combine animation nodes and fix animation time implementation

* Fix animation time interaction with playback

* Add set animation time mode message

* Captalize UTC

* Fix compiling

* Fix crash and add text nodes

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-03-19 01:19:49 -07:00
mTvare
b98711dbdb
Improve Text tool resize/drag behavior (#2428)
* Have red be below quads

* Code review pt 1

* Skip rendering of pivot

* Code review pt 2

* Code review pt 3

* Cancel resize and its hints

* Remove the redundant placing message

* Dragging state for text tool fsm

* Cleanup

* Fix line tool undo and abort problems

* Code review

* 3px textbox overflow bottom

* Some more cleanup

* Fix reversed match arms that had been converted to if-else

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-03-19 06:49:49 +00:00
Dennis Kobert
beb1c6ae64
Upgrade to the Rust 2024 edition (#2367)
* Update to rust 2024 edition

* Fixes

* Clean up imports

* Cargo fmt again

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-03-12 17:29:12 -07:00
James Lindsay
b171eeba84
Add tests to the Ellipse, Artboard, and Fill tools (#2181)
* Add ellipse tests

* Add tests for fill tool and re-enable some other tests

* Code review

* Fix Rust crate advisory

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-03-07 02:13:15 +00:00
Dennis Kobert
4ff2bdb04f Replace Footprint/() call arguments with dynamically-bound Contexts (#2232)
* Implement experimental Context struct and traits

* Add Ctx super trait

* Checkpoint

* Return Any instead of DynAny

* Fix send implementation for inputs with lifetimes

* Port more nodes

* Uncomment nodes

* Port more nodes

* Port vector nodes

* Partial progress (the stuff I'm more sure about)

* Partial progress (the stuff that's not compiling and I'm not sure about)

* Fix more errors

* First pass of fixing errors introduced by rebase

* Port wasm application io

* Fix brush node types

* Add type annotation

* Fix warnings and wasm compilation

* Change types for Document Node definitions

* Improve debugging for footprint not found errors

* Forward context in append artboard node

* Fix thumbnails

* Fix loading most demo artwork

* Wrap output type of all nodes in future

* Encode futures as part of the type

* Fix document node definitions for future types

* Remove Clippy warnings

* Fix more things

* Fix opening demo art with manual composition upgrading

* Set correct type for manual composition

* Fix brush

* Fix tests

* Update docs for deps

* Fix up some node signature issues

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: hypercube <0hypercube@gmail.com>
2025-03-06 05:35:56 -08:00
Keavon Chambers
0d8b25d37f
Update most Rust dependencies (#2259) 2025-02-04 02:41:13 -08:00
Keavon Chambers
eb0ff20d3c
Instance tables refactor part 1: wrap graphical data in the new Instances<T> struct (#2230)
* Port VectorData to Instances<VectorData>

* Port ImageFrame<P> and TextureFrame to Instances<ImageFrame<P>> and Instances<TextureFrame>

* Avoid mutation with the TransformMut trait

* Port GraphicGroup to Instances<GraphicGroup>

* It compiles!

* Organize debugging

* Document upgrading

* Fix Brush node

* Restore TransformMut in lieu of TransformSet trait

* Fix tests

* Final code review
2025-01-28 23:51:12 -08:00
Adam Gerhant
eec0ef761c
Polish user-created subgraph nodes: imports in the Properties panel; reorder/delete/rename imports/exports (#2105)
* Remove imports/exports

* WIP: Autogenerated properties

* WIP: Input based properties

* WIP: Hashmap based input overrides

* Migrate noise pattern node to input properties

* Reorder exports

* Continue migrating properties

* WIP: Improve reorder exports

* Automatically populate all input properties for sub networks

* Complete reorder import and export

* Add widget override to node macro

* Migrate assign colors to input based properties

* WIP: Full node property override

* Node based properties override for proto nodes

* Migrate all node properties to be input based

* Rename imports/exports

* improve UI

* Protonode input valid implementations

* Valid type list

* Small formatting fixes

* Polishing small issues

* Document upgrade

* fix tests

* Upgrade noise pattern node

* remove console log

* Fix upgrade script for Noise Pattern

* Improve the Properties panel representation for graphical data

* Re-export demo art

* Code review

* code review improvements

* Cleanup for node properties overrides

* Reexport demo art

* Fix clippy lints

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-01-20 21:13:14 -08:00
Jacin Yan
3423c8ec13
New node: Math (#2121)
* 2115 IP

* Initial implementation of Expression node

* Register Expression Node

* Add Expression DocumentNode Definition

* DocumentNodeImplementation::Expresssion in guess_type_from_node

* Move expression.rs to graphene-core

* WIP: Investigating 'exposed' & 'value_source' params for Expression property

* Node graph render debug IP

* Single input can change node properties; complex debug IP

* Fix epsilon in test

* Handle invalid expressions in expression_node by returning 0.0

* Run cargo fmt

* Set the default expression to "1 + 1"

* Hardcode the A and B inputs at Keavon's request

* Rename and clean up UX

* Move into ops.rs

---------

Co-authored-by: hypercube <0hypercube@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-12-17 07:08:14 +00:00
Gulshan1-3
79b4f4df7b
Add dot product node (#2126)
* dot product node

* dot product node

* cross product node

* formatting n deleted comments

* name changed

* name changed

* cross product removed

* Minor code style changes

---------

Co-authored-by: hypercube <0hypercube@gmail.com>
2024-12-16 20:17:51 +00:00
Keavon Chambers
d649052255 Upgrade and document the math operation nodes 2024-11-09 23:23:25 -08:00
Keavon Chambers
457619794b
Improve nudging when tilted and add Artboard tool nudge resizing; disable menu bar entries when no layer is selected (#2098)
* Make nudging follow a tilted viewport

* Add artboard nudge resizing
2024-11-08 16:16:20 -08:00
Keavon Chambers
4c9ab2d50b
New nodes: "Clamp", "To U32", and "To U64" (#2087)
* New nodes: "Clamp", "To U32", and "To U64"

* Add name
2024-11-02 03:20:02 -07:00
Keavon Chambers
3ddc052538
Improve type compatibility and clean up new node macro usages (#2002)
* Improve type compatibility

* More
2024-09-22 01:44:18 -07:00
Dennis Kobert
e352c7fa71
Refactor the node macro and simply most of the node implementations (#1942)
* Add support structure for new node macro to gcore

* Fix compile issues and code generation

* Implement new node_fn macro

* Implement property translation

* Fix NodeIO type generation

* Start translating math nodes

* Move node implementation to outer scope to allow usage of local imports

* Add expose attribute to allow controlling the parameter exposure

* Add rust analyzer support for #[implementations] attribute

* Migrate logic nodes

* Handle where clause properly

* Implement argument ident pattern preservation

* Implement adjustment layer mapping

* Fix node registry types

* Fix module paths

* Improve demo artwork comptibility

* Improve macro error reporting

* Fix handling of impl node implementations

* Fix nodeio type computation

* Fix opacity node and graph type resolution

* Fix loading of demo artworks

* Fix eslint

* Fix typo in macro test

* Remove node definitions for Adjustment Nodes

* Fix type alias property generation and make adjustments footprint aware

* Convert vector nodes

* Implement path overrides

* Fix stroke node

* Fix painted dreams

* Implement experimental type level specialization

* Fix poisson disk sampling -> all demo artworks should work again

* Port text node + make node macro more robust by implementing lifetime substitution

* Fix vector node tests

* Fix red dress demo + ci

* Fix clippy warnings

* Code review

* Fix primary input issues

* Improve math nodes and audit others

* Set no_properties when no automatic properties are derived

* Port vector generator nodes (could not derive all definitions yet)

* Various QA changes and add min/max/mode_range to number parameters

* Add min and max for f64 and u32

* Convert gpu nodes and clean up unused nodes

* Partially port transform node

* Allow implementations on call arg

* Port path modify node

* Start porting graphic element nodes

* Transform nodes in graphic_element.rs

* Port brush node

* Port nodes in wasm_executior

* Rename node macro

* Fix formatting

* Fix Mandelbrot node

* Formatting

* Fix Load Image and Load Resource nodes, add scope input to node macro

* Remove unnecessary underscores

* Begin attemping to make nodes resolution-aware

* Infer a generic manual compositon type on generic call arg

* Various fixes and work towards merging

* Final changes for merge!

* Fix tests, probably

* More free line removals!

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-09-20 03:50:30 -07:00
Keavon Chambers
d7546fb183 New nodes: Blend Colors, Percentage Value 2024-08-17 07:42:09 -07:00
James Lindsay
fa1535d0bb
Update dependencies and lock files (#1841)
* Bump lock files

* Fix glam mismatch version

* Add tokio feature

* Update all deps

* Fix gpu-compiler not able to reference the root workspace

* Bump a few more deps

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-07-22 02:56:29 -07:00
Dennis Kobert
212f08c6c8
Restore functionality of GPU infrastructure (#1797)
* Update gpu nodes to compile again

Restructure `gpu-executor` and `wgpu-executor`

And libssl to nix shell

Fix graphene-cli and add half percision color format

Fix texture scaling

Remove vulkan executor

Fix compile errors

Improve execution request deduplication

* Fix warnings

* Fix graph compile issues

* Code review

* Remove test file

* Fix lint

* Wip make node futures send

* Make futures Send on non wasm targets

* Fix warnings

* Fix nested use of block_on

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-07-15 13:14:48 +00:00
adamgerhant
6d74abb4de
Node network subgraph editing (#1750)
* Breadcrumb visualization, nested network consistency, create definitions for Merge internal nodes

* Add index to network inputs, remove imports usage from flatten network

* Replace NodeOutput with NodeInput::Node

* Fully remove imports field, remove unnecessary identity nodes, move Output node to encapsulating network

* Replace previous_outputs with root_node, fix adding artboard/layer to empty network

* Import/Export UI nodes

* Display input/output types dynamically from compiled network

* Add LayerNodeIdentifer::ROOT_PARENT

* Prevent .to_node() on ROOT_PARENT

* Separate NodeGraphMessage and GraphOperationMessage

* General bug fixes with nested networks

* Change layer color, various bug fixes and improvements

* Fix disconnect and set node input for proto nodes and UI export node

* Dashed line to export for previewed node

* Fix deleting proto nodes and nodes that feed into export

* Allow modifications to nodes outside of nested network

* Get network from Node Id parameter

* Change root_node to previous_root_node

* Get TaggedValue from proto node implementation type when disconnecting

* Improve preview functionality and state

* Artboard position and delete children fix

* Name inputs/outputs based on DocumentNodeDefinition or type, fix new artboard/layer insertion

* replace "Link" with "Wire", adjust previewing

* Various bug fixes and improvements

* Modify Sample and Poisson-Disk points, fix incorrect input index and deleting currently viewed node

* Open demo artwork

* Fix opening already upgraded documents and refactor FrontendGraphDataType usages

* Fix deleting within network and other bugs

* Get default node input from compiled network when copying, fix previews, tests, demo artwork

* Code cleanup

* Hide EditorApi and add a comment describing unresolved Import node input types

* Code review

* Replace placeholder ROOT_PARENT NodeId with std::u64::MAX

* Breadcrumb padding

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-06-02 08:01:56 +00:00
0HyperCube
229b5dbb20
Use f64 not f32 throughout graph; add Vector2 value node (#1618)
* Use doubles in graph

* Format .graphite files onto one line

* Rename new node to Vector2

* No primary input

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-02-18 22:16:37 +00:00
Keavon Chambers
d082b15abb Improve naming of several proto nodes 2023-12-08 15:29:46 -08:00
Dennis Kobert
7e3469fa3f
Update graphene-cli and fix no-std compilation for graphene-core (#1428)
* Initialize wgpu executor from graphene cli

* Make `graphene-core` `no-std` complient again

* Implemnt image similarity calculation

* Add nan checks

* Make image comparison optional

* Feature gate quantization to reduce the number of warnings
2023-09-30 11:20:17 +02:00
isiko
3419e739af
New nodes: Logical boolean operations (OR, AND, XOR, NOT) (#1399)
* Add Boolean Operations Nodes

Adds OR AND XOR and NOT operators

* Fix operand naming

Inputs to the 'Min' 'Max' 'Equality' and boolean operations nodes were
previously named 'First' and 'Second' and are now called 'Operand A' and
'Operand B'

* Rename Equality to Equals

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-08-29 23:55:14 -07:00
isiko
7558088727
Add more advanced math nodes (#1383)
Added nodes for the following operations:

* Floor
* Ceil
* Round
* Absolute Value
* Logarithm
* Natural Logarithm
* sin
* cos
* tan
2023-08-14 13:43:17 +00:00
isiko
2377240d07 Add more math nodes (#1378)
* Adds Max, Min and Equal Nodes

* Add LogToConsoleNode

Logs the data given as the input to the browser console and returns it
as the output
2023-08-11 12:26:13 -07:00
Ezbaze
5c08248681
Additional Input and Math Nodes (#1369)
* Add Input Nodes and additional Math Nodes

* Add add node to node registry

* Update node-graph/gcore/src/ops.rs

Co-authored-by: Dennis Kobert <dennis@kobert.dev>

* Fix Color Input Node

Wrong input type

* Remove non Parameter variants

* Remove non Parameter variants

* Remove non Parameter variants

* Apply suggestions from code review

* mod to modulo

---------

Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2023-08-08 17:31:50 +02:00
Dennis Kobert
3c2d371173 Graphene CLI + quantization research (#1320)
* Implement skeleton for graphene-cli

* Configure gpu surface on non wasm32 targets

* Create window with full hd size

* Create window using the graphen-cli

* Use window size for surface creation

* Reuse surface configuration

* Reduce window size for native applications to 800x600

* Add compute pipeline test

* Poll wgpu execution externally

* Remove cache node after texture upload

* Add profiling instructions

* Add more debug markers

* Evaluate extract node before flattening the network

* Reenable hue saturation node for compilation

* Make hue saturation node work on the gpu + make f32 default for user inputs

* Add version of test files without caching

* Only dispatch each workgroup not pixel

* ICE

* Add quantization to gpu code

* Fix quantization

* Load images at graph runtime

* Fix quantization calculation

* Feature gate quantization

* Use git version of autoquant

* Add license to `graphene-cli`

* Fix graphene-cli test case

* Ignore tests on non unix platforms

* Fix flattening test
2023-07-04 17:04:09 +02:00
Dennis Kobert
45b04f4eb9 Lay groundwork for directly rendering to the canvas without a cpu roundrip (#1291)
* Add Texture handle type

* Add Texture View to shader inputs

* Implement basic rendering pipeline

* Render first texture using render pipeline

* Fix output color space

* Precompute the rendering pipeline

* Move gpu context creation to editor api

* Port gpu-executor nodes to node registry

* Fix canvas nodes and make code compile for non wasm targets

* Pin wasm-bindgen version

* Disable miri temoporarily for better ci times

* Fix formatting

* Remove unsafe block

* Bump wasm-pack version

* Bump wasm-bindgen version

* Add gpu feature guard for push node

* Make Into node async
2023-06-07 17:13:21 +02:00
Dennis Kobert
259dcdc628 Use canvas as target for raster rendering (#1256)
* Implement ApplicationIo

* Simplify output duplication logic

* Fix let node initialization for ExtractImageFrame

* Async macros

* Use manual node registry impl

* Fix canvas insertion into the dom
2023-05-30 20:12:59 +02:00
Dennis Kobert
4bd9fbd073 Make the dynamic node graph execution asynchronous (#1218)
* Make node graph execution async

Make node macro generate async node implementations

Start propagating async through the node system

Async checkpoint

Make Any<'i> Send + Sync

Determine node io type using panic node

Fix types for raster_node macro

Finish porting node registry?

Fix lifetime errors

Remove Send + Sync requirements and start making node construction async

Async MVP

Fix tests

Clippy fix

* Fix nodes

* Simplify lifetims for node macro + make node macro more modular

* Reenable more nodes

* Fix pasting images

* Remove http test from brush node

* Fix output type for cache node

* Fix types for let scope

* Fix formatting
2023-05-27 11:48:57 +02:00
Dennis Kobert
1020eb6835 Implement the Brush without relying on a stamp texture
Test Plan: Test the BrushNode in the editor

Reviewers: Keavon

Reviewed By: Keavon

Pull Request: https://github.com/GraphiteEditor/Graphite/pull/1184
2023-04-29 01:31:14 +02:00
Dennis Kobert
bdc1ef926a Restructure GPU execution to model GPU pipelines in the node graph (#1088)
* Start implementing GpuExecutor for wgpu

* Implement read_output_buffer function

* Implement extraction node in the compiler

* Generate type annotations during shader compilation

* Start adding node wrapprs for graph execution api

* Wrap more of the api in nodes

* Restructure Pipeline to accept arbitrary shader inputs

* Adapt nodes to new trait definitions

* Start implementing gpu-compiler trait

* Adapt shader generation

* Hardstuck on pointer casts

* Pass nodes as references in gpu code to avoid zsts

* Update gcore to compile on the gpu

* Fix color doc tests

* Impl Node for node refs
2023-04-23 10:18:31 +02:00
Dennis Kobert
76c754d38a Simplify node trait definition (#1146)
* Simplify node trait
2023-04-17 23:42:22 +02:00
Dennis Kobert
589ff9a2d3 Implement the Brush tool (#1099)
* Implement Brush Node

* Add color Input

* Add VectorPointsNode

* Add Erase Node

* Adapt compilation infrastructure to allow non Image Frame inputs

* Remove debug output from TransformNode

* Fix transform calculation

* Fix Blending by making the brush texture use associated alpha

* Code improvements and UX polish

* Rename Opacity to Flow

* Add erase option to brush node + fix freehand tool

* Fix crash

* Revert erase implementation

* Fix flattening id calculation

* Fix some transformation issues

* Fix changing the pivot location

* Fix vector data modify bounds

* Minor fn name cleanup

* Fix some tests

* Fix tests

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: hypercube <0hypercube@gmail.com>
2023-04-11 10:35:21 +02:00
Dennis Kobert
7254c008f9 Introduce scopes (#1053)
* Implement let binding

* Add lambda inputs

* Fix tests

* Fix proto network formatting

* Generate a template Scoped network by default

* Add comment to explain the lambda parameter

* Move binding wrapping out of the template

* Fix errors cause by image frames
2023-03-02 17:13:28 +01:00
Dennis Kobert
3015a9c8af Chain cache node and Clone to make them usable from the ui (#1032)
Chain cache node and Clone to make it a drop in replacement
2023-02-16 15:03:13 +01:00
0HyperCube
1b0e1b9bdf Update Imaginate to output bitmap data to the graph via Image Frame node (#1001)
* Multiple node outputs

* Add new nodes

* gcore use std by default to allow for testing

* Allow multiple node outputs

* Multiple outputs to frontend

* Add ImageFrameNode to node registry

* Minor cleanup

* Basic transform implementation

* Add some logging to image encoding

* Fix ImageFrameNode

* Add transform input to Imaginate node (#1014)

* Add transform input to imaginate node

* Force the resolution to be edited with no transform

* Add transform to imaginate generation

* Fix compilation

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>

* Add labels to node outputs

* Fix seed; disable mask when transform is disconnected; add Imaginate tooltips

* Rename 'Input Multiple' node to 'Input'

* Code review

* Replicate to Svelte

* Show only the primary input chain in the Properties panel

---------

Co-authored-by: Dennis Kobert <dennis@kobert.dev>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-02-11 08:56:31 +00:00
Dennis Kobert
620540d7cd Incremental compilation and stable node IDs (#977)
* Generate stable node ids

* checkpoint

* Implement borrow tree

* Add eval function on borrow tree

* Refactor Node trait to fix lifetime issues

* Compiler infinite loop

* Impl compose pair

* Transition to double lifetime on trait

* Change node trait to use a generic arg for the input

* Start adapting node_macro

* Migrate more nodes to new macro

* Fix raster tests

* Port vector nodes

* Make Node trait object safe

* Fix FlatMapResultNode

* Translate most of gstd

* Fix DowncastBothNode

* Refactor node trait once again to allow for HRTB for type erased nodes

* Start working on type erased nodes

* Try getting DowncastBothNode to work

* Introduce Upcasting node + work on BorrowTree

* Make enough 'static to get the code to compile

* Transition DynamicExecutor to use borrow tree

* Make Compose Node use HRTB's

* Fix MapResultNode

* Disable blur test

* Add workaround for Composing type erased nodes

* Convert more nodes in the node_registry

* Convert more of the node_registry

* Add update tree fn and hook up to frontend

* Fix blur node

* Implement CacheNode

* Make frontend use graph compiler

* Fix document_node_types type declaration for most nodes

* Remove unused imports

* Move comment down

* Reuse nodes via borrow tree

* Deprecate trait based value in favor of TaggedValue

* Remove unsafe code in buffer creation

* Fix blur node

* Fix stable node id generation

* Fix types for Image adjustment document nodes

* Fix Imaginate Node

* Remove unused imports

* Remove log

* Fix off by one error

* Remove macro generated imaginate node entry

* Create parameterized add node

* Fix test case

* Remove link from layer_panel.rs

* Fix formatting
2023-02-07 20:06:24 +01:00
0HyperCube
2bcc3d3baf Improve history states (#932)
* Add some more history states

* Fix undo whilst drawing

* Paste image history

* Toggle output and preview history

* Code review nits

* Remove extra '{'

* Fix typo

* Fix about.toml

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-01-01 22:02:44 +00:00
Dennis Kobert
a9601ab164 Implement the Gaussian Blur node (#933) 2022-12-31 21:12:02 +01:00
TrueDoctor
57a1f653e1 Implement node graph gpu execution via vulkano and rust gpu (#870)
* Add Executor abstraction

* Resolve inputs for proto nodes by adding compose nodes

* Add infrastructure for compiling gpu code

* Integrate nodegraph gpu execution into graph-crafter

* Extract graphene core path from env vars

* Make Color struct usable for gpu code
2022-12-05 12:56:36 +01:00
TrueDoctor
4ec600957c Node graph dynamic execution (#824)
Restructure document node implementation

* Implement topological sort

* Enforce the usage of type annotations

* Add complete test case
2022-10-26 00:45:42 +02:00
TrueDoctor
11c6413251 Implement node registry (#822) 2022-10-26 00:32:50 +02:00