0SlowPoke0
523132da17
Add 'Circle' to the Shape tool and its associated gizmos ( #2914 )
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* merged with circle and impl inner radius gizmo for arc
* impl radius-gizmo for arc
* fix only one gizmo shown at a time
* Code review
* make hints update when changing shape,add default behaviour when dragging to make circle earlier fixed to from center
* fixed arc-radius hover threshold and show arc-endpoint when hover over arc-radius gizmo
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-08-01 22:23:21 -07:00
Dennis Kobert
97bd0ebac4
Fix Vello rendering on wasm
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2025-08-01 13:13:25 +02:00
Priyanshu
2306e9866e
Refactor the 'Offset Path' node to use Kurbo entirely ( #2946 )
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* impl function for segment intersections
* fix and improve segment intersections
* copy and refactor related segment intersection methods
* copy and refactor tests for segment intersection from bezier-rs
* impl intersection with bezpaths
* copy and refactor tests
* rename few variables in the tests module
* rename position_on_bezpath to evaluate_bezpath
* copy and refactor function to clip two intersecting simple bezpaths
* refactor comments
* copy and refactor functions for milter join
* copy and refactor milter and round join functions from bezier-rs
* it worked! refactor offset path node impl
* fix few bugs
* improve vars names and add comments
* Code review
* fmt
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-07-31 17:44:27 -07:00
Dennis Kobert
f15023ef58
Fix regression with double-click in the Path tool not working ( #2963 )
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* Fix double click in path tool not working
* Remove debug line
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-07-31 21:53:28 +00:00
Dennis Kobert
08ec1d08f6
Desktop: Execute editor and node graph natively ( #2955 )
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* Desktop: Execute editor and node graph natively
* Remove decouple execution feature
* Disable feature gate for native communication functions
* Avoid ininite message loop on an infinite canvas
* Add any lint exception
* Build evaluation loop
* Fix texture passing message
* Cleanup
* More cleanup
---------
Co-authored-by: Timon Schelling <me@timon.zip>
2025-07-31 10:26:36 +00:00
Keavon Chambers
07802204f2
Fix ~1 second delay opening new document in Chrome by correctly setting willReadFrequently ( #2962 )
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* Fix ~1 second delay opening new document in Chrome by correctly setting willReadFrequently
* Use willReadFrequently in a couple more places
2025-07-31 02:49:16 -07:00
Keavon Chambers
abab145d65
Fix the Rasterize node to not ignore raster graphical data
2025-07-31 01:21:32 -07:00
0SlowPoke0
7e0a274bd1
Fix Shape tool arc gizmo snap visualization and pointer cursor icon when hovering or dragging ( #2957 )
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* fixed cursor,arc bugs
* Update cursor icon
* send pointer-move only when required
* make it compile
* Code review
* remove repeated modifier key
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-07-31 00:04:08 -07:00
Keavon Chambers
3cc9dd79fb
Rename the Coordinate data type to Vec2 ( #2959 )
2025-07-30 22:53:36 -07:00
Keavon Chambers
4391f88d03
Update references to the latest tech stack plans
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2025-07-29 15:17:41 -07:00
Dennis Kobert
00cfa073b8
Stub vello based overlay implementation ( #2956 )
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* Stub vello based overlay implementation
* Fix warnings
* Don't panic on non implemented functions to allow the tests to pass
* Don't draw overlays for tests
2025-07-29 22:06:45 +02:00
Keavon Chambers
b348fabfd2
Remove the unsupported Brush tool warning dialog now that raster performance is improved
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2025-07-28 17:03:48 -07:00
Dennis Kobert
35ab266bbb
Add handler for deferred execution of messages ( #2951 )
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* Add Handler for defered execution of messages
* Cleanup
* Track graph execution id to associate messages with their corresponding execution id
* Rename ViewportReady -> NavigationReady
* Defer layer deselection
2025-07-29 01:57:11 +02:00
Dennis Kobert
2247dd9818
Desktop: Ready runtime and render node for desktop ( #2952 )
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* Desktop: Ready runtime and render node for desktop
* Address review comments
2025-07-28 23:23:35 +00:00
Timon
6119dea58c
Desktop add viewport texture ( #2953 )
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* Allow rendering viewport texture beneath ui texture
* Add viewport scale
* Update desktop/src/render/fullscreen_texture.wgsl
---------
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2025-07-28 17:10:27 +00:00
Timon
83d39fb320
Desktop: Cleaner CEF bidirectional message implementation ( #2950 )
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* Rename CEF implementations to match the process they are called in
* Rename CEF implementations to match the process they are called in
* Implement ipc abstraction
* Call js function `receiveNativeMessage` for all SendToJS ipc messages
* Allow js to call `sendNativeMessage` for sending messages to the browser process
Co-authored-by: Adam <adamgerhant@gmail.com>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
* Fix missing safety consideration
---------
Co-authored-by: Adam <adamgerhant@gmail.com>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2025-07-28 13:04:15 +00:00
Timon
7bdf1670b5
Desktop: Have CEF use Wayland if available ( #2945 )
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tell cef to use wayland if available
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-07-28 10:30:36 +00:00
mTvare
516e612b4a
Fix regression in flipping/turning selected-but-not-locked objects ( #2948 )
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Fix boolean contradiction in
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-07-28 09:59:09 +00:00
Keavon Chambers
66cd7a3b76
Desktop: Add the transparent viewport hole punch and hook up window button plumbing ( #2949 )
2025-07-28 02:13:32 -07:00
Keavon Chambers
d9de1a1c73
Update the website's development roadmap
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2025-07-27 03:17:44 -07:00
Adesh Gupta
75614eb9d4
Fix vector mesh editing behavior in various edge cases ( #2943 )
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* Fix colinear switch behaviour
* Fix Tab to switch handles
* Code review
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-07-27 00:20:39 +00:00
0SlowPoke0
3a8c1b6f97
Add Arc drawing mode to the Shape tool and the associated angle gizmos ( #2757 )
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* implement arc gizmo handler
* fixed wrapping need to fix snapping and overlays
* fixed all the issues
* Code review
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-07-26 14:55:38 -07:00
James Lindsay
a1796dbc08
Fix a single layer twice selected hiding the properties ( #2911 )
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* Fix a single layer twice selected hiding the properties
* Comment that the same node appears several times
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-07-26 05:28:02 +00:00
Salman Abuhaimed
85021fd9e0
Add text alignment to the Text node ( #2920 )
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* Add text alignment to Text node
* Lots of renames and improvements
* Add text alignment to the Text tool
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-07-25 22:04:12 -07:00
Timon
91156d295c
Desktop: Handle another instance is already running ( #2938 )
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Handle another instance is already running
2025-07-25 21:38:54 +00:00
Firestar99
4fec24893e
Shaders: add gcore-shaders
and make graster-nodes
no-std ( #2925 )
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* gcore-shaders: add crate, move `color` and `blending` from gcore
* gcore-shaders: move `AsU32`
* gcore-shaders: move `ChoiceType`, switch `Cow` for `&str`, adjust node macro
* gcore-shaders: move `registry::types`
* gcore-shaders: move `context::Ctx`
* raster-nodes: make it `no_std` with `std` feature
* gcore-shaders: fix doctest
2025-07-25 17:53:26 +00:00
Firestar99
4d5a1a6ff1
remove inner enum from raster types ( #2929 )
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2025-07-25 16:15:21 +00:00
Dennis Kobert
a52ee70e4c
Desktop: Directly upload frame buffer ( #2930 )
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* Upload frame buffer directly to gpu texture
* Disable cef GPU acceleration to prevent crashes
* Cleanup code
* Address review comments
---------
Co-authored-by: Timon Schelling <me@timon.zip>
2025-07-25 14:04:46 +02:00
Adam Gerhant
735d58a647
Desktop: Remove unnecessary dependencies in the desktop crate ( #2934 )
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* remove unnecessary dependencies
* Add start-desktop
2025-07-25 01:20:27 -07:00
mTvare
e6f1ad96b3
Fix inside stroke alignment not working in the Vello renderer ( #2936 )
...
* Fix inside stroke alignment not working in vello
* cargo: fmt
2025-07-25 00:15:05 -07:00
mTvare
72f1047a27
Display images in the SVG viewport renderer via canvases instead of base64 PNGs ( #2903 )
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* add: move images as rendered canvases to node_graph_executor
* add: added the frontend message
* fix: bytemuck stuff
* fix: canvas element breaking
* fix: width issues
* fix: remove the old message
* npm: run lint-fix
* fix
* works finally
* fix transforms
* Fix self closing tag
* fix: reuse id
* fix: have it working with repeat instance
* cargo: fmt
* fix
* Avoid "canvas" prefix to IDs
* fix
* fix: vello issue from 6111440
* fix: gpu stuff
* fix: vello bbox
* Code review
---------
Co-authored-by: hypercube <0hypercube@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-07-24 17:14:38 -07:00
Timon
45bd031a36
Use flake compat to provide the nix flakes dev shell to non flake users ( #2926 )
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* Use flake compat to provide the nix flakes dev shell to non flake users
* Move shell.nix to .nix sub folder
2025-07-24 21:48:57 +00:00
Dennis Kobert
f184e4aab2
Desktop: Refactor window state to not require locking ( #2928 )
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* Replace window state with channels and improve resize performance
* Move Cef Handler into the cef module
* Reuse textures
* Test cef scheduling
* Schedule self render if texture is outdated
* Address review comments
2025-07-24 17:51:55 +00:00
Timon
9f4f3681c3
Desktop set cef data and cache directory ( #2927 )
2025-07-24 16:56:57 +00:00
Firestar99
e7b8b5a3b6
Shaders: graster-nodes
no-std prep ( #2924 )
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* raster-nodes: remove commented out index node
* raster-nodes: move `CubicSplines` to separate mod
* raster-nodes: create `mod blending_nodes` and move assoc nodes
* raster-nodes: move node `gradient_map` to its own mod
2025-07-24 13:32:10 +00:00
Firestar99
59f3835c5d
Shaders: node macro ( #2923 )
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* node_macro: cleanup attr parsing
* node_macro: add `cfg()` attr to feature gate node impl
* node_macro: add `shader_nodes` option
* node_macro: fixup tests
2025-07-24 12:58:30 +00:00
Firestar99
2d11d96b4a
Re-add upload texture ( #2915 )
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* vello: code cleanup of resource overwrites
* upload_texture: upload cpu textures as SRGBA8
* vello: fix wgpu::Texture leak within vello's `context.resource_overrides` HashMap
* fix missing feature gate
2025-07-24 10:51:03 +00:00
Szilveszter Ábrám
0d43ad2ea0
Fix Path tool path drag ghost outline sticking to viewport, not moving with document while dragging ( #2912 )
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* Added ghost outline clearing when moving outlines via Path Tool
* Fix ghost outline staying fixed during drag by storing it in document space
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-07-24 09:28:17 +00:00
Timon
30abc92900
Implement basic desktop app with chromium embeded framework ( #2874 )
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* Remove tauri based desktop app
* Allow bzip-1.0.6 license
* Implement basic cef based desktop app
* Cleanup build setup
* Use wait until and execute cef loop more frequently
* Remove custom do browser work event
* Move WinitApp into its own module
* Cleanup event handling
* Cleanup + Scheudule cef message loop work
* Fix cpu overheating on idle: https://xkcd.com/1172/
* Use tracing crate for logging instead of println
* Rebase to main
---------
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2025-07-23 20:27:55 +02:00
Firestar99
890da6a3c3
Clean up code by using Iterator::collect() when constructing instance tables ( #2918 )
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* instances: `Iterator::collect()` instances
* instances: adjust nodes to use iterators
* fix warnings on master
* Bump MSRV
* Port the remaining usages
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-07-23 05:51:40 +00:00
mTvare
032f9bdf72
Upgrade vello to version 0.5.0 and wgpu to version 25 ( #2890 )
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* update: vello
* fix compile errors
* create target texture lazily
* fix TextureBlitter texture format mismatch
* use `futures:🔒 :Mutex` instead of std Mutex
---------
Co-authored-by: Firestar99 <firestar99@sydow.cloud>
2025-07-22 19:51:02 +02:00
Priyanshu
30e5567ff2
Fix collision detection for node drag-and-drop onto a wire ( #2910 )
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* refactor
* check if the wire is inside the node itself
2025-07-19 07:38:46 -07:00
Adesh Gupta
7ee0d9a724
Make the node chooser auto filter by layer input type when applicable ( #2841 )
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* Fix showing only compatible nodes
* Implement search on Add Node button
* Fix add node behaviour
* Improve type identification logic
* Fix input type identification
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-07-19 09:39:39 +00:00
Keavon Chambers
f299497090
Add shaking input gesture to disconnect a node being dragged ( #2889 )
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* Add shaking input gesture to disconnect a node being dragged
* Improve shake detection algorithm
* Fix reconnection
* Improve shake reconnect logic
* Fix history
---------
Co-authored-by: Adam <adamgerhant@gmail.com>
2025-07-19 02:11:52 -07:00
Adam Gerhant
e4ec67d852
Fix wires on document change and errors on hidden nodes ( #2897 )
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* Fix wires on document change and errors on hidden nodes
* Code cleanup
2025-07-19 01:48:42 -07:00
Salman Abuhaimed
7ef9e5a3e8
Fix Text node glyph duplication and wrong tilt calculation with per-glyph instances ( #2907 )
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* fix: text node subpaths duplication
* fix: text node tilt calculation for per-glyph instaces
2025-07-18 11:00:24 -07:00
Adesh Gupta
4427e97f73
Add "Make Path Editable" buttons in the Path tool control bar and Layer menu ( #2900 )
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* Add graph message for adding a path
* Disable options when adding path tool is not possible
* Move Layer menu entry location
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-07-18 12:22:40 +00:00
Keavon Chambers
6f46f21e21
Improve the HTTP request nodes and add new related nodes ( #2896 )
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* Improve the network request nodes and add new ones to process data
* Use Content-Type: application/octet-stream
* Add 'Gamma Correction' node
2025-07-18 05:03:50 -07:00
Keavon Chambers
561b671f8d
Add transform-related nodes to improve transformation abilities ( #2893 )
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* Improve transformation abilities with transform-related nodes
* Fix Transform -> Merge and Transform -> Artboard connections
2025-07-17 11:58:57 -07:00
Keavon Chambers
8f26c5c2ad
Remove the UVec2 and IVec2 graph data types and have Artboard use DVec2 ( #2894 )
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2025-07-16 18:45:10 -07:00