# Graphite editor manual Work in progress. - [Overview](1-overview.md) - [Key concepts](1-overview.md#key-concepts) - [Glossary of terminology](1-overview.md#glossary-of-terminology) - Interface - Title bar - Menu bar - Focused document title - Window buttons - Workspace - Panel interface (tab, pin, options bar, left menu) - Arrangement and docking - Status bar - Multiple windows - Panels - Document - Canvas and frames - Rulers - Tool menu - Options bar - Properties - Blending - Origin - Transform - Node-specific properties - Layer Tree - Interface - Compositing flow - Groups - Masks - Isolation - Layer Graph - Interface - Layer/node equivalence - Compositing flow - Groups - Masks - Isolation - Connection Matrix - Spreadsheet - Node Catalog - Asset Manager - Embedded assets - Linked assets - Local assets - Remote assets - Store assets - Out-of-the-box assets - Extension-provided assets - Palettes - Each color palette is an asset - Minimap - Histogram - Timeline - Documents and assets - Node groups, layer groups, and document tabs are equivalent - Groups/documents are assets - Assets are embedded or linked - The document canvas is a group output - Art boards and dimensions - Reusable assets - Tools - Overview - Tools add and update assets - General tool group - Vector tool group - Raster tool group - Masking - Mask mode - Vector editing - Data types - Data flow - Rasterization - Raster editing - Resolution-agnostic sampling - Compositing and data flow - Caching - Predictive caching - Progressive enhancement - Generator nodes - Rasterizer nodes - Adjustment nodes - Filter nodes - Sample transformer nodes - Historical sampling - Text editing - Data types - Node types - Node library - File format interoperability - Import/export: JPG, PNG, APNG, GIF, TIFF, TGA, BMP, JPEG 2000, WebP, HEIF, ICO - Import/export: EXR - Import: digital camera raw formats - Import/export: SVG - Import/export: EPS - Import/export: PDF - Import: PSD/PSB, AI, INDD? - Export: G-code formats for laser and vinyl cutters? - Extensions - Color management - Units, measurement, and scale - Headless and integrations - Animation