Graphite/node-graph/interpreted-executor/benches/run_once_iai.rs
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Shaders: rust-gpu integration to compile shader nodes to WGSL (#3097)
* shaders: shader compilation setup

* nix: use rustc_codegen_spirv.so from nix

* shaders: codegen for per_pixel_adjust shader nodes

* shaders: disable nodes needing bool

* shaders: `#[repr(u32)]` some enums

* shaders: add lint ignores from rust-gpu

* shaders: fix node-macro tests

* gcore-shaders: toml cleanup

* shader-nodes feature: put rust-gpu to wgsl compile behind feature gate

* shaders: fix use TokenStream2

* shaders: allow providing shader externally

* Update iai runner in workflow

---------

Co-authored-by: Timon Schelling <me@timon.zip>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2025-09-02 14:10:32 +00:00

23 lines
908 B
Rust

mod benchmark_util;
use benchmark_util::setup_network;
use graphene_std::application_io;
use iai_callgrind::{library_benchmark, library_benchmark_group, main};
use interpreted_executor::dynamic_executor::DynamicExecutor;
use std::hint::black_box;
fn setup_run_once(name: &str) -> DynamicExecutor {
let (executor, _) = setup_network(name);
executor
}
#[library_benchmark]
#[benches::with_setup(args = ["isometric-fountain", "painted-dreams", "procedural-string-lights", "parametric-dunescape", "red-dress", "valley-of-spires"], setup = setup_run_once)]
pub fn run_once(executor: DynamicExecutor) {
let context = application_io::RenderConfig::default();
black_box(futures::executor::block_on(executor.tree().eval_tagged_value(executor.output(), black_box(context))).unwrap());
}
library_benchmark_group!(name = run_once_group; benchmarks = run_once);
main!(library_benchmark_groups = run_once_group);