mirror of
https://github.com/GraphiteEditor/Graphite.git
synced 2025-12-23 10:11:54 +00:00
* shaders: shader compilation setup * nix: use rustc_codegen_spirv.so from nix * shaders: codegen for per_pixel_adjust shader nodes * shaders: disable nodes needing bool * shaders: `#[repr(u32)]` some enums * shaders: add lint ignores from rust-gpu * shaders: fix node-macro tests * gcore-shaders: toml cleanup * shader-nodes feature: put rust-gpu to wgsl compile behind feature gate * shaders: fix use TokenStream2 * shaders: allow providing shader externally * Update iai runner in workflow --------- Co-authored-by: Timon Schelling <me@timon.zip> Co-authored-by: Dennis Kobert <dennis@kobert.dev>
23 lines
908 B
Rust
23 lines
908 B
Rust
mod benchmark_util;
|
|
|
|
use benchmark_util::setup_network;
|
|
use graphene_std::application_io;
|
|
use iai_callgrind::{library_benchmark, library_benchmark_group, main};
|
|
use interpreted_executor::dynamic_executor::DynamicExecutor;
|
|
use std::hint::black_box;
|
|
|
|
fn setup_run_once(name: &str) -> DynamicExecutor {
|
|
let (executor, _) = setup_network(name);
|
|
executor
|
|
}
|
|
|
|
#[library_benchmark]
|
|
#[benches::with_setup(args = ["isometric-fountain", "painted-dreams", "procedural-string-lights", "parametric-dunescape", "red-dress", "valley-of-spires"], setup = setup_run_once)]
|
|
pub fn run_once(executor: DynamicExecutor) {
|
|
let context = application_io::RenderConfig::default();
|
|
black_box(futures::executor::block_on(executor.tree().eval_tagged_value(executor.output(), black_box(context))).unwrap());
|
|
}
|
|
|
|
library_benchmark_group!(name = run_once_group; benchmarks = run_once);
|
|
|
|
main!(library_benchmark_groups = run_once_group);
|