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* shaders: shader compilation setup * nix: use rustc_codegen_spirv.so from nix * shaders: codegen for per_pixel_adjust shader nodes * shaders: disable nodes needing bool * shaders: `#[repr(u32)]` some enums * shaders: add lint ignores from rust-gpu * shaders: fix node-macro tests * gcore-shaders: toml cleanup * shader-nodes feature: put rust-gpu to wgsl compile behind feature gate * shaders: fix use TokenStream2 * shaders: allow providing shader externally * Update iai runner in workflow --------- Co-authored-by: Timon Schelling <me@timon.zip> Co-authored-by: Dennis Kobert <dennis@kobert.dev>
25 lines
1 KiB
Rust
25 lines
1 KiB
Rust
mod benchmark_util;
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use benchmark_util::setup_network;
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use graph_craft::proto::ProtoNetwork;
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use iai_callgrind::{library_benchmark, library_benchmark_group, main};
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use interpreted_executor::dynamic_executor::DynamicExecutor;
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use std::hint::black_box;
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fn setup_update_executor(name: &str) -> (DynamicExecutor, ProtoNetwork) {
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let (_, proto_network) = setup_network(name);
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let empty = ProtoNetwork::default();
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let executor = futures::executor::block_on(DynamicExecutor::new(empty)).unwrap();
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(executor, proto_network)
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}
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#[library_benchmark]
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#[benches::with_setup(args = ["isometric-fountain", "painted-dreams", "procedural-string-lights", "parametric-dunescape", "red-dress", "valley-of-spires"], setup = setup_update_executor)]
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pub fn update_executor(setup: (DynamicExecutor, ProtoNetwork)) {
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let (mut executor, network) = setup;
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let _ = black_box(futures::executor::block_on(executor.update(black_box(network))));
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}
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library_benchmark_group!(name = update_group; benchmarks = update_executor);
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main!(library_benchmark_groups = update_group);
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