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https://github.com/GraphiteEditor/Graphite.git
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* Add Texture handle type * Add Texture View to shader inputs * Implement basic rendering pipeline * Render first texture using render pipeline * Fix output color space * Precompute the rendering pipeline * Move gpu context creation to editor api * Port gpu-executor nodes to node registry * Fix canvas nodes and make code compile for non wasm targets * Pin wasm-bindgen version * Disable miri temoporarily for better ci times * Fix formatting * Remove unsafe block * Bump wasm-pack version * Bump wasm-bindgen version * Add gpu feature guard for push node * Make Into node async
40 lines
858 B
TOML
40 lines
858 B
TOML
[package]
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name = "gpu-executor"
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version = "0.1.0"
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edition = "2021"
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license = "MIT OR Apache-2.0"
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[features]
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default = []
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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graphene-core = { path = "../gcore", features = [
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"async",
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"std",
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"alloc",
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"gpu",
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] }
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graph-craft = { path = "../graph-craft", features = ["serde"] }
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node-macro = { path = "../node-macro" }
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dyn-any = { path = "../../libraries/dyn-any", features = [
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"log-bad-types",
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"rc",
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"glam",
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] }
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num-traits = "0.2"
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log = "0.4"
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serde = { version = "1", features = ["derive", "rc"] }
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glam = "0.22"
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base64 = "0.13"
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bytemuck = { version = "1.8" }
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anyhow = "1.0.66"
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spirv = "0.2.0"
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futures-intrusive = "0.5.0"
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futures = "0.3.25"
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web-sys = { version = "0.3.4", features = [
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"HtmlCanvasElement",
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"ImageBitmapRenderingContext",
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] }
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