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compilation-client | ||
compilation-server | ||
future-executor | ||
gcore | ||
gpu-compiler | ||
graph-craft | ||
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interpreted-executor | ||
node-macro | ||
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LICENSE | ||
README.md |
Creating Nodes In Graphite
Purpose of Nodes
Graphite is an image editor which is centred around a node based editing workflow, which allows operations to be visually connected in a graph. This is flexible as it allows all operations to be viewed or modified at any time without losing original data. The node system has been designed to be as general as possible with all data types being representable and a broad selection of nodes for a variety of use cases being planned.
The Document Graph
The graph that is presented to users in the editor is known as the document graph. Each node that has been placed in this graph has the following properties:
pub struct DocumentNode {
// An identifier used to display in the editor and to display the appropriate properties.
pub name: String,
// A NodeId (number), a value, or a specifier that this node is in a nested network and receives input from the outer network
pub inputs: Vec<NodeInput>,
// A nested document network or a proto-node identifier
pub implementation: DocumentNodeImplementation,
// Contains the position of the node
pub metadata: DocumentNodeMetadata,
}
You can define your own type of document node in editor/src/messages/portfolio/document/node_graph/node_graph_message_handler/document_node_types.rs
. We currently just store document node types in a static slice but this will become dynamic in future. A sample document node type definition for the gamma node is shown:
DocumentNodeType {
name: "Gamma",
category: "Image Adjustments",
identifier: NodeIdentifier::new("graphene_std::raster::GammaNode", &[concrete!("&TypeErasedNode")]),
inputs: &[
DocumentInputType::new("Image", TaggedValue::Image(Image::empty()), true),
DocumentInputType::new("Gamma", TaggedValue::F64(1.), false),
],
outputs: &[FrontendGraphDataType::Raster],
properties: node_properties::adjust_gamma_properties,
},
The identifier here must be the same as that of the proto-node which will be discussed soon and is usually the path to the node implementation.
The input names are shown in the graph when an input is exposed (with a dot in the properties panel). The default input is used when a node is first created or when a link is disconnected. An input is comprised from a TaggedValue
(allowing serialisation of a dynamic type with serde) in addition to an exposed boolean, which defines if the input is shown as a dot in the node graph UI by default. In the gamma node, the "Image" input is shown but the "Gamma" input is hidden from the graph by default, allowing for a less cluttered graph.
The properties field is a function that defines a number input, which can be seen by selecting the gamma node in the graph. The code for this property is shown below:
pub fn adjust_gamma_properties(document_node: &DocumentNode, node_id: NodeId) -> Vec<LayoutGroup> {
let gamma = number_range_widget(document_node, node_id, 1, "Gamma", Some(0.01), None, "".into(), false);
vec![LayoutGroup::Row { widgets: gamma }]
}
Node Implementation
Defining the actual implementation for a node is done by implementing the Node
trait. The Node
trait has one function called eval
that takes one generic input and consumes the struct by value, however the Node
trait can be implemented on a reference, meaning that the eval function consumes a pointer. A node implementation for the gamma node is seen below:
#[derive(Debug, Clone, Copy)]
pub struct GammaNode<N: Node<(), Output = f64>>(N);
impl<N: Node<(), Output = f64>> Node<Image> for GammaNode<N> {
type Output = Image;
fn eval(self, image: Image) -> Image {
image_gamma(image, self.0.eval(()) as f32)
}
}
impl<N: Node<(), Output = f64> + Copy> Node<Image> for &GammaNode<N> {
type Output = Image;
fn eval(self, image: Image) -> Image {
image_gamma(image, self.0.eval(()) as f32)
}
}
impl<N: Node<(), Output = f64> + Copy> GammaNode<N> {
pub fn new(node: N) -> Self {
Self(node)
}
}
The eval
function can only take one input. To support more than one input, the node struct can contain references to other nodes (it is the references that implement the Node
trait). If the input is a value, then a node that simply evaluates to its field will be referenced. If the input is a node, then the relevant proto-node will be referenced. To use these secondary inputs in the implementation, they are evaluated with the input of ()
to give an output an f64
as specified by the generics. A helper function to create a new node struct is also defined here.
This process can be made more concise using the node_macro
macro, which can be applied to a function like image_gamma
with an attribute of the name of the node:
#[derive(Debug, Clone, Copy)]
pub struct GammaNode<G> {
gamma: G,
}
#[node_macro::node_fn(GammaNode)]
fn image_gamma(mut image: Image, gamma: f64) -> Image {
let inverse_gamma = 1. / gamma;
let channel = |channel: f32| channel.powf(inverse_gamma as f32);
for pixel in &mut image.data {
*pixel = Color::from_rgbaf32_unchecked(channel(pixel.r()), channel(pixel.g()), channel(pixel.b()), pixel.a())
}
image
}
Inserting the Proto-Node
When the document graph is executed, it is first converted to a proto-graph, which has all of the nested node graphs flattened as well as separating out the primary input from the secondary inputs. The secondary inputs are stored as a list of node ids in the construction arguments field of the ProtoNode
. The newly created ProtoNode
s are then converted into the corresponding dynamic rust functions using the mapping defined in node-graph/interpreted-executor/src/node_registry.rs
. The resolved functions are then stored in a BorrowStack
, which allows previous proto-nodes to be referenced as inputs by later nodes. To avoid invalid references, items can only be added or removed from the end of the stack.
(NodeIdentifier::new("graphene_std::raster::GammaNode", &[concrete!("&TypeErasedNode")]), |proto_node, stack| {
stack.push_fn(move |nodes| {
let ConstructionArgs::Nodes(construction_nodes) = proto_node.construction_args else { unreachable!("GammaNode Node constructed without inputs") };
let gamma: DowncastBothNode<_, (), f64> = DowncastBothNode::new(nodes.get(construction_nodes[0] as usize).unwrap());
let node = DynAnyNode::new(graphene_std::raster::GammaNode::new(gamma));
if let ProtoNodeInput::Node(node_id) = proto_node.input {
let pre_node = nodes.get(node_id as usize).unwrap();
(pre_node).then(node).into_type_erased()
} else {
node.into_type_erased()
}
})
}),
Nodes in the borrow stack take a Box<dyn DynAny>
as input and output another Box<dyn DynAny>
, to allow for any type. To use this as the field for our GammaNode
, we must downcast these types so the input is a ()
and the output is a f64
. This can be achieved by the DowncastBothNode
.
The new GammaNode
that has been constructed must then be made to have a dynamic input and output using the DynAnyNode
.
If the primary input to the node comes from the output of another node, then the ProtoNodeInput
will be set to a node id. This node is found and then chained with the gamma node using the .then()
function. If there is no primary input then we simply return the node.
Finally we call .into_type_erased()
on the result and that is inserted into the borrow stack.
Conclusion
Defining some basic nodes to allow for a simple image editing workflow would be invaluable. Currently defining nodes is quite a laborious process however efforts at simplification are being discussed. Any contributions you might have would be greatly appreciated. If any parts of this guide are outdated or difficult to understand, please feel free to ask for help in the Graphite Discord. We are very happy to answer any questions :)