mirror of
https://github.com/GraphiteEditor/Graphite.git
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* Renamed VectorAnchor, VectorShape and VectorControlPoint. Also fixed other naming inconsistencies. * Renamed messages relating to vector and updated naming in several tools * Renamed comments + caught a few areas I had missed. * Caught a few more incorrect names * Code review pass * Review changes * Fixed warning * Additional review feedback Co-authored-by: Keavon Chambers <keavon@keavon.com>
255 lines
5.4 KiB
Rust
255 lines
5.4 KiB
Rust
use crate::boolean_ops::BooleanOperation as BooleanOperationType;
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use crate::layers::blend_mode::BlendMode;
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use crate::layers::layer_info::Layer;
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use crate::layers::style::{self, Stroke};
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use crate::layers::vector::constants::ManipulatorType;
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use crate::layers::vector::manipulator_group::ManipulatorGroup;
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use crate::layers::vector::subpath::Subpath;
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use crate::LayerId;
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use serde::{Deserialize, Serialize};
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use std::collections::hash_map::DefaultHasher;
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use std::hash::{Hash, Hasher};
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#[repr(C)]
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#[derive(Debug, Clone, Deserialize, Serialize, PartialEq)]
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// TODO: Rename all instances of `path` to `layer_path`
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/// Operations that can be performed to mutate the document.
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pub enum Operation {
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AddEllipse {
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path: Vec<LayerId>,
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insert_index: isize,
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transform: [f64; 6],
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style: style::PathStyle,
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},
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AddRect {
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path: Vec<LayerId>,
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insert_index: isize,
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transform: [f64; 6],
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style: style::PathStyle,
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},
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AddLine {
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path: Vec<LayerId>,
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insert_index: isize,
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transform: [f64; 6],
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style: style::PathStyle,
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},
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AddText {
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path: Vec<LayerId>,
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transform: [f64; 6],
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insert_index: isize,
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text: String,
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style: style::PathStyle,
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size: f64,
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font_name: String,
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font_style: String,
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},
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AddImage {
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path: Vec<LayerId>,
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transform: [f64; 6],
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insert_index: isize,
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mime: String,
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image_data: Vec<u8>,
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},
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SetImageBlobUrl {
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path: Vec<LayerId>,
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blob_url: String,
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dimensions: (f64, f64),
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},
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SetTextEditability {
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path: Vec<LayerId>,
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editable: bool,
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},
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SetTextContent {
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path: Vec<LayerId>,
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new_text: String,
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},
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AddPolyline {
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path: Vec<LayerId>,
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transform: [f64; 6],
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insert_index: isize,
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points: Vec<(f64, f64)>,
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style: style::PathStyle,
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},
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AddSpline {
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path: Vec<LayerId>,
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transform: [f64; 6],
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insert_index: isize,
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points: Vec<(f64, f64)>,
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style: style::PathStyle,
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},
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AddNgon {
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path: Vec<LayerId>,
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insert_index: isize,
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transform: [f64; 6],
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sides: u32,
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style: style::PathStyle,
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},
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AddShape {
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path: Vec<LayerId>,
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transform: [f64; 6],
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insert_index: isize,
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// TODO This will become a compound path once we support them.
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subpath: Subpath,
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style: style::PathStyle,
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},
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BooleanOperation {
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operation: BooleanOperationType,
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selected: Vec<Vec<LayerId>>,
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},
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DeleteLayer {
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path: Vec<LayerId>,
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},
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DeleteSelectedManipulatorPoints {
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layer_paths: Vec<Vec<LayerId>>,
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},
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DeselectManipulatorPoints {
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layer_path: Vec<LayerId>,
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point_ids: Vec<(u64, ManipulatorType)>,
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},
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DeselectAllManipulatorPoints {
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layer_path: Vec<LayerId>,
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},
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DuplicateLayer {
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path: Vec<LayerId>,
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},
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ModifyFont {
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path: Vec<LayerId>,
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font_family: String,
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font_style: String,
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size: f64,
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},
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MoveSelectedManipulatorPoints {
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layer_path: Vec<LayerId>,
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delta: (f64, f64),
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absolute_position: (f64, f64),
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},
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MoveManipulatorPoint {
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layer_path: Vec<LayerId>,
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id: u64,
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manipulator_type: ManipulatorType,
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position: (f64, f64),
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},
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RenameLayer {
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layer_path: Vec<LayerId>,
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new_name: String,
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},
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InsertLayer {
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layer: Layer,
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destination_path: Vec<LayerId>,
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insert_index: isize,
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},
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CreateFolder {
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path: Vec<LayerId>,
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},
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TransformLayer {
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path: Vec<LayerId>,
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transform: [f64; 6],
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},
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TransformLayerInViewport {
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path: Vec<LayerId>,
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transform: [f64; 6],
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},
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SetLayerTransformInViewport {
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path: Vec<LayerId>,
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transform: [f64; 6],
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},
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SelectManipulatorPoints {
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layer_path: Vec<LayerId>,
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point_ids: Vec<(u64, ManipulatorType)>,
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add: bool,
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},
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SetShapePath {
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path: Vec<LayerId>,
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subpath: Subpath,
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},
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InsertManipulatorGroup {
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layer_path: Vec<LayerId>,
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manipulator_group: ManipulatorGroup,
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after_id: u64,
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},
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PushManipulatorGroup {
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layer_path: Vec<LayerId>,
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manipulator_group: ManipulatorGroup,
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},
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RemoveManipulatorGroup {
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layer_path: Vec<LayerId>,
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id: u64,
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},
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RemoveManipulatorPoint {
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layer_path: Vec<LayerId>,
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id: u64,
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manipulator_type: ManipulatorType,
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},
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TransformLayerInScope {
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path: Vec<LayerId>,
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transform: [f64; 6],
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scope: [f64; 6],
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},
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SetLayerTransformInScope {
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path: Vec<LayerId>,
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transform: [f64; 6],
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scope: [f64; 6],
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},
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SetLayerTransform {
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path: Vec<LayerId>,
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transform: [f64; 6],
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},
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ToggleLayerVisibility {
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path: Vec<LayerId>,
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},
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SetLayerVisibility {
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path: Vec<LayerId>,
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visible: bool,
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},
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SetLayerName {
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path: Vec<LayerId>,
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name: String,
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},
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SetLayerBlendMode {
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path: Vec<LayerId>,
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blend_mode: BlendMode,
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},
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SetLayerOpacity {
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path: Vec<LayerId>,
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opacity: f64,
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},
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SetLayerStyle {
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path: Vec<LayerId>,
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style: style::PathStyle,
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},
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SetLayerFill {
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path: Vec<LayerId>,
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fill: style::Fill,
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},
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SetLayerStroke {
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path: Vec<LayerId>,
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stroke: Stroke,
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},
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SetSelectedHandleMirroring {
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layer_path: Vec<LayerId>,
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toggle_distance: bool,
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toggle_angle: bool,
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},
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}
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impl Operation {
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/// Returns the byte representation of the message.
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///
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/// # Safety
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/// This function reads from uninitialized memory!!!
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/// Only use if you know what you are doing
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unsafe fn as_slice(&self) -> &[u8] {
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core::slice::from_raw_parts(self as *const Operation as *const u8, std::mem::size_of::<Operation>())
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}
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/// Returns a pseudo hash that should uniquely identify the operation.
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/// This is needed because `Hash` is not implemented for f64s
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///
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/// # Safety
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/// This function reads from uninitialized memory but the generated value should be fine.
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pub fn pseudo_hash(&self) -> u64 {
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let mut s = DefaultHasher::new();
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unsafe { self.as_slice() }.hash(&mut s);
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s.finish()
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}
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}
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