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66 lines
1.5 KiB
Rust
66 lines
1.5 KiB
Rust
use crate::raster_types::{CPU, GPU, Raster};
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use crate::table::Table;
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use crate::vector::Vector;
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use crate::{Artboard, Color, Graphic};
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use glam::DVec2;
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pub trait RenderComplexity {
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fn render_complexity(&self) -> usize {
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0
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}
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}
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impl<T: RenderComplexity> RenderComplexity for Table<T> {
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fn render_complexity(&self) -> usize {
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self.iter().map(|row| row.element.render_complexity()).fold(0, usize::saturating_add)
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}
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}
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impl RenderComplexity for Artboard {
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fn render_complexity(&self) -> usize {
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self.content.render_complexity()
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}
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}
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impl RenderComplexity for Graphic {
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fn render_complexity(&self) -> usize {
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match self {
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Self::Graphic(table) => table.render_complexity(),
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Self::Vector(table) => table.render_complexity(),
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Self::RasterCPU(table) => table.render_complexity(),
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Self::RasterGPU(table) => table.render_complexity(),
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Self::Color(table) => table.render_complexity(),
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}
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}
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}
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impl RenderComplexity for Vector {
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fn render_complexity(&self) -> usize {
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self.segment_domain.ids().len()
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}
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}
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impl RenderComplexity for Raster<CPU> {
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fn render_complexity(&self) -> usize {
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(self.width * self.height / 500) as usize
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}
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}
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impl RenderComplexity for Raster<GPU> {
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fn render_complexity(&self) -> usize {
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// GPU textures currently can't have a thumbnail
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usize::MAX
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}
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}
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impl RenderComplexity for Color {
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fn render_complexity(&self) -> usize {
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1
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}
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}
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impl RenderComplexity for String {}
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impl RenderComplexity for bool {}
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impl RenderComplexity for f32 {}
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impl RenderComplexity for f64 {}
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impl RenderComplexity for DVec2 {}
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