Graphite/node-graph/gstd/src/wasm_application_io.rs
Keavon Chambers 3ddc052538
Improve type compatibility and clean up new node macro usages (#2002)
* Improve type compatibility

* More
2024-09-22 01:44:18 -07:00

251 lines
9.5 KiB
Rust

use graph_craft::document::value::RenderOutput;
pub use graph_craft::document::value::RenderOutputType;
pub use graph_craft::wasm_application_io::*;
#[cfg(target_arch = "wasm32")]
use graphene_core::application_io::SurfaceHandle;
use graphene_core::application_io::{ApplicationIo, ExportFormat, RenderConfig};
#[cfg(target_arch = "wasm32")]
use graphene_core::raster::bbox::Bbox;
use graphene_core::raster::Image;
use graphene_core::raster::ImageFrame;
use graphene_core::renderer::RenderMetadata;
use graphene_core::renderer::{format_transform_matrix, GraphicElementRendered, ImageRenderMode, RenderParams, RenderSvgSegmentList, SvgRender};
use graphene_core::transform::Footprint;
use graphene_core::vector::VectorData;
use graphene_core::GraphicGroup;
use graphene_core::{Color, WasmNotSend};
#[cfg(target_arch = "wasm32")]
use base64::Engine;
#[cfg(target_arch = "wasm32")]
use glam::DAffine2;
use std::collections::HashMap;
use std::sync::Arc;
#[cfg(target_arch = "wasm32")]
use wasm_bindgen::Clamped;
#[cfg(target_arch = "wasm32")]
use wasm_bindgen::JsCast;
#[cfg(target_arch = "wasm32")]
use web_sys::{CanvasRenderingContext2d, HtmlCanvasElement};
#[node_macro::node(category("Debug: GPU"))]
async fn create_surface<'a: 'n>(_: (), editor: &'a WasmEditorApi) -> Arc<WasmSurfaceHandle> {
Arc::new(editor.application_io.as_ref().unwrap().create_window())
}
#[node_macro::node(category("Debug: GPU"))]
#[cfg(target_arch = "wasm32")]
async fn draw_image_frame(_: (), image: ImageFrame<graphene_core::raster::SRGBA8>, surface_handle: Arc<WasmSurfaceHandle>) -> graphene_core::application_io::SurfaceHandleFrame<HtmlCanvasElement> {
let image_data = image.image.data;
let array: Clamped<&[u8]> = Clamped(bytemuck::cast_slice(image_data.as_slice()));
if image.image.width > 0 && image.image.height > 0 {
let canvas = &surface_handle.surface;
canvas.set_width(image.image.width);
canvas.set_height(image.image.height);
// TODO: replace "2d" with "bitmaprenderer" once we switch to ImageBitmap (lives on gpu) from ImageData (lives on cpu)
let context = canvas.get_context("2d").unwrap().unwrap().dyn_into::<CanvasRenderingContext2d>().unwrap();
let image_data = web_sys::ImageData::new_with_u8_clamped_array_and_sh(array, image.image.width, image.image.height).expect("Failed to construct ImageData");
context.put_image_data(&image_data, 0.0, 0.0).unwrap();
}
graphene_core::application_io::SurfaceHandleFrame {
surface_handle,
transform: image.transform,
}
}
#[node_macro::node(category("Network"))]
async fn load_resource<'a: 'n>(_: (), _primary: (), #[scope("editor-api")] editor: &'a WasmEditorApi, url: String) -> Arc<[u8]> {
editor.application_io.as_ref().unwrap().load_resource(url).unwrap().await.unwrap()
}
#[node_macro::node(category("Raster"))]
fn decode_image(_: (), data: Arc<[u8]>) -> ImageFrame<Color> {
let image = image::load_from_memory(data.as_ref()).expect("Failed to decode image");
let image = image.to_rgba32f();
let image = ImageFrame {
image: Image {
data: image.chunks(4).map(|pixel| Color::from_unassociated_alpha(pixel[0], pixel[1], pixel[2], pixel[3])).collect(),
width: image.width(),
height: image.height(),
..Default::default()
},
..Default::default()
};
image
}
fn render_svg(data: impl GraphicElementRendered, mut render: SvgRender, render_params: RenderParams, footprint: Footprint) -> RenderOutputType {
if !data.contains_artboard() && !render_params.hide_artboards {
render.leaf_tag("rect", |attributes| {
attributes.push("x", "0");
attributes.push("y", "0");
attributes.push("width", footprint.resolution.x.to_string());
attributes.push("height", footprint.resolution.y.to_string());
let matrix = format_transform_matrix(footprint.transform.inverse());
if !matrix.is_empty() {
attributes.push("transform", matrix);
}
attributes.push("fill", "white");
});
}
data.render_svg(&mut render, &render_params);
render.wrap_with_transform(footprint.transform, Some(footprint.resolution.as_dvec2()));
RenderOutputType::Svg(render.svg.to_svg_string())
}
#[cfg(feature = "vello")]
#[cfg_attr(not(target_arch = "wasm32"), allow(dead_code))]
async fn render_canvas(render_config: RenderConfig, data: impl GraphicElementRendered, editor: &WasmEditorApi, surface_handle: wgpu_executor::WgpuSurface) -> RenderOutputType {
use graphene_core::SurfaceFrame;
let footprint = render_config.viewport;
let Some(exec) = editor.application_io.as_ref().unwrap().gpu_executor() else {
unreachable!("Attempted to render with Vello when no GPU executor is available");
};
use vello::*;
let mut scene = Scene::new();
let mut child = Scene::new();
let mut context = wgpu_executor::RenderContext::default();
data.render_to_vello(&mut child, glam::DAffine2::IDENTITY, &mut context);
// TODO: Instead of applying the transform here, pass the transform during the translation to avoid the O(Nr cost
scene.append(&child, Some(kurbo::Affine::new(footprint.transform.to_cols_array())));
exec.render_vello_scene(&scene, &surface_handle, footprint.resolution.x, footprint.resolution.y, &context)
.await
.expect("Failed to render Vello scene");
let frame = SurfaceFrame {
surface_id: surface_handle.window_id,
resolution: render_config.viewport.resolution,
transform: glam::DAffine2::IDENTITY,
};
RenderOutputType::CanvasFrame(frame)
}
#[node_macro::node(category(""))]
#[cfg(target_arch = "wasm32")]
async fn rasterize<T: GraphicElementRendered + graphene_core::transform::TransformMut + WasmNotSend + 'n>(
_: (),
#[implementations(
Footprint -> VectorData,
Footprint -> ImageFrame<Color>,
Footprint -> GraphicGroup,
)]
data: impl Node<Footprint, Output = T>,
footprint: Footprint,
surface_handle: Arc<SurfaceHandle<HtmlCanvasElement>>,
) -> ImageFrame<Color> {
if footprint.transform.matrix2.determinant() == 0. {
log::trace!("Invalid footprint received for rasterization");
return ImageFrame::default();
}
let mut data = data.eval(footprint).await;
let mut render = SvgRender::new();
let aabb = Bbox::from_transform(footprint.transform).to_axis_aligned_bbox();
let size = aabb.size();
let resolution = footprint.resolution;
let render_params = RenderParams {
culling_bounds: None,
..Default::default()
};
*data.transform_mut() = DAffine2::from_translation(-aabb.start) * data.transform();
data.render_svg(&mut render, &render_params);
render.format_svg(glam::DVec2::ZERO, size);
let svg_string = render.svg.to_svg_string();
let canvas = &surface_handle.surface;
canvas.set_width(resolution.x);
canvas.set_height(resolution.y);
let context = canvas.get_context("2d").unwrap().unwrap().dyn_into::<CanvasRenderingContext2d>().unwrap();
let preamble = "data:image/svg+xml;base64,";
let mut base64_string = String::with_capacity(preamble.len() + svg_string.len() * 4);
base64_string.push_str(preamble);
base64::engine::general_purpose::STANDARD.encode_string(svg_string, &mut base64_string);
let image_data = web_sys::HtmlImageElement::new().unwrap();
image_data.set_src(base64_string.as_str());
wasm_bindgen_futures::JsFuture::from(image_data.decode()).await.unwrap();
context
.draw_image_with_html_image_element_and_dw_and_dh(&image_data, 0., 0., resolution.x as f64, resolution.y as f64)
.unwrap();
let rasterized = context.get_image_data(0., 0., resolution.x as f64, resolution.y as f64).unwrap();
let image = Image::from_image_data(&rasterized.data().0, resolution.x as u32, resolution.y as u32);
ImageFrame {
image,
transform: footprint.transform,
..Default::default()
}
}
#[node_macro::node(category(""))]
async fn render<'a: 'n, T: 'n + GraphicElementRendered + WasmNotSend>(
render_config: RenderConfig,
editor_api: &'a WasmEditorApi,
#[implementations(
Footprint -> VectorData,
Footprint -> ImageFrame<Color>,
Footprint -> GraphicGroup,
Footprint -> graphene_core::Artboard,
Footprint -> graphene_core::ArtboardGroup,
Footprint -> Option<Color>,
Footprint -> Vec<Color>,
Footprint -> bool,
Footprint -> f32,
Footprint -> f64,
Footprint -> String,
)]
data: impl Node<Footprint, Output = T>,
_surface_handle: impl Node<(), Output = Option<wgpu_executor::WgpuSurface>>,
) -> RenderOutput {
let footprint = render_config.viewport;
let RenderConfig { hide_artboards, for_export, .. } = render_config;
let render_params = RenderParams::new(render_config.view_mode, ImageRenderMode::Base64, None, false, hide_artboards, for_export);
let data = data.eval(footprint).await;
#[cfg(all(feature = "vello", target_arch = "wasm32"))]
let surface_handle = _surface_handle.eval(()).await;
let use_vello = editor_api.editor_preferences.use_vello();
#[cfg(all(feature = "vello", target_arch = "wasm32"))]
let use_vello = use_vello && surface_handle.is_some();
let mut metadata = RenderMetadata {
footprints: HashMap::new(),
click_targets: HashMap::new(),
vector_data: HashMap::new(),
};
data.collect_metadata(&mut metadata, footprint, None);
let output_format = render_config.export_format;
let data = match output_format {
ExportFormat::Svg => render_svg(data, SvgRender::new(), render_params, footprint),
ExportFormat::Canvas => {
if use_vello && editor_api.application_io.as_ref().unwrap().gpu_executor().is_some() {
#[cfg(all(feature = "vello", target_arch = "wasm32"))]
return RenderOutput {
data: render_canvas(render_config, data, editor_api, surface_handle.unwrap()).await,
metadata,
};
#[cfg(not(all(feature = "vello", target_arch = "wasm32")))]
render_svg(data, SvgRender::new(), render_params, footprint)
} else {
render_svg(data, SvgRender::new(), render_params, footprint)
}
}
_ => todo!("Non-SVG render output for {output_format:?}"),
};
RenderOutput { data, metadata }
}