![]() * Added Count point Radio button to property pannel * Implemented on Count radio button functionality * Fixed linting and Title case problem * Fixing more linting problem * Instance tables refactor part 8: Make repeater nodes use pivot not bbox and output instance type not group; rename 'Flatten Vector Elements' to 'Flatten Path' and add 'Flatten Vector' (#2697) Make repeater nodes use pivot not bbox and output instance type not group; rename 'Flatten Vector Elements' to 'Flatten Path' and add 'Flatten Vector' * Refactor the 'Bounding Box' node to use Kurbo instead of Bezier-rs (#2662) * use kurbo's default accuracy constant * fix append_bezpath() method * refactor bounding box node * fix append bezpath implementation. * comments --------- Co-authored-by: Keavon Chambers <keavon@keavon.com> * Add overlays for free-floating anchors on hovered/selected vector layers (#2630) * Add selection overlay for free-floating anchors * Add hover overlay for free-floating anchors * Refactor outline_free_floating anchor * Add single-anchor click targets on VectorData * Modify ClickTarget to adapt for Subpath and PointGroup * Fix Rust formatting * Remove debug statements * Add point groups support in VectorDataTable::add_upstream_click_targets * Improve overlay for free floating anchors * Remove datatype for nodes_to_shift * Fix formatting in select_tool.rs * Lints * Code review * Remove references to point_group * Refactor ManipulatorGroup for FreePoint in ClickTargetGroup * Rename ClickTargetGroup to ClickTargetType * Refactor outline_free_floating_anchors into outline * Adapt TransformCage to disable dragging and rotating on a single anchor layer * Fix hover on single points * Fix comments * Lints * Code review pass --------- Co-authored-by: Keavon Chambers <keavon@keavon.com> * Add anchor sliding along adjacent segments in the Path tool (#2682) * Improved comments * Add point sliding with approximate t value * Add similarity calculation * Numerical approach to fit the curve * Reliable point sliding for cubic segments * Fix formatting and clean comments * Fix cubic with one handle logic * Cancel on right click and escape * Two parameter optimization * Esc/ Right click cancellation * Code review * Fix dynamic hints * Revert selected_points_counts and fix comments * Code review --------- Co-authored-by: Keavon Chambers <keavon@keavon.com> * Fix Sample Points node to avoid duplicating endpoints instead of closing its sampled paths (#2714) * Skip duplicate endpoint and close sampled paths in Sample Points node Closes #2713 * Comment --------- Co-authored-by: Keavon Chambers <keavon@keavon.com> * Implemented on Count radio button functionality * Fixed linting and Title case problem * The sample count can now work with adaptive spacing * Readying for production * Rename to 'Sample Polyline' and add migration * Upgrade demo artwork * Add monomorphization --------- Co-authored-by: Keavon Chambers <keavon@keavon.com> Co-authored-by: Priyanshu <indierusty@gmail.com> Co-authored-by: seam0s <153828136+seam0s-dev@users.noreply.github.com> Co-authored-by: Adesh Gupta <148623820+4adex@users.noreply.github.com> Co-authored-by: Ezbaze <68749104+Ezbaze@users.noreply.github.com> |
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.cargo | ||
.devcontainer | ||
.github | ||
.nix | ||
.vscode | ||
demo-artwork | ||
editor | ||
frontend | ||
libraries | ||
node-graph | ||
proc-macros | ||
website | ||
.editorconfig | ||
.envrc | ||
.gitattributes | ||
.gitignore | ||
.nvmrc | ||
.prettierrc | ||
about.hbs | ||
about.toml | ||
Cargo.lock | ||
Cargo.toml | ||
deny.toml | ||
LICENSE.txt | ||
package-lock.json | ||
package.json | ||
README.md | ||
rustfmt.toml | ||
shell.nix |
Your procedural toolbox for 2D content creation
Graphite is a free, open source vector and raster graphics engine, available now in alpha. Get creative with a fully nondestructive editing workflow that combines layer-based compositing with node-based generative design.
Having begun life as a vector editor, Graphite continues evolving into a generalized, all-in-one graphics toolbox that's built more like a game engine than a conventional creative app. The editor's tools wrap its node graph core, providing user-friendly workflows for vector, raster, and beyond. Photo editing, motion graphics, digital painting, desktop publishing, and VFX compositing are additional competencies from the roadmap making Graphite into a highly versatile content creation tool.
Learn more from the website, subscribe to the newsletter, consider volunteering or donating, and remember to give this repository a ⭐!
Screenshots
Contributing/building the code
Are you a graphics programmer or Rust developer? Graphite aims to be one of the most approachable projects for putting your engineering skills to use in the world of open source. See instructions here for setting up the project and getting started.
By submitting code for inclusion in the project, you are agreeing to license your changes under the Apache 2.0 license, and that you have the authority to do so. Some directories may have other licenses, like dual-licensed MIT/Apache 2.0, and code submissions to those directories mean you agree to the applicable license(s).
Support our mission ❤️
Graphite is 100% community built and funded. Please become a part of keeping our project alive and thriving with a donation if you share a belief in our mission:
Graphite strives to unshackle the creativity of every budding artist and seasoned professional by building the best comprehensive art and design tool that's accessible to all.
Mission success will come when Graphite is an industry standard. A cohesive product vision and focus on innovation over imitation is the strategy that will make that possible.