Graphite/frontend/public/index.html

61 lines
2.2 KiB
HTML

<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=0.5, maximum-scale=0.5, minimum-scale=0.5">
<link rel="stylesheet" href="https://fonts.googleapis.com/css2?family=Source+Sans+Pro:ital,wght@0,400;0,700;1,400;1,700&family=Inconsolata:wght@400;700">
<title>Graphite</title>
<link rel="apple-touch-icon" sizes="180x180" href="/apple-touch-icon.png">
<link rel="icon" type="image/png" sizes="32x32" href="/favicon-32x32.png">
<link rel="icon" type="image/png" sizes="16x16" href="/favicon-16x16.png">
<link rel="manifest" href="/site.webmanifest">
<link rel="mask-icon" href="/safari-pinned-tab.svg" color="#473a3a">
<meta name="apple-mobile-web-app-title" content="Graphite">
<meta name="application-name" content="Graphite">
<meta name="msapplication-TileColor" content="#f1decd">
<meta name="theme-color" content="#f1decd">
</head>
<body>
<noscript>JavaScript is required</noscript>
<div data-app id="app" tabindex="0"></div>
<script>
// Confirm the browser is compatible before initializing the application
// Display an error if the browser is incompatible with a required API
// This is run outside the JS code bundle in case unsupported features cause a syntax error when parsing the bundle, preventing the any bundle code from running
let error;
if (!("BigUint64Array" in window)) {
error = `
<style>
h2, p, a { text-align: center; color: white; }
#app { display: none; }
</style>
<h2>This browser is too old to run Graphite</h2>
<p>Please upgrade to a modern web browser such as the latest Firefox, Chrome, Edge, or Safari version 15 or newer.</p>
<p>(The <a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/BigInt64Array#browser_compatibility" target="_blank"><code>BigInt64Array</code></a>
JavaScript API must be supported by the browser for Graphite to function.)</p>
`.trim();
}
if (error) {
document.body.innerHTML = error + document.body.innerHTML;
delete window.graphiteAppInit;
} else {
const retry = () => {
if (window.graphiteAppInit) {
const init = window.graphiteAppInit;
delete window.graphiteAppInit;
init();
}
else {
setTimeout(retry, 0);
}
};
retry();
}
</script>
</body>
</html>