2D vector & raster editor that melds traditional layers & tools with a modern node-based, non-destructive, procedural workflow. https://graphite.rs
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0HyperCube 9d80defa14 Add inpainting and outpainting to Imaginate (#864)
* Do not select layer immediatly on drag

* Add LayerReferenceInput MVP widget

* Properties Panel

* Fix dragging marker flicker

* Change mask shape to outline

* Add mask rendering

* Simplify select code

* Remove colours

* Fix inpaint/outpaint and rearrage widget UX

* Add mask blur and mask starting fill parameters

* Guard for the case when the layer is missing

* Add icon to LayerReferenceInput to finalize its UI

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2022-11-21 07:00:38 +00:00
.deploy Rename deployment script 2022-02-03 18:29:02 -08:00
.github Add GitHub Sponsors link for core team 2022-11-17 11:53:28 -08:00
.vscode Move bezier-rs into libraries folder and deploy its interactive docs 2022-08-14 16:17:27 -07:00
docs Improve the website and readme with details and cleanup 2022-09-16 01:29:33 -07:00
editor Add inpainting and outpainting to Imaginate (#864) 2022-11-21 07:00:38 +00:00
frontend Add inpainting and outpainting to Imaginate (#864) 2022-11-21 07:00:38 +00:00
graphene Add inpainting and outpainting to Imaginate (#864) 2022-11-21 07:00:38 +00:00
libraries Bezier-rs: Add Euclidean parameterization to Bezier::evaluate (#828) 2022-11-18 20:37:52 -08:00
node-graph Node graph improvements (#855) 2022-11-17 23:36:23 +00:00
proc-macros Bump MSRV to 1.65.0 for let-else syntax 2022-11-16 18:04:04 -08:00
website Bezier-rs: Add Euclidean parameterization to Bezier::evaluate (#828) 2022-11-18 20:37:52 -08:00
.editorconfig Move .editorconfig to root for GitHub tab rendering 2021-03-24 14:02:26 -07:00
.gitattributes Add npm start script alias for npm run serve 2022-01-12 06:14:32 -08:00
.gitignore Add frontend file structure docs and some related cleanup 2022-05-23 19:13:51 -07:00
.gitmodules Add dyn-any as a submodule 2022-08-02 11:52:08 +02:00
.nvmrc Switch to Node.js 16 LTS, upgrade TypeScript, ESLint, and other dependencies (#395) 2021-11-29 03:32:09 -08:00
about.hbs Do not silently install cargo-about. (#377) 2021-09-19 16:58:04 +02:00
about.toml Fix licenses (#765) 2022-08-27 21:49:19 +01:00
Cargo.lock Node graph improvements (#855) 2022-11-17 23:36:23 +00:00
Cargo.toml Reenable optimizations in debug mode which were inadvertently disabled 2022-11-02 00:42:36 -07:00
deny.toml Fix cargo-deny 2022-08-20 20:59:43 +01:00
LICENSE.txt Add Apache 2 license 2020-07-12 13:58:50 -07:00
package.json Add npm start script alias for npm run serve 2022-01-12 06:14:32 -08:00
README.md Improve the website and readme with details and cleanup 2022-09-16 01:29:33 -07:00
rustfmt.toml Upgrade rustfmt to 2021 edition 2021-11-02 20:08:39 -07:00

Graphite logo

Redefining state-of-the-art graphics editing.

Graphite is an in-development raster and vector 2D graphics editor that is free and open source. It is designed to be powered by a node graph compositing engine that supercharges your layer stack, providing a completely non-destructive editing experience.

Right now, Graphite is a lightweight vector graphics editor available for alpha testing in your web browser. The node system is in the prototype stage and will be usable in later 2022, while raster graphics editing and a native desktop application will come next year.

Learn more on the project website.

Please star this GitHub repository to help build momentum.

Discord

If the Graphite project strikes your fancy, join our Discord community to chat with the community and development team. You're invited to stop by just to lurk, ask questions, offer suggestions, or get involved in the project. We are seeking collaborators to help design and develop the software and this is where we communicate.

Building/Contributing

We need Rust and web developers! See instructions here for setting up the project and getting started.

We are also in search of artists to create beautiful sample work in Graphite and illustrations for the website and social media. Please get in touch if you are able to help out.

Design

The #1 priority for the Graphite software is providing a delightful user experience. Unlike some other open source applications, the UI, UX, and product design is not an afterthought, but a central guiding light in the software development process.

Below are some mockups demonstrating future goals for the user interface once nodes and raster photo editing is possible.

Graphite raster UI viewport mockup

Viewport interface mockup showcasing a photo editing project that utilizes Graphite's raster graphics pipeline, one of the upcoming roadmap milestones. Raster editing is not yet supported.

Graphite raster UI node graph mockup

Node graph mockup demonstrating how the layers directly correspond to nodes. Thick vertical (upward) lines represent compositing stacks and horizontal (rightward) links represent data flow connections.

Features/Roadmap

See the web page for this information.