2D vector & raster editor that melds traditional layers & tools with a modern node-based, non-destructive, procedural workflow. https://graphite.rs
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Christopher Mendoza bb1e7c44cf Make duplicating folders also duplicate its children (#1178)
* Latest changes

* Add layer attempt

* layer tree is now correct after duplicating layers

* Latest changes

* Latest Changes

* Recursive idea

* Moving Layers to Dup Folder - not done

* latest changes

* latest progress

* Latest Changes

* Latest Changes

* Latest Changes

* Latest

* Latest

* Latest

* Duplicating Folders works

* Initial Refactoring

* Ready for QA

* Doesn't select all the children after duplicate anymore

* First pass code review with major cleanup

* Removed unused next_asssignment_id function and updated FolderLayer struct

* Removed unused logic

* First iteration of cleaning up the code

* Added Ollie's suggestions

* Code review cleanup

---------

Co-authored-by: Ollie Dolan <olliedolan10@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-05-19 00:41:16 -07:00
.github Add monitor node for graph introspection 2023-04-26 23:21:50 +02:00
.vscode Remove all references to Vue 2023-03-10 04:02:02 -08:00
docs Rename the legacy Graphene crate to document-legacy (#899) 2022-12-22 02:12:05 -08:00
document-legacy Make duplicating folders also duplicate its children (#1178) 2023-05-19 00:41:16 -07:00
editor Make duplicating folders also duplicate its children (#1178) 2023-05-19 00:41:16 -07:00
frontend Thumbnails for the layer node (#1210) 2023-05-18 05:12:50 +01:00
libraries Implement the Brush without relying on a stamp texture 2023-04-29 01:31:14 +02:00
node-graph Thumbnails for the layer node (#1210) 2023-05-18 05:12:50 +01:00
proc-macros Update Imaginate to output bitmap data to the graph via Image Frame node (#1001) 2023-02-11 08:56:31 +00:00
website Implement the Brush without relying on a stamp texture 2023-04-29 01:31:14 +02:00
.editorconfig Remove all references to Vue 2023-03-10 04:02:02 -08:00
.gitattributes
.gitignore Restructure GPU compilation execution pipeline (#903) 2022-12-31 02:52:04 +01:00
.gitmodules
.nvmrc
about.hbs
about.toml Replace hashing algorithm and disable debug logging for improved performance 2023-03-09 18:26:38 +01:00
Cargo.lock Implement the Brush without relying on a stamp texture 2023-04-29 01:31:14 +02:00
Cargo.toml Implement the Brush without relying on a stamp texture 2023-04-29 01:31:14 +02:00
deny.toml Restructure GPU execution to model GPU pipelines in the node graph (#1088) 2023-04-23 10:18:31 +02:00
LICENSE.txt
package.json Readd alias package.json 2023-04-25 00:58:53 +02:00
README.md Update the website with some new content 2023-04-05 02:34:16 -07:00
rustfmt.toml

Graphite logo

Redefining state-of-the-art graphics editing

Graphite is an in-development raster and vector 2D graphics editor that is free and open source. It is powered by a node graph compositing engine that supercharges your layer stack, providing a completely non-destructive editing experience.

Graphite is a lightweight vector graphics editor that runs in your browser. Its nascent node-based compositor lets you apply raster effects and co-create amazing art with AI in a non-destructive workflow. Fully-featured raster image editing and a native desktop application are the current focus of development and will be made available in the coming months.

Launch the latest alpha release of the Graphite editor and learn more on the project website.

Please remember to star this project here on GitHub!

Vector artwork: "Valley of Spires"

Discord community

Join our Discord community to chat with the community and development team. Feel free to lurk, ask questions, give suggestions, or get involved in the project. We are always seeking new collaborators to help test, design, and develop the software and this is where we communicate.

Building/contributing

We need Rust and web developers! See instructions here for setting up the project and getting started.

We are also in search of artists to create beautiful sample work in Graphite and illustrations for the website and social media. Please get in touch if you are able to help out.

Feature and roadmap

See the web page for this information.

Support the project

Please consider pledging a monthly donation using the "♥ Sponsor" button to the right part of this project repository page. Your contribution helps sustain this volunteer-run open source project and brings powerful, free creative tools to the masses.