mirror of
https://github.com/GraphiteEditor/Graphite.git
synced 2025-08-04 13:30:48 +00:00
25 lines
756 B
GLSL
25 lines
756 B
GLSL
#version 450
|
|
|
|
layout(location=0) in vec2 v_uv;
|
|
|
|
layout(location=0) out vec4 f_color;
|
|
|
|
struct Dimensions_u32 { uint width; uint height; };
|
|
struct Corners_f32 { float top_left; float top_right; float bottom_right; float bottom_left; };
|
|
struct Sides_f32 { float top; float right; float bottom; float left; };
|
|
|
|
layout(set=0, binding=0) uniform GuiNodeUniform {
|
|
Dimensions_u32 dimensions;
|
|
Corners_f32 corners_radius;
|
|
Sides_f32 sides_inset;
|
|
float border_thickness;
|
|
vec4 border_color;
|
|
vec4 fill_color;
|
|
};
|
|
|
|
layout(set=0, binding=1) uniform texture2D t_texture;
|
|
layout(set=0, binding=2) uniform sampler s_texture;
|
|
|
|
void main() {
|
|
f_color = fill_color * texture(sampler2D(t_texture, s_texture), v_uv / textureSize(sampler2D(t_texture, s_texture), 0) * 500);
|
|
}
|