Graphite/node-graph/gpu-compiler
Dennis Kobert 589ff9a2d3 Implement the Brush tool (#1099)
* Implement Brush Node

* Add color Input

* Add VectorPointsNode

* Add Erase Node

* Adapt compilation infrastructure to allow non Image Frame inputs

* Remove debug output from TransformNode

* Fix transform calculation

* Fix Blending by making the brush texture use associated alpha

* Code improvements and UX polish

* Rename Opacity to Flow

* Add erase option to brush node + fix freehand tool

* Fix crash

* Revert erase implementation

* Fix flattening id calculation

* Fix some transformation issues

* Fix changing the pivot location

* Fix vector data modify bounds

* Minor fn name cleanup

* Fix some tests

* Fix tests

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Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: hypercube <0hypercube@gmail.com>
2023-04-11 10:35:21 +02:00
..
gpu-compiler-bin-wrapper Update GPU execution and quantization to new node system (#1070) 2023-03-05 13:22:14 +01:00
src Update GPU execution and quantization to new node system (#1070) 2023-03-05 13:22:14 +01:00
Cargo.lock Implement the Brush tool (#1099) 2023-04-11 10:35:21 +02:00
Cargo.toml Update GPU execution and quantization to new node system (#1070) 2023-03-05 13:22:14 +01:00
rust-toolchain.toml Update GPU execution and quantization to new node system (#1070) 2023-03-05 13:22:14 +01:00