Graphite/node-graph/interpreted-executor/benches
Firestar99 a10103311e
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Shaders: rust-gpu integration to compile shader nodes to WGSL (#3097)
* shaders: shader compilation setup

* nix: use rustc_codegen_spirv.so from nix

* shaders: codegen for per_pixel_adjust shader nodes

* shaders: disable nodes needing bool

* shaders: `#[repr(u32)]` some enums

* shaders: add lint ignores from rust-gpu

* shaders: fix node-macro tests

* gcore-shaders: toml cleanup

* shader-nodes feature: put rust-gpu to wgsl compile behind feature gate

* shaders: fix use TokenStream2

* shaders: allow providing shader externally

* Update iai runner in workflow

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Co-authored-by: Timon Schelling <me@timon.zip>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2025-09-02 14:10:32 +00:00
..
benchmark_util.rs Include graph runtime benchmarks in CI perf regression runs (#2780) 2025-08-07 14:32:19 +02:00
run_cached.rs Include graph runtime benchmarks in CI perf regression runs (#2780) 2025-08-07 14:32:19 +02:00
run_cached_iai.rs Shaders: rust-gpu integration to compile shader nodes to WGSL (#3097) 2025-09-02 14:10:32 +00:00
run_demo_art_criterion.rs Upgrade to the Rust 2024 edition (#2367) 2025-03-12 17:29:12 -07:00
run_once.rs Include graph runtime benchmarks in CI perf regression runs (#2780) 2025-08-07 14:32:19 +02:00
run_once_iai.rs Shaders: rust-gpu integration to compile shader nodes to WGSL (#3097) 2025-09-02 14:10:32 +00:00
update_executor.rs Upgrade to the Rust 2024 edition (#2367) 2025-03-12 17:29:12 -07:00
update_executor_iai.rs Shaders: rust-gpu integration to compile shader nodes to WGSL (#3097) 2025-09-02 14:10:32 +00:00