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* shaders: shader compilation setup * nix: use rustc_codegen_spirv.so from nix * shaders: codegen for per_pixel_adjust shader nodes * shaders: disable nodes needing bool * shaders: `#[repr(u32)]` some enums * shaders: add lint ignores from rust-gpu * shaders: fix node-macro tests * gcore-shaders: toml cleanup * shader-nodes feature: put rust-gpu to wgsl compile behind feature gate * shaders: fix use TokenStream2 * shaders: allow providing shader externally * Update iai runner in workflow --------- Co-authored-by: Timon Schelling <me@timon.zip> Co-authored-by: Dennis Kobert <dennis@kobert.dev> |
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| .. | ||
| benchmark_util.rs | ||
| run_cached.rs | ||
| run_cached_iai.rs | ||
| run_demo_art_criterion.rs | ||
| run_once.rs | ||
| run_once_iai.rs | ||
| update_executor.rs | ||
| update_executor_iai.rs | ||