Graphite/node-graph/gstd
Firestar99 a10103311e
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Shaders: rust-gpu integration to compile shader nodes to WGSL (#3097)
* shaders: shader compilation setup

* nix: use rustc_codegen_spirv.so from nix

* shaders: codegen for per_pixel_adjust shader nodes

* shaders: disable nodes needing bool

* shaders: `#[repr(u32)]` some enums

* shaders: add lint ignores from rust-gpu

* shaders: fix node-macro tests

* gcore-shaders: toml cleanup

* shader-nodes feature: put rust-gpu to wgsl compile behind feature gate

* shaders: fix use TokenStream2

* shaders: allow providing shader externally

* Update iai runner in workflow

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Co-authored-by: Timon Schelling <me@timon.zip>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2025-09-02 14:10:32 +00:00
..
src Change Table<Color> node inputs to Color where only one value is used so GPU nodes work (#3096) 2025-08-28 15:16:56 +02:00
Cargo.toml Shaders: rust-gpu integration to compile shader nodes to WGSL (#3097) 2025-09-02 14:10:32 +00:00
test-image-1-result.png Fix inability to expose the Add node's parameter (#877) 2022-12-10 23:54:14 +00:00
test-image-1.png Add grayscale sample image for its node graph test 2022-08-20 23:59:37 -07:00