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refactor: enable elided_lifetimes_in_paths lint (#203)
Hiding the lifetimes is making the code less obvious. That’s not a problem for types that I know about intimately such as `ReadCursor` or `WriteCursor`, but I actually found myself surprised more than once when reading code I didn’t authored, discovering later there was in fact a hidden lifetime parameter. I expect this problem to be worse for someone not familiar with our codebase. I understand this lint is "allow" by default because in some cases it leads to writing unergonomic ugly code when a type has many generic lifetimes parameters: ``` TyCtxt<'_, '_, '_> ``` However we _never_ work with more than one generic lifetime parameter in IronRDP codebase, so it seems to me that the tradeoff towards clarity is worth it, in our case.
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c670ab4331
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3d98cd1d94
37 changed files with 343 additions and 137 deletions
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@ -20,7 +20,7 @@ pub fn pdu_decode(data: &[u8]) {
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let _ = decode::<ConnectionRequest>(data);
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let _ = decode::<ConnectionConfirm>(data);
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let _ = decode::<McsMessage>(data);
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let _ = decode::<McsMessage<'_>>(data);
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let _ = ConnectInitial::from_buffer(data);
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let _ = ConnectResponse::from_buffer(data);
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let _ = ClientInfoPdu::from_buffer(data);
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@ -45,13 +45,13 @@ pub fn pdu_decode(data: &[u8]) {
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let _ = vc::ChannelPduHeader::from_buffer(data);
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let _ = decode::<fast_path::FastPathHeader>(data);
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let _ = decode::<fast_path::FastPathUpdatePdu>(data);
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let _ = decode::<fast_path::FastPathUpdatePdu<'_>>(data);
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let _ = fast_path::FastPathUpdate::decode_with_code(data, fast_path::UpdateCode::SurfaceCommands);
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let _ = decode::<surface_commands::SurfaceCommand>(data);
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let _ = decode::<surface_commands::SurfaceBitsPdu>(data);
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let _ = decode::<surface_commands::SurfaceCommand<'_>>(data);
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let _ = decode::<surface_commands::SurfaceBitsPdu<'_>>(data);
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let _ = decode::<surface_commands::FrameMarkerPdu>(data);
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let _ = decode::<surface_commands::ExtendedBitmapDataPdu>(data);
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let _ = decode::<surface_commands::ExtendedBitmapDataPdu<'_>>(data);
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let _ = decode::<surface_commands::BitmapDataHeader>(data);
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let _ = codecs::rfx::Headers::from_buffer(data);
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@ -72,14 +72,14 @@ pub fn pdu_decode(data: &[u8]) {
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let _ = input::InputEventPdu::from_buffer(data);
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let _ = input::InputEvent::from_buffer(data);
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let _ = decode::<bitmap::rdp6::BitmapStream>(data);
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let _ = decode::<bitmap::rdp6::BitmapStream<'_>>(data);
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let _ = decode::<ironrdp_cliprdr::pdu::ClipboardPdu>(data);
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let _ = decode::<ironrdp_cliprdr::pdu::ClipboardPdu<'_>>(data);
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let _ = decode::<ironrdp_rdpdr::pdu::RdpdrPdu>(data);
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}
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pub fn rle_decompress_bitmap(input: BitmapInput) {
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pub fn rle_decompress_bitmap(input: BitmapInput<'_>) {
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let mut out = Vec::new();
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let _ = ironrdp_graphics::rle::decompress_24_bpp(input.src, &mut out, input.width, input.height);
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@ -88,7 +88,7 @@ pub fn rle_decompress_bitmap(input: BitmapInput) {
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let _ = ironrdp_graphics::rle::decompress_8_bpp(input.src, &mut out, input.width, input.height);
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}
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pub fn rdp6_encode_bitmap_stream(input: &BitmapInput) {
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pub fn rdp6_encode_bitmap_stream(input: &BitmapInput<'_>) {
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use ironrdp_graphics::rdp6::{BitmapStreamEncoder, RgbAChannels, RgbChannels};
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let mut out = vec![0; input.src.len() * 2];
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@ -106,7 +106,7 @@ pub fn rdp6_encode_bitmap_stream(input: &BitmapInput) {
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);
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}
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pub fn rdp6_decode_bitmap_stream_to_rgb24(input: &BitmapInput) {
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pub fn rdp6_decode_bitmap_stream_to_rgb24(input: &BitmapInput<'_>) {
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use ironrdp_graphics::rdp6::BitmapStreamDecoder;
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let mut out = Vec::new();
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