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debug(server): trace ServerEvent dispatching
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
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@ -471,6 +471,7 @@ impl RdpServer {
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// 4 frames should roughly corresponds to hundreds of ms in regular setups.
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let mut wave_limit = 4;
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for event in events.drain(..) {
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trace!(?event, "Dispatching");
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match event {
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ServerEvent::Quit(reason) => {
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debug!("Got quit event: {reason}");
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