compiler: add is_global() check at top of errors

add `!symbol.is_global()` condition check before entrying global symbol
errors

This change will decrease hot path cost.

Signed-off-by: snowapril <sinjihng@gmail.com>
This commit is contained in:
snowapril 2021-08-18 00:35:14 +09:00
parent 0383dede81
commit 416e2da7f6

View file

@ -1120,32 +1120,37 @@ impl SymbolTableBuilder {
// Role already set..
match role {
SymbolUsage::Global => {
if symbol.is_parameter {
return Err(SymbolTableError {
error: format!("name '{}' is parameter and global", name),
location,
});
}
if symbol.is_referenced {
return Err(SymbolTableError {
error: format!("name '{}' is used prior to global declaration", name),
location,
});
}
if symbol.is_annotated {
return Err(SymbolTableError {
error: format!("annotated name '{}' can't be global", name),
location,
});
}
if symbol.is_assigned {
return Err(SymbolTableError {
error: format!(
"name '{}' is assigned to before global declaration",
name
),
location,
});
if !symbol.is_global() {
if symbol.is_parameter {
return Err(SymbolTableError {
error: format!("name '{}' is parameter and global", name),
location,
});
}
if symbol.is_referenced {
return Err(SymbolTableError {
error: format!(
"name '{}' is used prior to global declaration",
name
),
location,
});
}
if symbol.is_annotated {
return Err(SymbolTableError {
error: format!("annotated name '{}' can't be global", name),
location,
});
}
if symbol.is_assigned {
return Err(SymbolTableError {
error: format!(
"name '{}' is assigned to before global declaration",
name
),
location,
});
}
}
}
SymbolUsage::Nonlocal => {