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Add check for converting negative SDL_GameControllerButton to glyph
A SDL_GameControllerButton below 0 is out of array bounds, so that should trip the assert and return GLYPH_UNKNOWN just like when the value is too high.
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@ -274,7 +274,7 @@ const char* BUTTONGLYPHS_get_wasd_text(void)
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const char* BUTTONGLYPHS_sdlbutton_to_glyph(const SDL_GameControllerButton button)
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{
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if (button > SDL_CONTROLLER_BUTTON_RIGHTSHOULDER)
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if (button < 0 || button > SDL_CONTROLLER_BUTTON_RIGHTSHOULDER)
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{
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SDL_assert(0 && "Unhandled button!");
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return glyph[GLYPH_UNKNOWN];
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