mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2025-07-07 19:45:00 +00:00
Merge 639f0e5229
into b8bcdf39df
This commit is contained in:
commit
df93fafa35
31 changed files with 392 additions and 52 deletions
|
@ -254,6 +254,14 @@
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|||
<string english="none" translation="بدون" explanation="menu option, do not emulate any older version"/>
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||||
<string english="2.0" translation="2.0" explanation="VVVVVV version number for glitchrunner mode"/>
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||||
<string english="2.2" translation="2.2" explanation="VVVVVV version number for glitchrunner mode"/>
|
||||
<string english="Glitchrunner mode is incompatible with glitchless mode." translation="" explanation="" max="38*2" max_local="38*2"/>
|
||||
<string english="glitchless mode" translation="" explanation="menu option, disables all glitches in the game that would be useful for speedruns"/>
|
||||
<string english="Glitchless Mode" translation="" explanation="title, disables all glitches in the game that would be useful for speedruns" max="20" max_local="20"/>
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||||
<string english="Disable glitches that might otherwise be useful for speedruns." translation="" explanation="glitchless mode" max="38*3" max_local="38*3"/>
|
||||
<string english="Glitchless mode is OFF" translation="" explanation="" max="38*2" max_local="38*2"/>
|
||||
<string english="Glitchless mode is ON" translation="" explanation="" max="38*2" max_local="38*2"/>
|
||||
<string english="Glitchless mode is incompatible with glitchrunner mode." translation="" explanation="" max="38*2" max_local="38*2"/>
|
||||
<string english="Glitchless mode enabled" translation="" explanation="in-game message" max="39" max_local="39"/>
|
||||
<string english="input delay" translation="تأجيل الضغطة" explanation="menu option, enable 1 frame of delay after pressing input"/>
|
||||
<string english="Input Delay" translation="تأجيل الضغطة" explanation="title, enable 1 frame of delay after pressing input" max="20" max_local="20"/>
|
||||
<string english="Re-enable the 1-frame input delay from previous versions of the game." translation="إرجاع تأجيل الضغطة بإطار واحد كما كان الحال في تحديثات اللعبة السابقة" explanation="input delay" max="38*3" max_local="38*3"/>
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@ -249,6 +249,14 @@
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<string english="none" translation="cap" explanation="menu option, do not emulate any older version"/>
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||||
<string english="2.0" translation="2.0" explanation="VVVVVV version number for glitchrunner mode"/>
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||||
<string english="2.2" translation="2.2" explanation="VVVVVV version number for glitchrunner mode"/>
|
||||
<string english="Glitchrunner mode is incompatible with glitchless mode." translation="" explanation="" max="38*2"/>
|
||||
<string english="glitchless mode" translation="" explanation="menu option, disables all glitches in the game that would be useful for speedruns"/>
|
||||
<string english="Glitchless Mode" translation="" explanation="title, disables all glitches in the game that would be useful for speedruns" max="20"/>
|
||||
<string english="Disable glitches that might otherwise be useful for speedruns." translation="" explanation="glitchless mode" max="38*3"/>
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||||
<string english="Glitchless mode is OFF" translation="" explanation="" max="38*2"/>
|
||||
<string english="Glitchless mode is ON" translation="" explanation="" max="38*2"/>
|
||||
<string english="Glitchless mode is incompatible with glitchrunner mode." translation="" explanation="" max="38*2"/>
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||||
<string english="Glitchless mode enabled" translation="" explanation="in-game message" max="39"/>
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||||
<string english="input delay" translation="retard en l’entrada" explanation="menu option, enable 1 frame of delay after pressing input"/>
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||||
<string english="Input Delay" translation="Retard en l’entrada" explanation="title, enable 1 frame of delay after pressing input" max="20"/>
|
||||
<string english="Re-enable the 1-frame input delay from previous versions of the game." translation="Reactiva el retard en l’entrada|d’un fotograma que hi havia|en versions anteriors del joc." explanation="input delay" max="38*3"/>
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@ -249,6 +249,14 @@
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|||
<string english="none" translation="dim" explanation="menu option, do not emulate any older version"/>
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||||
<string english="2.0" translation="2.0" explanation="VVVVVV version number for glitchrunner mode"/>
|
||||
<string english="2.2" translation="2.2" explanation="VVVVVV version number for glitchrunner mode"/>
|
||||
<string english="Glitchrunner mode is incompatible with glitchless mode." translation="" explanation="" max="38*2"/>
|
||||
<string english="glitchless mode" translation="" explanation="menu option, disables all glitches in the game that would be useful for speedruns"/>
|
||||
<string english="Glitchless Mode" translation="" explanation="title, disables all glitches in the game that would be useful for speedruns" max="20"/>
|
||||
<string english="Disable glitches that might otherwise be useful for speedruns." translation="" explanation="glitchless mode" max="38*3"/>
|
||||
<string english="Glitchless mode is OFF" translation="" explanation="" max="38*2"/>
|
||||
<string english="Glitchless mode is ON" translation="" explanation="" max="38*2"/>
|
||||
<string english="Glitchless mode is incompatible with glitchrunner mode." translation="" explanation="" max="38*2"/>
|
||||
<string english="Glitchless mode enabled" translation="" explanation="in-game message" max="39"/>
|
||||
<string english="input delay" translation="oedi mewnbwn" explanation="menu option, enable 1 frame of delay after pressing input"/>
|
||||
<string english="Input Delay" translation="Oedi Mewnbwn" explanation="title, enable 1 frame of delay after pressing input" max="20"/>
|
||||
<string english="Re-enable the 1-frame input delay from previous versions of the game." translation="Ail-alluogi'r oedi mewnbwn 1-ffrâm o fersiynau blaenorol y gêm." explanation="input delay" max="38*3"/>
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@ -249,6 +249,14 @@
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|||
<string english="none" translation="keine" explanation="menu option, do not emulate any older version"/>
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||||
<string english="2.0" translation="2.0" explanation="VVVVVV version number for glitchrunner mode"/>
|
||||
<string english="2.2" translation="2.2" explanation="VVVVVV version number for glitchrunner mode"/>
|
||||
<string english="Glitchrunner mode is incompatible with glitchless mode." translation="" explanation="" max="38*2"/>
|
||||
<string english="glitchless mode" translation="" explanation="menu option, disables all glitches in the game that would be useful for speedruns"/>
|
||||
<string english="Glitchless Mode" translation="" explanation="title, disables all glitches in the game that would be useful for speedruns" max="20"/>
|
||||
<string english="Disable glitches that might otherwise be useful for speedruns." translation="" explanation="glitchless mode" max="38*3"/>
|
||||
<string english="Glitchless mode is OFF" translation="" explanation="" max="38*2"/>
|
||||
<string english="Glitchless mode is ON" translation="" explanation="" max="38*2"/>
|
||||
<string english="Glitchless mode is incompatible with glitchrunner mode." translation="" explanation="" max="38*2"/>
|
||||
<string english="Glitchless mode enabled" translation="" explanation="in-game message" max="39"/>
|
||||
<string english="input delay" translation="eingabeverzögerung" explanation="menu option, enable 1 frame of delay after pressing input"/>
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||||
<string english="Input Delay" translation="Eingabeverzögerung" explanation="title, enable 1 frame of delay after pressing input" max="20"/>
|
||||
<string english="Re-enable the 1-frame input delay from previous versions of the game." translation="Reaktiviere die 1-Frame-Eingabeverzögerung aus früheren Versionen des Spiels." explanation="input delay" max="38*3"/>
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||||
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@ -249,6 +249,14 @@
|
|||
<string english="none" translation="" explanation="menu option, do not emulate any older version"/>
|
||||
<string english="2.0" translation="" explanation="VVVVVV version number for glitchrunner mode"/>
|
||||
<string english="2.2" translation="" explanation="VVVVVV version number for glitchrunner mode"/>
|
||||
<string english="Glitchrunner mode is incompatible with glitchless mode." translation="" explanation="" max="38*2"/>
|
||||
<string english="glitchless mode" translation="" explanation="menu option, disables all glitches in the game that would be useful for speedruns"/>
|
||||
<string english="Glitchless Mode" translation="" explanation="title, disables all glitches in the game that would be useful for speedruns" max="20"/>
|
||||
<string english="Disable glitches that might otherwise be useful for speedruns." translation="" explanation="glitchless mode" max="38*3"/>
|
||||
<string english="Glitchless mode is OFF" translation="" explanation="" max="38*2"/>
|
||||
<string english="Glitchless mode is ON" translation="" explanation="" max="38*2"/>
|
||||
<string english="Glitchless mode is incompatible with glitchrunner mode." translation="" explanation="" max="38*2"/>
|
||||
<string english="Glitchless mode enabled" translation="" explanation="in-game message" max="39"/>
|
||||
<string english="input delay" translation="" explanation="menu option, enable 1 frame of delay after pressing input"/>
|
||||
<string english="Input Delay" translation="" explanation="title, enable 1 frame of delay after pressing input" max="20"/>
|
||||
<string english="Re-enable the 1-frame input delay from previous versions of the game." translation="" explanation="input delay" max="38*3"/>
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||||
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@ -249,6 +249,14 @@
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<string english="none" translation="neniu" explanation="menu option, do not emulate any older version"/>
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||||
<string english="2.0" translation="2.0" explanation="VVVVVV version number for glitchrunner mode"/>
|
||||
<string english="2.2" translation="2.2" explanation="VVVVVV version number for glitchrunner mode"/>
|
||||
<string english="Glitchrunner mode is incompatible with glitchless mode." translation="" explanation="" max="38*2"/>
|
||||
<string english="glitchless mode" translation="" explanation="menu option, disables all glitches in the game that would be useful for speedruns"/>
|
||||
<string english="Glitchless Mode" translation="" explanation="title, disables all glitches in the game that would be useful for speedruns" max="20"/>
|
||||
<string english="Disable glitches that might otherwise be useful for speedruns." translation="" explanation="glitchless mode" max="38*3"/>
|
||||
<string english="Glitchless mode is OFF" translation="" explanation="" max="38*2"/>
|
||||
<string english="Glitchless mode is ON" translation="" explanation="" max="38*2"/>
|
||||
<string english="Glitchless mode is incompatible with glitchrunner mode." translation="" explanation="" max="38*2"/>
|
||||
<string english="Glitchless mode enabled" translation="" explanation="in-game message" max="39"/>
|
||||
<string english="input delay" translation="enig-prokrasto" explanation="menu option, enable 1 frame of delay after pressing input"/>
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||||
<string english="Input Delay" translation="Prokrasto de enigoj" explanation="title, enable 1 frame of delay after pressing input" max="20"/>
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||||
<string english="Re-enable the 1-frame input delay from previous versions of the game." translation="Reebligi la 1-kadran enigprokraston de pli-fruaj versioj de la ludo." explanation="input delay" max="38*3"/>
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||||
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@ -249,6 +249,14 @@
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|||
<string english="none" translation="ninguna" explanation="menu option, do not emulate any older version"/>
|
||||
<string english="2.0" translation="2.0" explanation="VVVVVV version number for glitchrunner mode"/>
|
||||
<string english="2.2" translation="2.2" explanation="VVVVVV version number for glitchrunner mode"/>
|
||||
<string english="Glitchrunner mode is incompatible with glitchless mode." translation="" explanation="" max="38*2"/>
|
||||
<string english="glitchless mode" translation="" explanation="menu option, disables all glitches in the game that would be useful for speedruns"/>
|
||||
<string english="Glitchless Mode" translation="" explanation="title, disables all glitches in the game that would be useful for speedruns" max="20"/>
|
||||
<string english="Disable glitches that might otherwise be useful for speedruns." translation="" explanation="glitchless mode" max="38*3"/>
|
||||
<string english="Glitchless mode is OFF" translation="" explanation="" max="38*2"/>
|
||||
<string english="Glitchless mode is ON" translation="" explanation="" max="38*2"/>
|
||||
<string english="Glitchless mode is incompatible with glitchrunner mode." translation="" explanation="" max="38*2"/>
|
||||
<string english="Glitchless mode enabled" translation="" explanation="in-game message" max="39"/>
|
||||
<string english="input delay" translation="retraso la entrada" explanation="menu option, enable 1 frame of delay after pressing input"/>
|
||||
<string english="Input Delay" translation="Retraso la entrada" explanation="title, enable 1 frame of delay after pressing input" max="20"/>
|
||||
<string english="Re-enable the 1-frame input delay from previous versions of the game." translation="Reactiva el retraso de 1 fotograma de respuesta de versiones anteriores del juego." explanation="input delay" max="38*3"/>
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||||
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@ -249,6 +249,14 @@
|
|||
<string english="none" translation="ninguna" explanation="menu option, do not emulate any older version"/>
|
||||
<string english="2.0" translation="2.0" explanation="VVVVVV version number for glitchrunner mode"/>
|
||||
<string english="2.2" translation="2.2" explanation="VVVVVV version number for glitchrunner mode"/>
|
||||
<string english="Glitchrunner mode is incompatible with glitchless mode." translation="" explanation="" max="38*2"/>
|
||||
<string english="glitchless mode" translation="" explanation="menu option, disables all glitches in the game that would be useful for speedruns"/>
|
||||
<string english="Glitchless Mode" translation="" explanation="title, disables all glitches in the game that would be useful for speedruns" max="20"/>
|
||||
<string english="Disable glitches that might otherwise be useful for speedruns." translation="" explanation="glitchless mode" max="38*3"/>
|
||||
<string english="Glitchless mode is OFF" translation="" explanation="" max="38*2"/>
|
||||
<string english="Glitchless mode is ON" translation="" explanation="" max="38*2"/>
|
||||
<string english="Glitchless mode is incompatible with glitchrunner mode." translation="" explanation="" max="38*2"/>
|
||||
<string english="Glitchless mode enabled" translation="" explanation="in-game message" max="39"/>
|
||||
<string english="input delay" translation="demorar respuesta" explanation="menu option, enable 1 frame of delay after pressing input"/>
|
||||
<string english="Input Delay" translation="Demorar respuesta" explanation="title, enable 1 frame of delay after pressing input" max="20"/>
|
||||
<string english="Re-enable the 1-frame input delay from previous versions of the game." translation="Reactiva la demora de un fotograma de respuesta de versiones anteriores del juego." explanation="input delay" max="38*3"/>
|
||||
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@ -249,6 +249,14 @@
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|||
<string english="none" translation="ninguna" explanation="menu option, do not emulate any older version"/>
|
||||
<string english="2.0" translation="2.0" explanation="VVVVVV version number for glitchrunner mode"/>
|
||||
<string english="2.2" translation="2.2" explanation="VVVVVV version number for glitchrunner mode"/>
|
||||
<string english="Glitchrunner mode is incompatible with glitchless mode." translation="" explanation="" max="38*2"/>
|
||||
<string english="glitchless mode" translation="" explanation="menu option, disables all glitches in the game that would be useful for speedruns"/>
|
||||
<string english="Glitchless Mode" translation="" explanation="title, disables all glitches in the game that would be useful for speedruns" max="20"/>
|
||||
<string english="Disable glitches that might otherwise be useful for speedruns." translation="" explanation="glitchless mode" max="38*3"/>
|
||||
<string english="Glitchless mode is OFF" translation="" explanation="" max="38*2"/>
|
||||
<string english="Glitchless mode is ON" translation="" explanation="" max="38*2"/>
|
||||
<string english="Glitchless mode is incompatible with glitchrunner mode." translation="" explanation="" max="38*2"/>
|
||||
<string english="Glitchless mode enabled" translation="" explanation="in-game message" max="39"/>
|
||||
<string english="input delay" translation="demorar respuesta" explanation="menu option, enable 1 frame of delay after pressing input"/>
|
||||
<string english="Input Delay" translation="Demorar respuesta" explanation="title, enable 1 frame of delay after pressing input" max="20"/>
|
||||
<string english="Re-enable the 1-frame input delay from previous versions of the game." translation="Reactiva la demora de un fotograma de respuesta de versiones anteriores del juego." explanation="input delay" max="38*3"/>
|
||||
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@ -249,6 +249,14 @@
|
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<string english="none" translation="aucune" explanation="menu option, do not emulate any older version"/>
|
||||
<string english="2.0" translation="2.0" explanation="VVVVVV version number for glitchrunner mode"/>
|
||||
<string english="2.2" translation="2.2" explanation="VVVVVV version number for glitchrunner mode"/>
|
||||
<string english="Glitchrunner mode is incompatible with glitchless mode." translation="" explanation="" max="38*2"/>
|
||||
<string english="glitchless mode" translation="" explanation="menu option, disables all glitches in the game that would be useful for speedruns"/>
|
||||
<string english="Glitchless Mode" translation="" explanation="title, disables all glitches in the game that would be useful for speedruns" max="20"/>
|
||||
<string english="Disable glitches that might otherwise be useful for speedruns." translation="" explanation="glitchless mode" max="38*3"/>
|
||||
<string english="Glitchless mode is OFF" translation="" explanation="" max="38*2"/>
|
||||
<string english="Glitchless mode is ON" translation="" explanation="" max="38*2"/>
|
||||
<string english="Glitchless mode is incompatible with glitchrunner mode." translation="" explanation="" max="38*2"/>
|
||||
<string english="Glitchless mode enabled" translation="" explanation="in-game message" max="39"/>
|
||||
<string english="input delay" translation="délai d'entrée" explanation="menu option, enable 1 frame of delay after pressing input"/>
|
||||
<string english="Input Delay" translation="Délai d'entrée" explanation="title, enable 1 frame of delay after pressing input" max="20"/>
|
||||
<string english="Re-enable the 1-frame input delay from previous versions of the game." translation="Réactive le délai d'entrée|de 1 image présent dans les précédentes versions du jeu." explanation="input delay" max="38*3"/>
|
||||
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@ -250,6 +250,14 @@ Déan cóip chúltaca, ar eagla na heagla." explanation="translation maintenance
|
|||
<string english="none" translation="gan ceann ar bith" explanation="menu option, do not emulate any older version"/>
|
||||
<string english="2.0" translation="2.0" explanation="VVVVVV version number for glitchrunner mode"/>
|
||||
<string english="2.2" translation="2.2" explanation="VVVVVV version number for glitchrunner mode"/>
|
||||
<string english="Glitchrunner mode is incompatible with glitchless mode." translation="" explanation="" max="38*2"/>
|
||||
<string english="glitchless mode" translation="" explanation="menu option, disables all glitches in the game that would be useful for speedruns"/>
|
||||
<string english="Glitchless Mode" translation="" explanation="title, disables all glitches in the game that would be useful for speedruns" max="20"/>
|
||||
<string english="Disable glitches that might otherwise be useful for speedruns." translation="" explanation="glitchless mode" max="38*3"/>
|
||||
<string english="Glitchless mode is OFF" translation="" explanation="" max="38*2"/>
|
||||
<string english="Glitchless mode is ON" translation="" explanation="" max="38*2"/>
|
||||
<string english="Glitchless mode is incompatible with glitchrunner mode." translation="" explanation="" max="38*2"/>
|
||||
<string english="Glitchless mode enabled" translation="" explanation="in-game message" max="39"/>
|
||||
<string english="input delay" translation="moill ionchuir" explanation="menu option, enable 1 frame of delay after pressing input"/>
|
||||
<string english="Input Delay" translation="Moill Ionchuir" explanation="title, enable 1 frame of delay after pressing input" max="20"/>
|
||||
<string english="Re-enable the 1-frame input delay from previous versions of the game." translation="Cuir an mhoill ionchuir fráma amháin a bhí i seanleaganacha den chluiche i bhfeidhm." explanation="input delay" max="38*3"/>
|
||||
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@ -249,6 +249,14 @@
|
|||
<string english="none" translation="nessuna" explanation="menu option, do not emulate any older version"/>
|
||||
<string english="2.0" translation="2.0" explanation="VVVVVV version number for glitchrunner mode"/>
|
||||
<string english="2.2" translation="2.2" explanation="VVVVVV version number for glitchrunner mode"/>
|
||||
<string english="Glitchrunner mode is incompatible with glitchless mode." translation="" explanation="" max="38*2"/>
|
||||
<string english="glitchless mode" translation="" explanation="menu option, disables all glitches in the game that would be useful for speedruns"/>
|
||||
<string english="Glitchless Mode" translation="" explanation="title, disables all glitches in the game that would be useful for speedruns" max="20"/>
|
||||
<string english="Disable glitches that might otherwise be useful for speedruns." translation="" explanation="glitchless mode" max="38*3"/>
|
||||
<string english="Glitchless mode is OFF" translation="" explanation="" max="38*2"/>
|
||||
<string english="Glitchless mode is ON" translation="" explanation="" max="38*2"/>
|
||||
<string english="Glitchless mode is incompatible with glitchrunner mode." translation="" explanation="" max="38*2"/>
|
||||
<string english="Glitchless mode enabled" translation="" explanation="in-game message" max="39"/>
|
||||
<string english="input delay" translation="ritardo comandi" explanation="menu option, enable 1 frame of delay after pressing input"/>
|
||||
<string english="Input Delay" translation="Ritardo comandi" explanation="title, enable 1 frame of delay after pressing input" max="20"/>
|
||||
<string english="Re-enable the 1-frame input delay from previous versions of the game." translation="Ripristina il ritardo comandi di un frame delle versioni precedenti del gioco." explanation="input delay" max="38*3"/>
|
||||
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|
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@ -263,6 +263,14 @@ Escキーを押すと表示を終了する。" explanation="" max="38*6" max_loc
|
|||
<string english="none" translation="OFF" explanation="menu option, do not emulate any older version"/>
|
||||
<string english="2.0" translation="2.0" explanation="VVVVVV version number for glitchrunner mode"/>
|
||||
<string english="2.2" translation="2.2" explanation="VVVVVV version number for glitchrunner mode"/>
|
||||
<string english="Glitchrunner mode is incompatible with glitchless mode." translation="" explanation="" max="38*2" max_local="38*1"/>
|
||||
<string english="glitchless mode" translation="" explanation="menu option, disables all glitches in the game that would be useful for speedruns"/>
|
||||
<string english="Glitchless Mode" translation="" explanation="title, disables all glitches in the game that would be useful for speedruns" max="20" max_local="20"/>
|
||||
<string english="Disable glitches that might otherwise be useful for speedruns." translation="" explanation="glitchless mode" max="38*3" max_local="38*2"/>
|
||||
<string english="Glitchless mode is OFF" translation="" explanation="" max="38*2" max_local="38*1"/>
|
||||
<string english="Glitchless mode is ON" translation="" explanation="" max="38*2" max_local="38*1"/>
|
||||
<string english="Glitchless mode is incompatible with glitchrunner mode." translation="" explanation="" max="38*2" max_local="38*1"/>
|
||||
<string english="Glitchless mode enabled" translation="" explanation="in-game message" max="39" max_local="39"/>
|
||||
<string english="input delay" translation="入力遅延" explanation="menu option, enable 1 frame of delay after pressing input"/>
|
||||
<string english="Input Delay" translation="入力遅延" explanation="title, enable 1 frame of delay after pressing input" max="20" max_local="20"/>
|
||||
<string english="Re-enable the 1-frame input delay from previous versions of the game." translation="古いバージョンに存在した、1フレームの入力遅延の有無を切り替える。" explanation="input delay" max="38*3" max_local="38*2"/>
|
||||
|
|
|
@ -249,6 +249,14 @@
|
|||
<string english="none" translation="없음" explanation="menu option, do not emulate any older version"/>
|
||||
<string english="2.0" translation="2.0" explanation="VVVVVV version number for glitchrunner mode"/>
|
||||
<string english="2.2" translation="2.2" explanation="VVVVVV version number for glitchrunner mode"/>
|
||||
<string english="Glitchrunner mode is incompatible with glitchless mode." translation="" explanation="" max="38*2" max_local="30*2"/>
|
||||
<string english="glitchless mode" translation="" explanation="menu option, disables all glitches in the game that would be useful for speedruns"/>
|
||||
<string english="Glitchless Mode" translation="" explanation="title, disables all glitches in the game that would be useful for speedruns" max="20" max_local="16"/>
|
||||
<string english="Disable glitches that might otherwise be useful for speedruns." translation="" explanation="glitchless mode" max="38*3" max_local="30*3"/>
|
||||
<string english="Glitchless mode is OFF" translation="" explanation="" max="38*2" max_local="30*2"/>
|
||||
<string english="Glitchless mode is ON" translation="" explanation="" max="38*2" max_local="30*2"/>
|
||||
<string english="Glitchless mode is incompatible with glitchrunner mode." translation="" explanation="" max="38*2" max_local="30*2"/>
|
||||
<string english="Glitchless mode enabled" translation="" explanation="in-game message" max="39" max_local="31"/>
|
||||
<string english="input delay" translation="입력 지연" explanation="menu option, enable 1 frame of delay after pressing input"/>
|
||||
<string english="Input Delay" translation="입력 지연" explanation="title, enable 1 frame of delay after pressing input" max="20" max_local="16"/>
|
||||
<string english="Re-enable the 1-frame input delay from previous versions of the game." translation="이전 게임 버전에 있던 1프레임 입력 지연을 재활성화 합니다." explanation="input delay" max="38*3" max_local="30*3"/>
|
||||
|
|
|
@ -249,6 +249,14 @@
|
|||
<string english="none" translation="geen" explanation="menu option, do not emulate any older version"/>
|
||||
<string english="2.0" translation="2.0" explanation="VVVVVV version number for glitchrunner mode"/>
|
||||
<string english="2.2" translation="2.2" explanation="VVVVVV version number for glitchrunner mode"/>
|
||||
<string english="Glitchrunner mode is incompatible with glitchless mode." translation="" explanation="" max="38*2"/>
|
||||
<string english="glitchless mode" translation="" explanation="menu option, disables all glitches in the game that would be useful for speedruns"/>
|
||||
<string english="Glitchless Mode" translation="" explanation="title, disables all glitches in the game that would be useful for speedruns" max="20"/>
|
||||
<string english="Disable glitches that might otherwise be useful for speedruns." translation="" explanation="glitchless mode" max="38*3"/>
|
||||
<string english="Glitchless mode is OFF" translation="" explanation="" max="38*2"/>
|
||||
<string english="Glitchless mode is ON" translation="" explanation="" max="38*2"/>
|
||||
<string english="Glitchless mode is incompatible with glitchrunner mode." translation="" explanation="" max="38*2"/>
|
||||
<string english="Glitchless mode enabled" translation="" explanation="in-game message" max="39"/>
|
||||
<string english="input delay" translation="invoervertraging" explanation="menu option, enable 1 frame of delay after pressing input"/>
|
||||
<string english="Input Delay" translation="Invoervertraging" explanation="title, enable 1 frame of delay after pressing input" max="20"/>
|
||||
<string english="Re-enable the 1-frame input delay from previous versions of the game." translation="Herstel de invoervertraging van 1 frame uit vorige versies van het spel." explanation="input delay" max="38*3"/>
|
||||
|
|
|
@ -249,6 +249,14 @@
|
|||
<string english="none" translation="brak" explanation="menu option, do not emulate any older version"/>
|
||||
<string english="2.0" translation="2.0" explanation="VVVVVV version number for glitchrunner mode"/>
|
||||
<string english="2.2" translation="2.2" explanation="VVVVVV version number for glitchrunner mode"/>
|
||||
<string english="Glitchrunner mode is incompatible with glitchless mode." translation="" explanation="" max="38*2"/>
|
||||
<string english="glitchless mode" translation="" explanation="menu option, disables all glitches in the game that would be useful for speedruns"/>
|
||||
<string english="Glitchless Mode" translation="" explanation="title, disables all glitches in the game that would be useful for speedruns" max="20"/>
|
||||
<string english="Disable glitches that might otherwise be useful for speedruns." translation="" explanation="glitchless mode" max="38*3"/>
|
||||
<string english="Glitchless mode is OFF" translation="" explanation="" max="38*2"/>
|
||||
<string english="Glitchless mode is ON" translation="" explanation="" max="38*2"/>
|
||||
<string english="Glitchless mode is incompatible with glitchrunner mode." translation="" explanation="" max="38*2"/>
|
||||
<string english="Glitchless mode enabled" translation="" explanation="in-game message" max="39"/>
|
||||
<string english="input delay" translation="opóźnienie inputu" explanation="menu option, enable 1 frame of delay after pressing input"/>
|
||||
<string english="Input Delay" translation="Opóźnienie Inputu" explanation="title, enable 1 frame of delay after pressing input" max="20"/>
|
||||
<string english="Re-enable the 1-frame input delay from previous versions of the game." translation="Przywróć 1-klatkowe opóźnienie inputu z poprzednich wersji gry." explanation="input delay" max="38*3"/>
|
||||
|
|
|
@ -249,6 +249,14 @@
|
|||
<string english="none" translation="nenhuma" explanation="menu option, do not emulate any older version"/>
|
||||
<string english="2.0" translation="2.0" explanation="VVVVVV version number for glitchrunner mode"/>
|
||||
<string english="2.2" translation="2.2" explanation="VVVVVV version number for glitchrunner mode"/>
|
||||
<string english="Glitchrunner mode is incompatible with glitchless mode." translation="" explanation="" max="38*2"/>
|
||||
<string english="glitchless mode" translation="" explanation="menu option, disables all glitches in the game that would be useful for speedruns"/>
|
||||
<string english="Glitchless Mode" translation="" explanation="title, disables all glitches in the game that would be useful for speedruns" max="20"/>
|
||||
<string english="Disable glitches that might otherwise be useful for speedruns." translation="" explanation="glitchless mode" max="38*3"/>
|
||||
<string english="Glitchless mode is OFF" translation="" explanation="" max="38*2"/>
|
||||
<string english="Glitchless mode is ON" translation="" explanation="" max="38*2"/>
|
||||
<string english="Glitchless mode is incompatible with glitchrunner mode." translation="" explanation="" max="38*2"/>
|
||||
<string english="Glitchless mode enabled" translation="" explanation="in-game message" max="39"/>
|
||||
<string english="input delay" translation="atraso de comando" explanation="menu option, enable 1 frame of delay after pressing input"/>
|
||||
<string english="Input Delay" translation="Atraso de comando" explanation="title, enable 1 frame of delay after pressing input" max="20"/>
|
||||
<string english="Re-enable the 1-frame input delay from previous versions of the game." translation="Reativa o atraso de 1 quadro na execução de comandos, como em versões anteriores do jogo." explanation="input delay" max="38*3"/>
|
||||
|
|
|
@ -249,6 +249,14 @@
|
|||
<string english="none" translation="nenhuma" explanation="menu option, do not emulate any older version"/>
|
||||
<string english="2.0" translation="2.0" explanation="VVVVVV version number for glitchrunner mode"/>
|
||||
<string english="2.2" translation="2.2" explanation="VVVVVV version number for glitchrunner mode"/>
|
||||
<string english="Glitchrunner mode is incompatible with glitchless mode." translation="" explanation="" max="38*2"/>
|
||||
<string english="glitchless mode" translation="" explanation="menu option, disables all glitches in the game that would be useful for speedruns"/>
|
||||
<string english="Glitchless Mode" translation="" explanation="title, disables all glitches in the game that would be useful for speedruns" max="20"/>
|
||||
<string english="Disable glitches that might otherwise be useful for speedruns." translation="" explanation="glitchless mode" max="38*3"/>
|
||||
<string english="Glitchless mode is OFF" translation="" explanation="" max="38*2"/>
|
||||
<string english="Glitchless mode is ON" translation="" explanation="" max="38*2"/>
|
||||
<string english="Glitchless mode is incompatible with glitchrunner mode." translation="" explanation="" max="38*2"/>
|
||||
<string english="Glitchless mode enabled" translation="" explanation="in-game message" max="39"/>
|
||||
<string english="input delay" translation="atraso de reação" explanation="menu option, enable 1 frame of delay after pressing input"/>
|
||||
<string english="Input Delay" translation="Atraso de Reação" explanation="title, enable 1 frame of delay after pressing input" max="20"/>
|
||||
<string english="Re-enable the 1-frame input delay from previous versions of the game." translation="Reintroduz 1 fotograma no atraso de reação, presente em versões anteriores do jogo." explanation="input delay" max="38*3"/>
|
||||
|
|
|
@ -249,6 +249,14 @@
|
|||
<string english="none" translation="отключить" explanation="menu option, do not emulate any older version"/>
|
||||
<string english="2.0" translation="2.0" explanation="VVVVVV version number for glitchrunner mode"/>
|
||||
<string english="2.2" translation="2.2" explanation="VVVVVV version number for glitchrunner mode"/>
|
||||
<string english="Glitchrunner mode is incompatible with glitchless mode." translation="" explanation="" max="38*2"/>
|
||||
<string english="glitchless mode" translation="" explanation="menu option, disables all glitches in the game that would be useful for speedruns"/>
|
||||
<string english="Glitchless Mode" translation="" explanation="title, disables all glitches in the game that would be useful for speedruns" max="20"/>
|
||||
<string english="Disable glitches that might otherwise be useful for speedruns." translation="" explanation="glitchless mode" max="38*3"/>
|
||||
<string english="Glitchless mode is OFF" translation="" explanation="" max="38*2"/>
|
||||
<string english="Glitchless mode is ON" translation="" explanation="" max="38*2"/>
|
||||
<string english="Glitchless mode is incompatible with glitchrunner mode." translation="" explanation="" max="38*2"/>
|
||||
<string english="Glitchless mode enabled" translation="" explanation="in-game message" max="39"/>
|
||||
<string english="input delay" translation="задержка ввода" explanation="menu option, enable 1 frame of delay after pressing input"/>
|
||||
<string english="Input Delay" translation="Задержка ввода" explanation="title, enable 1 frame of delay after pressing input" max="20"/>
|
||||
<string english="Re-enable the 1-frame input delay from previous versions of the game." translation="Восстановите 1-кадровую задержку ввода из предыдущих версий игры." explanation="input delay" max="38*3"/>
|
||||
|
|
|
@ -249,6 +249,14 @@
|
|||
<string english="none" translation="niy ma" explanation="menu option, do not emulate any older version"/>
|
||||
<string english="2.0" translation="2.0" explanation="VVVVVV version number for glitchrunner mode"/>
|
||||
<string english="2.2" translation="2.2" explanation="VVVVVV version number for glitchrunner mode"/>
|
||||
<string english="Glitchrunner mode is incompatible with glitchless mode." translation="" explanation="" max="38*2"/>
|
||||
<string english="glitchless mode" translation="" explanation="menu option, disables all glitches in the game that would be useful for speedruns"/>
|
||||
<string english="Glitchless Mode" translation="" explanation="title, disables all glitches in the game that would be useful for speedruns" max="20"/>
|
||||
<string english="Disable glitches that might otherwise be useful for speedruns." translation="" explanation="glitchless mode" max="38*3"/>
|
||||
<string english="Glitchless mode is OFF" translation="" explanation="" max="38*2"/>
|
||||
<string english="Glitchless mode is ON" translation="" explanation="" max="38*2"/>
|
||||
<string english="Glitchless mode is incompatible with glitchrunner mode." translation="" explanation="" max="38*2"/>
|
||||
<string english="Glitchless mode enabled" translation="" explanation="in-game message" max="39"/>
|
||||
<string english="input delay" translation="niyskoroś wchodu" explanation="menu option, enable 1 frame of delay after pressing input"/>
|
||||
<string english="Input Delay" translation="Niyskoroś Wchodu" explanation="title, enable 1 frame of delay after pressing input" max="20"/>
|
||||
<string english="Re-enable the 1-frame input delay from previous versions of the game." translation="Załōncz drugi rŏz 1-klatkowo niyskoroś wchodu z piyrwyjszych wersyji szpila." explanation="input delay" max="38*3"/>
|
||||
|
|
|
@ -249,6 +249,14 @@
|
|||
<string english="none" translation="hiçbiri" explanation="menu option, do not emulate any older version"/>
|
||||
<string english="2.0" translation="2.0" explanation="VVVVVV version number for glitchrunner mode"/>
|
||||
<string english="2.2" translation="2.2" explanation="VVVVVV version number for glitchrunner mode"/>
|
||||
<string english="Glitchrunner mode is incompatible with glitchless mode." translation="" explanation="" max="38*2"/>
|
||||
<string english="glitchless mode" translation="" explanation="menu option, disables all glitches in the game that would be useful for speedruns"/>
|
||||
<string english="Glitchless Mode" translation="" explanation="title, disables all glitches in the game that would be useful for speedruns" max="20"/>
|
||||
<string english="Disable glitches that might otherwise be useful for speedruns." translation="" explanation="glitchless mode" max="38*3"/>
|
||||
<string english="Glitchless mode is OFF" translation="" explanation="" max="38*2"/>
|
||||
<string english="Glitchless mode is ON" translation="" explanation="" max="38*2"/>
|
||||
<string english="Glitchless mode is incompatible with glitchrunner mode." translation="" explanation="" max="38*2"/>
|
||||
<string english="Glitchless mode enabled" translation="" explanation="in-game message" max="39"/>
|
||||
<string english="input delay" translation="giriş gecikmesi" explanation="menu option, enable 1 frame of delay after pressing input"/>
|
||||
<string english="Input Delay" translation="Giriş Gecikmesi" explanation="title, enable 1 frame of delay after pressing input" max="20"/>
|
||||
<string english="Re-enable the 1-frame input delay from previous versions of the game." translation="Oyunun önceki sürümlerinden 1 karelik|giriş gecikmesini etkinleştir." explanation="input delay" max="38*3"/>
|
||||
|
|
|
@ -249,6 +249,14 @@
|
|||
<string english="none" translation="жодної" explanation="menu option, do not emulate any older version"/>
|
||||
<string english="2.0" translation="2.0" explanation="VVVVVV version number for glitchrunner mode"/>
|
||||
<string english="2.2" translation="2.2" explanation="VVVVVV version number for glitchrunner mode"/>
|
||||
<string english="Glitchrunner mode is incompatible with glitchless mode." translation="" explanation="" max="38*2"/>
|
||||
<string english="glitchless mode" translation="" explanation="menu option, disables all glitches in the game that would be useful for speedruns"/>
|
||||
<string english="Glitchless Mode" translation="" explanation="title, disables all glitches in the game that would be useful for speedruns" max="20"/>
|
||||
<string english="Disable glitches that might otherwise be useful for speedruns." translation="" explanation="glitchless mode" max="38*3"/>
|
||||
<string english="Glitchless mode is OFF" translation="" explanation="" max="38*2"/>
|
||||
<string english="Glitchless mode is ON" translation="" explanation="" max="38*2"/>
|
||||
<string english="Glitchless mode is incompatible with glitchrunner mode." translation="" explanation="" max="38*2"/>
|
||||
<string english="Glitchless mode enabled" translation="" explanation="in-game message" max="39"/>
|
||||
<string english="input delay" translation="затримка введення" explanation="menu option, enable 1 frame of delay after pressing input"/>
|
||||
<string english="Input Delay" translation="Затримка введення" explanation="title, enable 1 frame of delay after pressing input" max="20"/>
|
||||
<string english="Re-enable the 1-frame input delay from previous versions of the game." translation="Повернути затримку введення на 1 кадр з попередніх версій гри." explanation="input delay" max="38*3"/>
|
||||
|
|
|
@ -255,6 +255,14 @@
|
|||
<string english="none" translation="不使用" explanation="menu option, do not emulate any older version"/>
|
||||
<string english="2.0" translation="2.0" explanation="VVVVVV version number for glitchrunner mode"/>
|
||||
<string english="2.2" translation="2.2" explanation="VVVVVV version number for glitchrunner mode"/>
|
||||
<string english="Glitchrunner mode is incompatible with glitchless mode." translation="" explanation="" max="38*2" max_local="25*1"/>
|
||||
<string english="glitchless mode" translation="" explanation="menu option, disables all glitches in the game that would be useful for speedruns"/>
|
||||
<string english="Glitchless Mode" translation="" explanation="title, disables all glitches in the game that would be useful for speedruns" max="20" max_local="13"/>
|
||||
<string english="Disable glitches that might otherwise be useful for speedruns." translation="" explanation="glitchless mode" max="38*3" max_local="25*2"/>
|
||||
<string english="Glitchless mode is OFF" translation="" explanation="" max="38*2" max_local="25*1"/>
|
||||
<string english="Glitchless mode is ON" translation="" explanation="" max="38*2" max_local="25*1"/>
|
||||
<string english="Glitchless mode is incompatible with glitchrunner mode." translation="" explanation="" max="38*2" max_local="25*1"/>
|
||||
<string english="Glitchless mode enabled" translation="" explanation="in-game message" max="39" max_local="26"/>
|
||||
<string english="input delay" translation="输入延迟" explanation="menu option, enable 1 frame of delay after pressing input"/>
|
||||
<string english="Input Delay" translation="输入延迟" explanation="title, enable 1 frame of delay after pressing input" max="20" max_local="13"/>
|
||||
<string english="Re-enable the 1-frame input delay from previous versions of the game." translation="重新启用在过去游戏版本中存在的1帧输入延迟。" explanation="input delay" max="38*3" max_local="25*2"/>
|
||||
|
|
|
@ -255,6 +255,14 @@
|
|||
<string english="none" translation="不使用" explanation="menu option, do not emulate any older version"/>
|
||||
<string english="2.0" translation="2.0" explanation="VVVVVV version number for glitchrunner mode"/>
|
||||
<string english="2.2" translation="2.2" explanation="VVVVVV version number for glitchrunner mode"/>
|
||||
<string english="Glitchrunner mode is incompatible with glitchless mode." translation="" explanation="" max="38*2" max_local="25*1"/>
|
||||
<string english="glitchless mode" translation="" explanation="menu option, disables all glitches in the game that would be useful for speedruns"/>
|
||||
<string english="Glitchless Mode" translation="" explanation="title, disables all glitches in the game that would be useful for speedruns" max="20" max_local="13"/>
|
||||
<string english="Disable glitches that might otherwise be useful for speedruns." translation="" explanation="glitchless mode" max="38*3" max_local="25*2"/>
|
||||
<string english="Glitchless mode is OFF" translation="" explanation="" max="38*2" max_local="25*1"/>
|
||||
<string english="Glitchless mode is ON" translation="" explanation="" max="38*2" max_local="25*1"/>
|
||||
<string english="Glitchless mode is incompatible with glitchrunner mode." translation="" explanation="" max="38*2" max_local="25*1"/>
|
||||
<string english="Glitchless mode enabled" translation="" explanation="in-game message" max="39" max_local="26"/>
|
||||
<string english="input delay" translation="輸入延遲" explanation="menu option, enable 1 frame of delay after pressing input"/>
|
||||
<string english="Input Delay" translation="輸入延遲" explanation="title, enable 1 frame of delay after pressing input" max="20" max_local="13"/>
|
||||
<string english="Re-enable the 1-frame input delay from previous versions of the game." translation="重新啟用在過去遊戲版本中存在的1幀輸入延遲。" explanation="input delay" max="38*3" max_local="25*2"/>
|
||||
|
|
|
@ -2810,6 +2810,14 @@ bool entityclass::updateentities( int i )
|
|||
{
|
||||
if (INBOUNDS_VEC(temp, entities) && entities[temp].vy > -3) entities[temp].vy = -3;
|
||||
}
|
||||
|
||||
if (game.glitchlessmode && INBOUNDS_VEC(temp, entities))
|
||||
{
|
||||
/* Fix line clipping: Invalidate flipping eligibility so
|
||||
* a second flip is impossible. */
|
||||
entities[temp].onground = 0;
|
||||
entities[temp].onroof = 0;
|
||||
}
|
||||
}
|
||||
else if (entities[i].state == 2)
|
||||
{
|
||||
|
@ -3974,6 +3982,10 @@ int entityclass::getscm(void)
|
|||
}
|
||||
}
|
||||
|
||||
if (game.glitchlessmode)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -3991,6 +4003,10 @@ int entityclass::getlineat( int t )
|
|||
}
|
||||
}
|
||||
|
||||
if (game.glitchlessmode)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -4010,6 +4026,10 @@ int entityclass::getcrewman( int t, int fallback /*= 0*/ )
|
|||
}
|
||||
}
|
||||
|
||||
if (game.glitchlessmode)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
return fallback;
|
||||
}
|
||||
|
||||
|
@ -4034,6 +4054,10 @@ int entityclass::getcustomcrewman( int t )
|
|||
}
|
||||
}
|
||||
|
||||
if (game.glitchlessmode)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -4271,31 +4295,35 @@ static int yline( int a, int b )
|
|||
return 1;
|
||||
}
|
||||
|
||||
bool entityclass::entityhlinecollide( int t, int l )
|
||||
bool entityclass::entityhlinecollide(const int person_idx, const int line_idx)
|
||||
{
|
||||
if (!INBOUNDS_VEC(t, entities) || !INBOUNDS_VEC(l, entities))
|
||||
if (!INBOUNDS_VEC(person_idx, entities) || !INBOUNDS_VEC(line_idx, entities))
|
||||
{
|
||||
vlog_error("entityhlinecollide() out-of-bounds!");
|
||||
return false;
|
||||
}
|
||||
|
||||
//Returns true is entity t collided with the horizontal line l.
|
||||
if(entities[t].xp + entities[t].cx+entities[t].w>=entities[l].xp)
|
||||
const entclass* person = &entities[person_idx];
|
||||
const entclass* line = &entities[line_idx];
|
||||
|
||||
const bool in_vicinity =
|
||||
person->xp + person->cx + person->w >= line->xp &&
|
||||
person->xp + person->cx <= line->xp + line->w;
|
||||
if (!in_vicinity)
|
||||
{
|
||||
if(entities[t].xp + entities[t].cx<=entities[l].xp+entities[l].w)
|
||||
{
|
||||
int linetemp = 0;
|
||||
|
||||
linetemp += yline(entities[t].yp, entities[l].yp);
|
||||
linetemp += yline(entities[t].yp + entities[t].h, entities[l].yp);
|
||||
linetemp += yline(entities[t].oldyp, entities[l].yp);
|
||||
linetemp += yline(entities[t].oldyp + entities[t].h, entities[l].yp);
|
||||
|
||||
if (linetemp > -4 && linetemp < 4) return true;
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
|
||||
/* Here we compare the person's old position versus their new one.
|
||||
* All points are either above or below the line. Else, it's a collision. */
|
||||
int linetemp = 0;
|
||||
|
||||
linetemp += yline(person->yp, line->yp);
|
||||
linetemp += yline(person->yp + person->h, line->yp);
|
||||
linetemp += yline(person->oldyp, line->yp);
|
||||
linetemp += yline(person->oldyp + person->h, line->yp);
|
||||
|
||||
return linetemp > -4 && linetemp < 4;
|
||||
}
|
||||
|
||||
bool entityclass::entityvlinecollide( int t, int l )
|
||||
|
@ -4877,32 +4905,40 @@ void entityclass::collisioncheck(int i, int j, bool scm /*= false*/)
|
|||
}
|
||||
break;
|
||||
case 4: //Person vs horizontal line!
|
||||
if(game.deathseq==-1)
|
||||
{
|
||||
const bool collision =
|
||||
game.deathseq == -1
|
||||
&& entities[j].onentity > 0
|
||||
&& entityhlinecollide(i, j);
|
||||
if (!collision)
|
||||
{
|
||||
//Here we compare the person's old position versus his new one versus the line.
|
||||
//All points either be above or below it. Otherwise, there was a collision this frame.
|
||||
if (entities[j].onentity > 0)
|
||||
{
|
||||
if (entityhlinecollide(i, j))
|
||||
{
|
||||
music.playef(Sound_GRAVITYLINE);
|
||||
game.gravitycontrol = (game.gravitycontrol + 1) % 2;
|
||||
game.totalflips++;
|
||||
if (game.gravitycontrol == 0)
|
||||
{
|
||||
if (entities[i].vy < 1) entities[i].vy = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (entities[i].vy > -1) entities[i].vy = -1;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
entities[j].state = entities[j].onentity;
|
||||
entities[j].life = 6;
|
||||
}
|
||||
}
|
||||
music.playef(Sound_GRAVITYLINE);
|
||||
game.gravitycontrol = (game.gravitycontrol + 1) % 2;
|
||||
game.totalflips++;
|
||||
if (game.gravitycontrol == 0)
|
||||
{
|
||||
if (entities[i].vy < 1) entities[i].vy = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (entities[i].vy > -1) entities[i].vy = -1;
|
||||
}
|
||||
|
||||
entities[j].state = entities[j].onentity;
|
||||
entities[j].life = 6;
|
||||
|
||||
if (game.glitchlessmode)
|
||||
{
|
||||
/* Fix line clipping: Invalidate flipping eligibility so
|
||||
* a second flip is impossible. */
|
||||
entities[i].onground = 0;
|
||||
entities[i].onroof = 0;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 5: //Person vs vertical gravity/warp line!
|
||||
if(game.deathseq==-1)
|
||||
{
|
||||
|
|
|
@ -154,6 +154,7 @@ void Game::init(void)
|
|||
musicmutebutton = 0;
|
||||
|
||||
glitchrunkludge = false;
|
||||
glitchlessmode = false;
|
||||
gamestate = TITLEMODE;
|
||||
prevgamestate = TITLEMODE;
|
||||
hascontrol = true;
|
||||
|
@ -4857,6 +4858,11 @@ void Game::deserializesettings(tinyxml2::XMLElement* dataNode, struct ScreenSett
|
|||
GlitchrunnerMode_set(GlitchrunnerMode_string_to_enum(pText));
|
||||
}
|
||||
|
||||
if (SDL_strcmp(pKey, "glitchlessmode") == 0)
|
||||
{
|
||||
glitchlessmode = help.Int(pText);
|
||||
}
|
||||
|
||||
if (SDL_strcmp(pKey, "showingametimer") == 0)
|
||||
{
|
||||
showingametimer = help.Int(pText);
|
||||
|
@ -4974,6 +4980,14 @@ void Game::deserializesettings(tinyxml2::XMLElement* dataNode, struct ScreenSett
|
|||
}
|
||||
|
||||
setdefaultcontrollerbuttons();
|
||||
|
||||
if (GlitchrunnerMode_get() != GlitchrunnerNone && glitchlessmode)
|
||||
{
|
||||
/* Glitchrunner and glitchless mode are incompatible.
|
||||
* If the file was manually edited to enable both, disable both. */
|
||||
GlitchrunnerMode_set(GlitchrunnerNone);
|
||||
glitchlessmode = false;
|
||||
}
|
||||
}
|
||||
|
||||
bool Game::savestats(bool sync /*= true*/)
|
||||
|
@ -5150,6 +5164,8 @@ void Game::serializesettings(tinyxml2::XMLElement* dataNode, const struct Screen
|
|||
GlitchrunnerMode_enum_to_string(GlitchrunnerMode_get())
|
||||
);
|
||||
|
||||
xml::update_tag(dataNode, "glitchlessmode", (int) glitchlessmode);
|
||||
|
||||
xml::update_tag(dataNode, "showingametimer", (int) showingametimer);
|
||||
|
||||
xml::update_tag(dataNode, "vsync", (int) screen_settings->useVsync);
|
||||
|
@ -6946,7 +6962,8 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
|
|||
maxspacing = 15;
|
||||
break;
|
||||
case Menu::speedrunneroptions:
|
||||
option(loc::gettext("glitchrunner mode"));
|
||||
option(loc::gettext("glitchrunner mode"), !glitchlessmode);
|
||||
option(loc::gettext("glitchless mode"), GlitchrunnerMode_get() == GlitchrunnerNone);
|
||||
option(loc::gettext("input delay"));
|
||||
option(loc::gettext("interact button"));
|
||||
option(loc::gettext("fake load screen"));
|
||||
|
|
|
@ -332,6 +332,7 @@ public:
|
|||
int state, statedelay;
|
||||
|
||||
bool glitchrunkludge;
|
||||
bool glitchlessmode;
|
||||
|
||||
enum GameGamestate gamestate;
|
||||
enum GameGamestate prevgamestate; //only used sometimes
|
||||
|
|
|
@ -787,36 +787,56 @@ static void menuactionpress(void)
|
|||
{
|
||||
case 0:
|
||||
// Glitchrunner mode
|
||||
if (game.glitchlessmode)
|
||||
{
|
||||
music.playef(Sound_CRY);
|
||||
break;
|
||||
}
|
||||
|
||||
music.playef(Sound_VIRIDIAN);
|
||||
game.createmenu(Menu::setglitchrunner);
|
||||
game.currentmenuoption = GlitchrunnerMode_get();
|
||||
map.nexttowercolour();
|
||||
break;
|
||||
case 1:
|
||||
/* Glitchless mode */
|
||||
if (GlitchrunnerMode_get() != GlitchrunnerNone)
|
||||
{
|
||||
music.playef(2);
|
||||
break;
|
||||
}
|
||||
|
||||
music.playef(11);
|
||||
game.glitchlessmode = !game.glitchlessmode;
|
||||
|
||||
/* Recreate menu to update glitchrunner mode */
|
||||
game.createmenu(game.currentmenuname, true);
|
||||
break;
|
||||
case 2:
|
||||
/* Input delay */
|
||||
music.playef(Sound_VIRIDIAN);
|
||||
game.inputdelay = !game.inputdelay;
|
||||
game.savestatsandsettings_menu();
|
||||
break;
|
||||
case 2:
|
||||
case 3:
|
||||
/* Interact button toggle */
|
||||
music.playef(Sound_VIRIDIAN);
|
||||
game.separate_interact = !game.separate_interact;
|
||||
game.savestatsandsettings_menu();
|
||||
break;
|
||||
case 3:
|
||||
case 4:
|
||||
// toggle fake load screen
|
||||
game.skipfakeload = !game.skipfakeload;
|
||||
game.savestatsandsettings_menu();
|
||||
music.playef(Sound_VIRIDIAN);
|
||||
break;
|
||||
case 4:
|
||||
case 5:
|
||||
// toggle in game timer
|
||||
game.showingametimer = !game.showingametimer;
|
||||
game.savestatsandsettings_menu();
|
||||
music.playef(Sound_VIRIDIAN);
|
||||
break;
|
||||
case 5:
|
||||
case 6:
|
||||
// english sprites
|
||||
loc::english_sprites = !loc::english_sprites;
|
||||
if (!loc::english_sprites)
|
||||
|
@ -3004,7 +3024,10 @@ void gameinput(void)
|
|||
game.menupage = 30; // Pause screen
|
||||
}
|
||||
|
||||
if (game.deathseq == -1 && (key.isDown(SDLK_r) || key.isDown(game.controllerButton_restart)) && !game.nodeathmode)// && map.custommode) //Have fun glitchrunners!
|
||||
if (game.deathseq == -1 &&
|
||||
(key.isDown(SDLK_r) || key.isDown(game.controllerButton_restart))
|
||||
&& !game.nodeathmode
|
||||
&& (map.custommode || !game.glitchlessmode)) /* Have fun glitchrunners! */
|
||||
{
|
||||
game.deathseq = 30;
|
||||
}
|
||||
|
|
|
@ -862,6 +862,20 @@ void mapclass::resetplayer(const bool player_died)
|
|||
game.scmprogress = game.roomx - 40;
|
||||
}
|
||||
}
|
||||
|
||||
if (game.glitchlessmode)
|
||||
{
|
||||
/* Fix warp token death warps:
|
||||
* Reset the state of all warp tokens to 0. */
|
||||
for (size_t i = 0; i < obj.entities.size(); i++)
|
||||
{
|
||||
entclass* entity = &obj.entities[i];
|
||||
if (entity->type == 11)
|
||||
{
|
||||
entity->state = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void mapclass::warpto(int rx, int ry , int t, int tx, int ty)
|
||||
|
|
|
@ -1013,10 +1013,38 @@ static void menurender(void)
|
|||
{
|
||||
font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Glitchrunner Mode"), tr, tg, tb);
|
||||
int next_y = font::print_wrap(PR_CEN, -1, 65, loc::gettext("Re-enable glitches that existed in previous versions of the game."), tr, tg, tb);
|
||||
|
||||
if (game.glitchlessmode)
|
||||
{
|
||||
font::print_wrap(PR_CEN, -1, next_y, loc::gettext("Glitchrunner mode is incompatible with glitchless mode."), tr, tg, tb);
|
||||
break;
|
||||
}
|
||||
|
||||
drawglitchrunnertext(next_y);
|
||||
break;
|
||||
}
|
||||
case 1:
|
||||
{
|
||||
font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Glitchless Mode"), tr, tg, tb);
|
||||
const int next_y = font::print_wrap(PR_CEN, -1, 65, loc::gettext("Disable glitches that might otherwise be useful for speedruns."), tr, tg, tb);
|
||||
|
||||
if (GlitchrunnerMode_get() != GlitchrunnerNone)
|
||||
{
|
||||
font::print_wrap(PR_CEN, -1, next_y, loc::gettext("Glitchless mode is incompatible with glitchrunner mode."), tr, tg, tb);
|
||||
break;
|
||||
}
|
||||
|
||||
if (game.glitchlessmode)
|
||||
{
|
||||
font::print_wrap(PR_CEN, -1, next_y, loc::gettext("Glitchless mode is ON"), tr, tg, tb);
|
||||
}
|
||||
else
|
||||
{
|
||||
font::print_wrap(PR_CEN, -1, next_y, loc::gettext("Glitchless mode is OFF"), tr / 2, tg / 2, tb / 2);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 2:
|
||||
{
|
||||
font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Input Delay"), tr, tg, tb);
|
||||
int next_y = font::print_wrap(PR_CEN, -1, 65, loc::gettext("Re-enable the 1-frame input delay from previous versions of the game."), tr, tg, tb);
|
||||
|
@ -1030,7 +1058,7 @@ static void menurender(void)
|
|||
}
|
||||
break;
|
||||
}
|
||||
case 2:
|
||||
case 3:
|
||||
{
|
||||
char buffer[SCREEN_WIDTH_CHARS + 1];
|
||||
const char* button;
|
||||
|
@ -1051,7 +1079,7 @@ static void menurender(void)
|
|||
font::print_wrap(PR_CEN, -1, next_y, buffer, tr, tg, tb);
|
||||
break;
|
||||
}
|
||||
case 3:
|
||||
case 4:
|
||||
{
|
||||
font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Fake Load Screen"), tr, tg, tb);
|
||||
int next_y = font::print_wrap(PR_CEN, -1, 65, loc::gettext("Disable the fake loading screen which appears on game launch."), tr, tg, tb);
|
||||
|
@ -1061,7 +1089,7 @@ static void menurender(void)
|
|||
font::print_wrap(PR_CEN, -1, next_y, loc::gettext("Fake loading screen is ON"), tr, tg, tb);
|
||||
break;
|
||||
}
|
||||
case 4:
|
||||
case 5:
|
||||
{
|
||||
font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("In-Game Timer"), tr, tg, tb);
|
||||
int next_y = font::print_wrap(PR_CEN, -1, 65, loc::gettext("Toggle the in-game timer outside of time trials."), tr, tg, tb);
|
||||
|
@ -1075,7 +1103,7 @@ static void menurender(void)
|
|||
}
|
||||
break;
|
||||
}
|
||||
case 5:
|
||||
case 6:
|
||||
{
|
||||
font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("English Sprites"), tr, tg, tb);
|
||||
int next_y = font::print_wrap(PR_CEN, -1, 65, loc::gettext("Show the original English word enemies regardless of your language setting."), tr, tg, tb);
|
||||
|
@ -2272,6 +2300,12 @@ static void mode_indicator_text(const int alpha)
|
|||
y += spacing;
|
||||
}
|
||||
|
||||
if (game.glitchlessmode)
|
||||
{
|
||||
font::print(flags, x, y, loc::gettext("Glitchless mode enabled"), r, g, b);
|
||||
y += spacing;
|
||||
}
|
||||
|
||||
if (graphics.flipmode)
|
||||
{
|
||||
const char* english = "Flip Mode enabled";
|
||||
|
@ -2363,6 +2397,7 @@ void gamerender(void)
|
|||
);
|
||||
bool any_mode_active = map.invincibility
|
||||
|| GlitchrunnerMode_get() != GlitchrunnerNone
|
||||
|| game.glitchlessmode
|
||||
|| graphics.flipmode
|
||||
|| game.slowdown < 30;
|
||||
bool draw_mode_indicator_text = mode_indicator_alpha > 100 && any_mode_active;
|
||||
|
|
|
@ -132,7 +132,7 @@ void scriptclass::tokenize( const std::string& t )
|
|||
}
|
||||
}
|
||||
|
||||
static int getcolorfromname(std::string name)
|
||||
static int getcolorfromname(const std::string& name)
|
||||
{
|
||||
if (name == "player") return CYAN;
|
||||
else if (name == "cyan") return CYAN;
|
||||
|
@ -150,7 +150,7 @@ static int getcolorfromname(std::string name)
|
|||
return color; // Last effort to give a valid color, maybe they just input the color?
|
||||
}
|
||||
|
||||
static int getcrewmanfromname(std::string name)
|
||||
static int getcrewmanfromname(const std::string& name)
|
||||
{
|
||||
if (name == "player") return obj.getplayer(); // Return the player
|
||||
int color = getcolorfromname(name); // Maybe they passed in a crewmate name, or an id?
|
||||
|
@ -158,6 +158,28 @@ static int getcrewmanfromname(std::string name)
|
|||
return obj.getcrewman(color);
|
||||
}
|
||||
|
||||
static bool color_valid(const int index, const std::string& name)
|
||||
{
|
||||
if (!INBOUNDS_VEC(index, obj.entities))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!game.glitchlessmode)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
const int color = getcolorfromname(name);
|
||||
const bool using_aem = color == -1;
|
||||
if (using_aem)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return obj.entities[index].colour == color;
|
||||
}
|
||||
|
||||
|
||||
/* Also used in gamestate 1001. */
|
||||
void foundtrinket_textbox1(textboxclass* THIS);
|
||||
|
@ -1080,7 +1102,7 @@ void scriptclass::run(void)
|
|||
int crewmate = getcrewmanfromname(words[1]);
|
||||
if (crewmate != -1) i = crewmate; // Ensure AEM is kept
|
||||
|
||||
if (INBOUNDS_VEC(i, obj.entities))
|
||||
if (color_valid(i, words[1]))
|
||||
{
|
||||
obj.entities[i].tile = ss_toi(words[2]);
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue