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Added documentation on FrameWork, TextEdit and Waste
Updated minor things in the other documents (pathnames, etc)
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@ -14,6 +14,14 @@ HREF="http://www.python.org/doc/tut/tut.html">Python Tutorial</A> by
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Guido van Rossum. This guide more-or-less replaces chapter two of the
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tutorial, and provides some additional material. <p>
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There is currently no good tutorial for the mac-specific features of
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Python, but to whet your appetite: it has interfaces to many MacOS
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toolboxes (quickdraw, sound, quicktime, open scripting, etc) and
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various portable toolboxes are available too (Tk, stdwin, complex
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numbers, image manipulation, etc). Some <A HREF="index.html">
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annotated sample programs</A> are available to give you an idea of
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Python's power. <P>
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The document refers to Python 1.3.3 or higher, some of the features
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(like setting applet options) will not work in earlier versions of
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Python. <p>
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@ -24,7 +32,7 @@ The name of the interpreter may differ on different installations: it
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may be called <CODE>Python</CODE>, <CODE>PythonPPC</CODE> (for powerpc
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macs) or <CODE>Python68K</CODE> (indeed, for 68K macs). It will always
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be recognizable by the "16 ton" icon, though. You start the
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interpreter in interactive mode by double-clicking it. <p>
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interpreter in interactive mode by double-clicking its icon: <p>
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<img src="html.icons/python.gif"><p>
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@ -88,7 +96,7 @@ edit-run cycle you can use the <CODE>import</CODE> statement and
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is Guido's original comment for how to do this, from the 1.1 release
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notes: <P>
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<CITE>
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<BLOCKQUOTE>
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Make sure the program is a module file (filename must be a Python
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identifier followed by '<CODE>.py</CODE>'). You can then import it
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@ -121,7 +129,7 @@ does!). The trick is to first import the module again, then reload
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it. For instance, <CODE>import foo; reload(foo)</CODE>. Because the
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module object already exists internally, the import statement does not
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attempt to execute the module again -- it just places it in your
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workspace. </CITE>
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workspace. </BLOCKQUOTE>
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<h2>Clickable python scripts</h2>
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@ -138,6 +146,14 @@ The <CODE>Scripts</CODE> folder contains a script
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set the correct creator and type for all files ending in
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<CODE>.py</CODE>. <p>
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<BLOCKQUOTE>
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Older releases of Python used the creator code
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<CODE>'PYTH'</CODE> in stead of <CODE>'Pyth'</CODE>. If you still have
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older Python sources on your system and named them with
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<CODE>'.py'</CODE> extension the <CODE>fixfiletypes</CODE> script will
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correct them.
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</BLOCKQUOTE>
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<h2>Interaction with the user</h2>
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Normally, the interpreter will check for user input (mouse clicks,
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@ -355,7 +371,7 @@ set) the end-of-line convention used in a file. <p>
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<HR>
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<A HREF="http://www.cwi.nl/~jack">Jack Jansen</A>,
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<A HREF="mailto:jack@cwi.nl">jack@cwi.nl</A>, 15-Apr-1996.
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<A HREF="mailto:jack@cwi.nl">jack@cwi.nl</A>, 19-Apr-1996.
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</BODY>
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</HTML>
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