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bpo-42560: rewrite of Tkinter docs "life preserver" (GH-27842)
Co-authored-by: Łukasz Langa <lukasz@langa.pl>
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@ -197,210 +197,241 @@ Additional modules:
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Tkinter Life Preserver
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----------------------
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.. sectionauthor:: Matt Conway
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This section is not designed to be an exhaustive tutorial on either Tk or
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Tkinter. Rather, it is intended as a stop gap, providing some introductory
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orientation on the system.
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Tkinter. For that, refer to one of the external resources noted earlier.
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Instead, this section provides a very quick orientation to what a Tkinter
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application looks like, identifies foundational Tk concepts, and
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explains how the Tkinter wrapper is structured.
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Credits:
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* Tk was written by John Ousterhout while at Berkeley.
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* Tkinter was written by Steen Lumholt and Guido van Rossum.
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* This Life Preserver was written by Matt Conway at the University of Virginia.
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* The HTML rendering, and some liberal editing, was produced from a FrameMaker
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version by Ken Manheimer.
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* Fredrik Lundh elaborated and revised the class interface descriptions, to get
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them current with Tk 4.2.
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* Mike Clarkson converted the documentation to LaTeX, and compiled the User
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Interface chapter of the reference manual.
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The remainder of this section will help you to identify the classes,
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methods, and options you'll need in your Tkinter application, and where to
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find more detailed documentation on them, including in the official Tcl/Tk
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reference manual.
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How To Use This Section
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^^^^^^^^^^^^^^^^^^^^^^^
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A Hello World Program
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^^^^^^^^^^^^^^^^^^^^^
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This section is designed in two parts: the first half (roughly) covers
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background material, while the second half can be taken to the keyboard as a
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handy reference.
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When trying to answer questions of the form "how do I do blah", it is often best
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to find out how to do "blah" in straight Tk, and then convert this back into the
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corresponding :mod:`tkinter` call. Python programmers can often guess at the
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correct Python command by looking at the Tk documentation. This means that in
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order to use Tkinter, you will have to know a little bit about Tk. This document
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can't fulfill that role, so the best we can do is point you to the best
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documentation that exists. Here are some hints:
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* The authors strongly suggest getting a copy of the Tk man pages.
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Specifically, the man pages in the ``manN`` directory are most useful.
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The ``man3`` man pages describe the C interface to the Tk library and thus
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are not especially helpful for script writers.
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* Addison-Wesley publishes a book called Tcl and the Tk Toolkit by John
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Ousterhout (ISBN 0-201-63337-X) which is a good introduction to Tcl and Tk for
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the novice. The book is not exhaustive, and for many details it defers to the
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man pages.
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* :file:`tkinter/__init__.py` is a last resort for most, but can be a good
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place to go when nothing else makes sense.
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A Simple Hello World Program
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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We'll start by walking through a "Hello World" application in Tkinter. This
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isn't the smallest one we could write, but has enough to illustrate some
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key concepts you'll need to know.
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::
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import tkinter as tk
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class Application(tk.Frame):
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def __init__(self, master=None):
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super().__init__(master)
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self.master = master
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self.pack()
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self.create_widgets()
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def create_widgets(self):
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self.hi_there = tk.Button(self)
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self.hi_there["text"] = "Hello World\n(click me)"
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self.hi_there["command"] = self.say_hi
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self.hi_there.pack(side="top")
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self.quit = tk.Button(self, text="QUIT", fg="red",
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command=self.master.destroy)
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self.quit.pack(side="bottom")
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def say_hi(self):
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print("hi there, everyone!")
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root = tk.Tk()
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app = Application(master=root)
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app.mainloop()
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from tkinter import *
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from tkinter import ttk
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root = Tk()
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frm = ttk.Frame(root, padding=10)
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frm.grid()
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ttk.Label(frm, text="Hello World!").grid(column=0, row=0)
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ttk.Button(frm, text="Quit", command=root.destroy).grid(column=1, row=0)
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root.mainloop()
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A (Very) Quick Look at Tcl/Tk
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-----------------------------
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After the imports, the next line creates an instance of the :class:`Tk` class,
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which initializes Tk and creates its associated Tcl interpreter. It also
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creates a toplevel window, known as the root window, which serves as the main
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window of the application.
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The class hierarchy looks complicated, but in actual practice, application
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programmers almost always refer to the classes at the very bottom of the
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hierarchy.
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The following line creates a frame widget, which in this case will contain
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a label and a button we'll create next. The frame is fit inside the root
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window.
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Notes:
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The next line creates a label widget holding a static text string. The
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:meth:`grid` method is used to specify the relative layout (position) of the
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label within its containing frame widget, similar to how tables in HTML work.
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* These classes are provided for the purposes of organizing certain functions
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under one namespace. They aren't meant to be instantiated independently.
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A button widget is then created, and placed to the right of the label. When
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pressed, it will call the :meth:`destroy` method of the root window.
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* The :class:`Tk` class is meant to be instantiated only once in an application.
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Application programmers need not instantiate one explicitly, the system creates
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one whenever any of the other classes are instantiated.
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* The :class:`Widget` class is not meant to be instantiated, it is meant only
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for subclassing to make "real" widgets (in C++, this is called an 'abstract
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class').
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To make use of this reference material, there will be times when you will need
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to know how to read short passages of Tk and how to identify the various parts
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of a Tk command. (See section :ref:`tkinter-basic-mapping` for the
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:mod:`tkinter` equivalents of what's below.)
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Tk scripts are Tcl programs. Like all Tcl programs, Tk scripts are just lists
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of tokens separated by spaces. A Tk widget is just its *class*, the *options*
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that help configure it, and the *actions* that make it do useful things.
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To make a widget in Tk, the command is always of the form::
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classCommand newPathname options
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*classCommand*
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denotes which kind of widget to make (a button, a label, a menu...)
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.. index:: single: . (dot); in Tkinter
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*newPathname*
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is the new name for this widget. All names in Tk must be unique. To help
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enforce this, widgets in Tk are named with *pathnames*, just like files in a
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file system. The top level widget, the *root*, is called ``.`` (period) and
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children are delimited by more periods. For example,
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``.myApp.controlPanel.okButton`` might be the name of a widget.
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*options*
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configure the widget's appearance and in some cases, its behavior. The options
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come in the form of a list of flags and values. Flags are preceded by a '-',
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like Unix shell command flags, and values are put in quotes if they are more
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than one word.
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For example::
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button .fred -fg red -text "hi there"
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^ ^ \______________________/
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| | |
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class new options
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command widget (-opt val -opt val ...)
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Once created, the pathname to the widget becomes a new command. This new
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*widget command* is the programmer's handle for getting the new widget to
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perform some *action*. In C, you'd express this as someAction(fred,
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someOptions), in C++, you would express this as fred.someAction(someOptions),
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and in Tk, you say::
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.fred someAction someOptions
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Note that the object name, ``.fred``, starts with a dot.
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As you'd expect, the legal values for *someAction* will depend on the widget's
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class: ``.fred disable`` works if fred is a button (fred gets greyed out), but
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does not work if fred is a label (disabling of labels is not supported in Tk).
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The legal values of *someOptions* is action dependent. Some actions, like
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``disable``, require no arguments, others, like a text-entry box's ``delete``
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command, would need arguments to specify what range of text to delete.
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Finally, the :meth:`mainloop` method puts everything on the display, and
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responds to user input until the program terminates.
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.. _tkinter-basic-mapping:
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Mapping Basic Tk into Tkinter
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-----------------------------
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Important Tk Concepts
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^^^^^^^^^^^^^^^^^^^^^
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Class commands in Tk correspond to class constructors in Tkinter. ::
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Even this simple program illustrates the following key Tk concepts:
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button .fred =====> fred = Button()
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widgets
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A Tkinter user interface is made up of individual *widgets*. Each widget is
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represented as a Python object, instantiated from classes like
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:class:`ttk.Frame`, :class:`ttk.Label`, and :class:`ttk.Button`.
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The master of an object is implicit in the new name given to it at creation
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time. In Tkinter, masters are specified explicitly. ::
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widget hierarchy
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Widgets are arranged in a *hierarchy*. The label and button were contained
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within a frame, which in turn was contained within the root window. When
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creating each *child* widget, its *parent* widget is passed as the first
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argument to the widget constructor.
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button .panel.fred =====> fred = Button(panel)
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configuration options
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Widgets have *configuration options*, which modify their appearance and
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behavior, such as the text to display in a label or button. Different
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classes of widgets will have different sets of options.
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The configuration options in Tk are given in lists of hyphened tags followed by
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values. In Tkinter, options are specified as keyword-arguments in the instance
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constructor, and keyword-args for configure calls or as instance indices, in
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dictionary style, for established instances. See section
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:ref:`tkinter-setting-options` on setting options. ::
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geometry management
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Widgets aren't automatically added to the user interface when they are
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created. A *geometry manager* like ``grid`` controls where in the
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user interface they are placed.
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button .fred -fg red =====> fred = Button(panel, fg="red")
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.fred configure -fg red =====> fred["fg"] = red
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OR ==> fred.config(fg="red")
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event loop
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Tkinter reacts to user input, changes from your program, and even refreshes
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the display only when actively running an *event loop*. If your program
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isn't running the event loop, your user interface won't update.
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In Tk, to perform an action on a widget, use the widget name as a command, and
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follow it with an action name, possibly with arguments (options). In Tkinter,
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you call methods on the class instance to invoke actions on the widget. The
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actions (methods) that a given widget can perform are listed in
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:file:`tkinter/__init__.py`. ::
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.fred invoke =====> fred.invoke()
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Understanding How Tkinter Wraps Tcl/Tk
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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To give a widget to the packer (geometry manager), you call pack with optional
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arguments. In Tkinter, the Pack class holds all this functionality, and the
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various forms of the pack command are implemented as methods. All widgets in
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:mod:`tkinter` are subclassed from the Packer, and so inherit all the packing
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methods. See the :mod:`tkinter.tix` module documentation for additional
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information on the Form geometry manager. ::
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When your application uses Tkinter's classes and methods, internally Tkinter
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is assembling strings representing Tcl/Tk commands, and executing those
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commands in the Tcl interpreter attached to your applicaton's :class:`Tk`
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instance.
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pack .fred -side left =====> fred.pack(side="left")
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Whether it's trying to navigate reference documentation, trying to find
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the right method or option, adapting some existing code, or debugging your
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Tkinter application, there are times that it will be useful to understand
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what those underlying Tcl/Tk commands look like.
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To illustrate, here is the Tcl/Tk equivalent of the main part of the Tkinter
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script above.
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::
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ttk::frame .frm -padding 10
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grid .frm
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grid [ttk::label .frm.lbl -text "Hello World!"] -column 0 -row 0
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grid [ttk::button .frm.btn -text "Quit" -command "destroy ."] -column 1 -row 0
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Tcl's syntax is similar to many shell languages, where the first word is the
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command to be executed, with arguments to that command following it, separated
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by spaces. Without getting into too many details, notice the following:
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* The commands used to create widgets (like ``ttk::frame``) correspond to
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widget classes in Tkinter.
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* Tcl widget options (like ``-text``) correspond to keyword arguments in
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Tkinter.
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* Widgets are referred to by a *pathname* in Tcl (like ``.frm.btn``),
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whereas Tkinter doesn't use names but object references.
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* A widget's place in the widget hierarchy is encoded in its (hierarchical)
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pathname, which uses a ``.`` (dot) as a path separator. The pathname for
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the root window is just ``.`` (dot). In Tkinter, the hierarchy is defined
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not by pathname but by specifying the parent widget when creating each
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child widget.
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* Operations which are implemented as separate *commands* in Tcl (like
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``grid`` or ``destroy``) are represented as *methods* on Tkinter widget
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objects. As you'll see shortly, at other times Tcl uses what appear to be
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method calls on widget objects, which more closely mirror what would is
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used in Tkinter.
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How do I...? What option does...?
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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If you're not sure how to do something in Tkinter, and you can't immediately
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find it in the tutorial or reference documentation you're using, there are a
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few strategies that can be helpful.
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First, remember that the details of how individual widgets work may vary
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across different versions of both Tkinter and Tcl/Tk. If you're searching
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documentation, make sure it corresponds to the Python and Tcl/Tk versions
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installed on your system.
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When searching for how to use an API, it helps to know the exact name of the
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class, option, or method that you're using. Introspection, either in an
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interactive Python shell or with :func:`print`, can help you identify what
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you need.
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To find out what configuration options are available on any widget, call its
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:meth:`configure` method, which returns a dictionary containing a variety of
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information about each object, including its default and current values. Use
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:meth:`keys` to get just the names of each option.
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::
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btn = ttk.Button(frm, ...)
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print(btn.configure().keys())
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As most widgets have many configuration options in common, it can be useful
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to find out which are specific to a particular widget class. Comparing the
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list of options to that of a simpler widget, like a frame, is one way to
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do that.
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::
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print(set(btn.configure().keys()) - set(frm.configure().keys()))
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Similarly, you can find the available methods for a widget object using the
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standard :func:`dir` function. If you try it, you'll see there are over 200
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common widget methods, so again identifying those specific to a widget class
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is helpful.
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::
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print(dir(btn))
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print(set(dir(btn)) - set(dir(frm)))
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Navigating the Tcl/Tk Reference Manual
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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As noted, the official `Tk commands <https://www.tcl.tk/man/tcl8.6/TkCmd/contents.htm>`_
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reference manual (man pages) is often the most accurate description of what
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specific operations on widgets do. Even when you know the name of the option
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or method that you need, you may still have a few places to look.
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While all operations in Tkinter are implemented as method calls on widget
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objects, you've seen that many Tcl/Tk operations appear as commands that
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take a widget pathname as its first parameter, followed by optional
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parameters, e.g.
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::
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destroy .
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grid .frm.btn -column 0 -row 0
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Others, however, look more like methods called on a widget object (in fact,
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when you create a widget in Tcl/Tk, it creates a Tcl command with the name
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of the widget pathname, with the first parameter to that command being the
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name of a method to call).
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::
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.frm.btn invoke
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.frm.lbl configure -text "Goodbye"
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In the official Tcl/Tk reference documentation, you'll find most operations
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that look like method calls on the man page for a specific widget (e.g.,
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you'll find the :meth:`invoke` method on the
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`ttk::button <https://www.tcl.tk/man/tcl8.6/TkCmd/ttk_button.htm>`_
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man page), while functions that take a widget as a parameter often have
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their own man page (e.g.,
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`grid <https://www.tcl.tk/man/tcl8.6/TkCmd/grid.htm>`_).
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You'll find many common options and methods in the
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`options <https://www.tcl.tk/man/tcl8.6/TkCmd/options.htm>`_ or
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`ttk::widget <https://www.tcl.tk/man/tcl8.6/TkCmd/ttk_widget.htm>`_ man
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pages, while others are found in the man page for a specific widget class.
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You'll also find that many Tkinter methods have compound names, e.g.,
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:func:`winfo_x`, :func:`winfo_height`, :func:`winfo_viewable`. You'd find
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documentation for all of these in the
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`winfo <https://www.tcl.tk/man/tcl8.6/TkCmd/winfo.htm>`_ man page.
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.. note::
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Somewhat confusingly, there are also methods on all Tkinter widgets
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that don't actually operate on the widget, but operate at a global
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scope, independent of any widget. Examples are methods for accessing
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the clipboard or the system bell. (They happen to be implemented as
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methods in the base :class:`Widget` class that all Tkinter widgets
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inherit from).
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How Tk and Tkinter are Related
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|
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|
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@ -233,6 +233,12 @@ library/tarfile,,:xz,'r:xz'
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library/tarfile,,:xz,'w:xz'
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library/time,,:mm,
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library/time,,:ss,
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library/tkinter,294,::,ttk::frame .frm -padding 10
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library/tkinter,294,::,"grid [ttk::label .frm.lbl -text ""Hello World!""] -column 0 -row 0"
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library/tkinter,294,::,"grid [ttk::button .frm.btn -text ""Quit"" -command ""destroy .""] -column 1 -row 0"
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library/tkinter,304,::,ttk::frame
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library/tkinter,402,::,ttk::button
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library/tkinter,410,::,ttk::widget
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library/tracemalloc,,:limit,"for index, stat in enumerate(top_stats[:limit], 1):"
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library/turtle,,::,Example::
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library/unittest,,:foo,"self.assertEqual(cm.output, ['INFO:foo:first message',"
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