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Whitespace normalization, via reindent.py.
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453 changed files with 31318 additions and 31452 deletions
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@ -6,59 +6,59 @@ from Dialog import Dialog
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class Test(Frame):
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def printit(self):
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print "hi"
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print "hi"
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def makeWindow(self):
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"""Create a top-level dialog with some buttons.
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"""Create a top-level dialog with some buttons.
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This uses the Dialog class, which is a wrapper around the Tcl/Tk
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tk_dialog script. The function returns 0 if the user clicks 'yes'
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or 1 if the user clicks 'no'.
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"""
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# the parameters to this call are as follows:
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d = Dialog(
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self, ## name of a toplevel window
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title="fred the dialog box",## title on the window
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text="click on a choice", ## message to appear in window
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bitmap="info", ## bitmap (if any) to appear;
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## if none, use ""
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# legal values here are:
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# string what it looks like
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# ----------------------------------------------
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# error a circle with a slash through it
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# grey25 grey square
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# grey50 darker grey square
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# hourglass use for "wait.."
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# info a large, lower case "i"
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# questhead a human head with a "?" in it
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# question a large "?"
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# warning a large "!"
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# @fname X bitmap where fname is the path to the file
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#
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default=0, # the index of the default button choice.
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# hitting return selects this
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strings=("yes", "no"))
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# values of the 'strings' key are the labels for the
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# buttons that appear left to right in the dialog box
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return d.num
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This uses the Dialog class, which is a wrapper around the Tcl/Tk
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tk_dialog script. The function returns 0 if the user clicks 'yes'
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or 1 if the user clicks 'no'.
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"""
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# the parameters to this call are as follows:
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d = Dialog(
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self, ## name of a toplevel window
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title="fred the dialog box",## title on the window
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text="click on a choice", ## message to appear in window
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bitmap="info", ## bitmap (if any) to appear;
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## if none, use ""
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# legal values here are:
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# string what it looks like
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# ----------------------------------------------
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# error a circle with a slash through it
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# grey25 grey square
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# grey50 darker grey square
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# hourglass use for "wait.."
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# info a large, lower case "i"
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# questhead a human head with a "?" in it
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# question a large "?"
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# warning a large "!"
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# @fname X bitmap where fname is the path to the file
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#
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default=0, # the index of the default button choice.
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# hitting return selects this
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strings=("yes", "no"))
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# values of the 'strings' key are the labels for the
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# buttons that appear left to right in the dialog box
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return d.num
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def createWidgets(self):
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self.QUIT = Button(self, text='QUIT', foreground='red',
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command=self.quit)
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self.QUIT.pack(side=LEFT, fill=BOTH)
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self.QUIT = Button(self, text='QUIT', foreground='red',
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command=self.quit)
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self.QUIT.pack(side=LEFT, fill=BOTH)
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# a hello button
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self.hi_there = Button(self, text='Make a New Window',
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command=self.makeWindow)
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self.hi_there.pack(side=LEFT)
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# a hello button
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self.hi_there = Button(self, text='Make a New Window',
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command=self.makeWindow)
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self.hi_there.pack(side=LEFT)
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def __init__(self, master=None):
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Frame.__init__(self, master)
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Pack.config(self)
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self.windownum = 0
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self.createWidgets()
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Frame.__init__(self, master)
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Pack.config(self)
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self.windownum = 0
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self.createWidgets()
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test = Test()
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test.mainloop()
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