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Initial revision
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10 changed files with 861 additions and 0 deletions
63
Lib/stdwin/DirList.py
Executable file
63
Lib/stdwin/DirList.py
Executable file
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# DirList -- Directory Listing widget
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try:
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import posix, path
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os = posix
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except NameError:
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import mac, macpath
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os = mac
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path = macpath
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import stdwin, rect
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from stdwinevents import *
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from Buttons import PushButton
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from WindowParent import WindowParent
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from HVSplit import HSplit, VSplit
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class DirList() = VSplit():
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#
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def create(self, (parent, dirname)):
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self = VSplit.create(self, parent)
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names = os.listdir(dirname)
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for name in names:
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if path.isdir(path.cat(dirname, name)):
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fullname = path.cat(dirname, name)
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btn = SubdirButton().definetext(self, fullname)
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elif name[-3:] = '.py':
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btn = ModuleButton().definetext(self, name)
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else:
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btn = FileButton().definetext(self, name)
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return self
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#
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class DirListWindow() = WindowParent():
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#
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def create(self, dirname):
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self = WindowParent.create(self, (dirname, (0, 0)))
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child = DirList().create(self, dirname)
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self.realize()
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return self
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#
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class SubdirButton() = PushButton():
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#
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def drawpict(self, d):
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PushButton.drawpict(self, d)
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d.box(rect.inset(self.bounds, (3, 1)))
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#
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def up_trigger(self):
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window = DirListWindow().create(self.text)
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#
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class FileButton() = PushButton():
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#
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def up_trigger(self):
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stdwin.fleep()
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#
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class ModuleButton() = FileButton():
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#
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def drawpict(self, d):
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PushButton.drawpict(self, d)
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d.box(rect.inset(self.bounds, (1, 3)))
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#
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56
Lib/stdwin/FormSplit.py
Executable file
56
Lib/stdwin/FormSplit.py
Executable file
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# A FormSplit lets you place its children exactly where you want them
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# (including silly places!).
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# It does no explicit geometry management except moving its children
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# when it is moved.
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# The interface to place children is as follows.
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# Before you add a child, you may specify its (left, top) position
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# relative to the FormSplit. If you don't specify a position for
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# a child, it goes right below the previous child; the first child
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# goes to (0, 0) by default.
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# NB: This places data attributes named form_* on its children.
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# XXX Yes, I know, there should be options to do all sorts of relative
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# placement, but for now this will do.
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from Split import Split
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class FormSplit() = Split():
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#
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def create(self, parent):
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self.next_left = self.next_top = 0
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self.last_child = None
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return Split.create(self, parent)
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#
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def minsize(self, m):
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max_width, max_height = 0, 0
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for c in self.children:
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c.form_width, c.form_height = c.minsize(m)
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max_width = max(max_width, c.form_width + c.form_left)
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max_height = max(max_height, c.form_height + c.form_top)
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return max_width, max_height
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#
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def getbounds(self):
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return self.bounds
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#
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def setbounds(self, bounds):
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self.bounds = bounds
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fleft, ftop = bounds[0]
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for c in self.children:
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left, top = c.form_left + fleft, c.form_top + ftop
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right, bottom = left + c.form_width, top + c.form_height
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c.setbounds((left, top), (right, bottom))
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#
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def placenext(self, (left, top)):
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self.next_left = left
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self.next_top = top
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self.last_child = None
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#
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def addchild(self, child):
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if self.last_child:
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width, height = \
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self.last_child.minsize(self.beginmeasuring())
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self.next_top = self.next_top + height
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child.form_left = self.next_left
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child.form_top = self.next_top
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Split.addchild(self, child)
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self.last_child = child
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#
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58
Lib/stdwin/TextEdit.py
Executable file
58
Lib/stdwin/TextEdit.py
Executable file
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# Text editing widget
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from stdwinevents import *
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class TextEdit():
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#
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def create(self, (parent, (cols, rows))):
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parent.addchild(self)
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self.parent = parent
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self.cols = cols
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self.rows = rows
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self.text = ''
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# Creation of the editor is done in realize()
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self.editor = 0
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return self
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#
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# Downcalls from parent to child
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#
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def destroy(self):
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del self.parent
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del self.editor
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del self.window
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#
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def minsize(self, m):
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return self.cols*m.textwidth('n'), self.rows*m.lineheight()
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def setbounds(self, bounds):
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self.bounds = bounds
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if self.editor:
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self.editor.move(bounds)
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def getbounds(self, bounds):
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if self.editor:
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return self.editor.getrect()
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else:
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return self.bounds
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def realize(self):
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self.window = self.parent.getwindow()
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self.editor = self.window.textcreate(self.bounds)
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self.editor.replace(self.text)
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self.parent.need_mouse(self)
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self.parent.need_keybd(self)
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self.parent.need_altdraw(self)
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def draw(self, (d, area)):
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pass
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def altdraw(self, area):
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self.editor.draw(area)
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#
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# Event downcalls
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#
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def mouse_down(self, detail):
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x = self.editor.event(WE_MOUSE_DOWN, self.window, detail)
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def mouse_move(self, detail):
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x = self.editor.event(WE_MOUSE_MOVE, self.window, detail)
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def mouse_up(self, detail):
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x = self.editor.event(WE_MOUSE_UP, self.window, detail)
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#
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def keybd(self, (type, detail)):
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x = self.editor.event(type, self.window, detail)
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#
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57
Lib/stdwin/WindowSched.py
Executable file
57
Lib/stdwin/WindowSched.py
Executable file
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# Combine a real-time scheduling queue and stdwin event handling.
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# Uses the millisecond timer.
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import stdwin
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from stdwinevents import WE_TIMER
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import WindowParent
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import sched
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import time
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# Delay function called by the scheduler when it has nothing to do.
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# Return immediately when something is done, or when the delay is up.
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#
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def delayfunc(msecs):
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#
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# Check for immediate stdwin event
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#
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event = stdwin.pollevent()
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if event:
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WindowParent.Dispatch(event)
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return
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#
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# Use millisleep for very short delays or if there are no windows
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#
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if msecs < 100 or WindowParent.CountWindows() = 0:
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time.millisleep(msecs)
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return
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#
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# Post a timer event on an arbitrary window and wait for it
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#
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window = WindowParent.AnyWindow()
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window.settimer(msecs/100)
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event = stdwin.getevent()
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window.settimer(0)
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if event[0] <> WE_TIMER:
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WindowParent.Dispatch(event)
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q = sched.scheduler().init(time.millitimer, delayfunc)
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# Export functions enter, enterabs and cancel just like a scheduler
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#
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enter = q.enter
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enterabs = q.enterabs
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cancel = q.cancel
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# Emptiness check must check both queues
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#
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def empty():
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return q.empty() and WindowParent.CountWindows() = 0
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# Run until there is nothing left to do
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#
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def run():
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while not empty():
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if q.empty():
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WindowParent.Dispatch(stdwin.getevent())
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else:
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q.run()
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