Initial revision

This commit is contained in:
Guido van Rossum 1991-04-07 13:41:50 +00:00
parent fa54064967
commit 2d844d1ddc
10 changed files with 861 additions and 0 deletions

63
Lib/stdwin/DirList.py Executable file
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# DirList -- Directory Listing widget
try:
import posix, path
os = posix
except NameError:
import mac, macpath
os = mac
path = macpath
import stdwin, rect
from stdwinevents import *
from Buttons import PushButton
from WindowParent import WindowParent
from HVSplit import HSplit, VSplit
class DirList() = VSplit():
#
def create(self, (parent, dirname)):
self = VSplit.create(self, parent)
names = os.listdir(dirname)
for name in names:
if path.isdir(path.cat(dirname, name)):
fullname = path.cat(dirname, name)
btn = SubdirButton().definetext(self, fullname)
elif name[-3:] = '.py':
btn = ModuleButton().definetext(self, name)
else:
btn = FileButton().definetext(self, name)
return self
#
class DirListWindow() = WindowParent():
#
def create(self, dirname):
self = WindowParent.create(self, (dirname, (0, 0)))
child = DirList().create(self, dirname)
self.realize()
return self
#
class SubdirButton() = PushButton():
#
def drawpict(self, d):
PushButton.drawpict(self, d)
d.box(rect.inset(self.bounds, (3, 1)))
#
def up_trigger(self):
window = DirListWindow().create(self.text)
#
class FileButton() = PushButton():
#
def up_trigger(self):
stdwin.fleep()
#
class ModuleButton() = FileButton():
#
def drawpict(self, d):
PushButton.drawpict(self, d)
d.box(rect.inset(self.bounds, (1, 3)))
#

56
Lib/stdwin/FormSplit.py Executable file
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# A FormSplit lets you place its children exactly where you want them
# (including silly places!).
# It does no explicit geometry management except moving its children
# when it is moved.
# The interface to place children is as follows.
# Before you add a child, you may specify its (left, top) position
# relative to the FormSplit. If you don't specify a position for
# a child, it goes right below the previous child; the first child
# goes to (0, 0) by default.
# NB: This places data attributes named form_* on its children.
# XXX Yes, I know, there should be options to do all sorts of relative
# placement, but for now this will do.
from Split import Split
class FormSplit() = Split():
#
def create(self, parent):
self.next_left = self.next_top = 0
self.last_child = None
return Split.create(self, parent)
#
def minsize(self, m):
max_width, max_height = 0, 0
for c in self.children:
c.form_width, c.form_height = c.minsize(m)
max_width = max(max_width, c.form_width + c.form_left)
max_height = max(max_height, c.form_height + c.form_top)
return max_width, max_height
#
def getbounds(self):
return self.bounds
#
def setbounds(self, bounds):
self.bounds = bounds
fleft, ftop = bounds[0]
for c in self.children:
left, top = c.form_left + fleft, c.form_top + ftop
right, bottom = left + c.form_width, top + c.form_height
c.setbounds((left, top), (right, bottom))
#
def placenext(self, (left, top)):
self.next_left = left
self.next_top = top
self.last_child = None
#
def addchild(self, child):
if self.last_child:
width, height = \
self.last_child.minsize(self.beginmeasuring())
self.next_top = self.next_top + height
child.form_left = self.next_left
child.form_top = self.next_top
Split.addchild(self, child)
self.last_child = child
#

58
Lib/stdwin/TextEdit.py Executable file
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# Text editing widget
from stdwinevents import *
class TextEdit():
#
def create(self, (parent, (cols, rows))):
parent.addchild(self)
self.parent = parent
self.cols = cols
self.rows = rows
self.text = ''
# Creation of the editor is done in realize()
self.editor = 0
return self
#
# Downcalls from parent to child
#
def destroy(self):
del self.parent
del self.editor
del self.window
#
def minsize(self, m):
return self.cols*m.textwidth('n'), self.rows*m.lineheight()
def setbounds(self, bounds):
self.bounds = bounds
if self.editor:
self.editor.move(bounds)
def getbounds(self, bounds):
if self.editor:
return self.editor.getrect()
else:
return self.bounds
def realize(self):
self.window = self.parent.getwindow()
self.editor = self.window.textcreate(self.bounds)
self.editor.replace(self.text)
self.parent.need_mouse(self)
self.parent.need_keybd(self)
self.parent.need_altdraw(self)
def draw(self, (d, area)):
pass
def altdraw(self, area):
self.editor.draw(area)
#
# Event downcalls
#
def mouse_down(self, detail):
x = self.editor.event(WE_MOUSE_DOWN, self.window, detail)
def mouse_move(self, detail):
x = self.editor.event(WE_MOUSE_MOVE, self.window, detail)
def mouse_up(self, detail):
x = self.editor.event(WE_MOUSE_UP, self.window, detail)
#
def keybd(self, (type, detail)):
x = self.editor.event(type, self.window, detail)
#

57
Lib/stdwin/WindowSched.py Executable file
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# Combine a real-time scheduling queue and stdwin event handling.
# Uses the millisecond timer.
import stdwin
from stdwinevents import WE_TIMER
import WindowParent
import sched
import time
# Delay function called by the scheduler when it has nothing to do.
# Return immediately when something is done, or when the delay is up.
#
def delayfunc(msecs):
#
# Check for immediate stdwin event
#
event = stdwin.pollevent()
if event:
WindowParent.Dispatch(event)
return
#
# Use millisleep for very short delays or if there are no windows
#
if msecs < 100 or WindowParent.CountWindows() = 0:
time.millisleep(msecs)
return
#
# Post a timer event on an arbitrary window and wait for it
#
window = WindowParent.AnyWindow()
window.settimer(msecs/100)
event = stdwin.getevent()
window.settimer(0)
if event[0] <> WE_TIMER:
WindowParent.Dispatch(event)
q = sched.scheduler().init(time.millitimer, delayfunc)
# Export functions enter, enterabs and cancel just like a scheduler
#
enter = q.enter
enterabs = q.enterabs
cancel = q.cancel
# Emptiness check must check both queues
#
def empty():
return q.empty() and WindowParent.CountWindows() = 0
# Run until there is nothing left to do
#
def run():
while not empty():
if q.empty():
WindowParent.Dispatch(stdwin.getevent())
else:
q.run()