Initial revision

This commit is contained in:
Guido van Rossum 1992-03-30 13:18:37 +00:00
parent 6da6aebfdb
commit 453bd408bd
18 changed files with 2990 additions and 0 deletions

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import stdwingl
import stdwin
from stdwinevents import *
def main():
size = 12
w = stdwin.open('Font chart ' + `size`)
while 1:
type, window, detail = stdwin.getevent()
if type == WE_CLOSE:
break
if type == WE_DRAW:
width, height = w.getwinsize()
d = w.begindrawing()
d.setsize(size)
h, v = 0, 0
for c in range(32, 256):
ch = chr(c)
chw = d.textwidth(ch)
if h + chw > width:
v = v + d.lineheight()
h = 0
if v >= height:
break
d.text((h, v), ch)
h = h + chw
del d
if type == WE_MOUSE_UP:
size = size + 1
w.settitle('Font chart ' + `size`)
w.change((0, 0), (2000, 2000))
main()

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# Define drawing operations for GL stdwin
import gl
import fm
from GL import LO_XOR, LO_SRC
from glstdwin import MASK
class DrawingObject:
#
def _init(self, win):
self.fg = win._fg
self.bg = win._bg
self.font = win._font
self.size = win._size
self.width, self.height = win._area[1]
gl.winset(win._gid)
gl.color(self.fg)
return self
#
def setfont(self, fontname):
self.font = fm.findfont(fontname).scalefont(self.size)
#
def setsize(self, size):
ratio = float(size) / float(self.size)
self.size = size
self.font = self.font.scalefont(ratio)
#
def setfgcolor(self, color):
self.fg = color
gl.color(self.fg)
#
def setbgcolor(self, color):
self.bg = color
#
def cliprect(self, area):
#print 'cliprect', area
(left, top), (right, bottom) = area
gl.scrmask(left, right, self.height-bottom, self.height-top)
#
def noclip(self):
#print 'noclip()'
gl.scrmask(0, self.width, 0, self.height)
#
def paint(self, ((left, top), (right, bottom))):
gl.rectf(left, top, right, bottom)
#
def box(self, ((left, top), (right, bottom))):
#print 'box', ((left, top), (right, bottom))
gl.rect(left, top, right, bottom)
#
def circle(self, ((h, v), radius)):
gl.circ(h, v, radius)
#
def elarc(self, (center, (rh, rv), a1, a2)):
pass # XXX
#
def erase(self, ((left, top), (right, bottom))):
#print 'erase', ((left, top), (right, bottom))
gl.color(self.bg)
gl.rectf(left, top, right, bottom)
gl.color(self.fg)
#
def invert(self, ((left, top), (right, bottom))):
#print 'invert', ((h0, v0), (h1, v1))
gl.logicop(LO_XOR)
gl.color(self.bg)
gl.rectf(left, top, right, bottom)
gl.color(self.fg)
gl.logicop(LO_SRC)
#
def line(self, ((h0, v0), (h1, v1))):
#print 'line', ((h0, v0), (h1, v1))
gl.bgnline()
gl.v2i(h0, v0)
gl.v2i(h1, v1)
gl.endline()
#
def xorline(self, ((h0, v0), (h1, v1))):
#print 'xorline', ((h0, v0), (h1, v1))
gl.logicop(LO_XOR)
gl.color(self.bg)
gl.bgnline()
gl.v2i(h0, v0)
gl.v2i(h1, v1)
gl.endline()
gl.color(self.fg)
gl.logicop(LO_SRC)
#
def point(self, (h, v)):
#print 'point', (h, v)
gl.bgnpoint()
gl.v2i(h, v)
gl.endpoint()
#
def text(self, ((h, v), string)):
#print 'text', ((h, v), string)
if h < 0:
# If the point is outside the window
# the whole string isn't drawn.
# Skip the beginning of the string.
# XXX What if the font is bigger than 20 pixels?
i, n = 0, len(string)
while h < -MASK and i < n:
h = h + self.font.getstrwidth(string[i])
i = i + 1
string = string[i:]
gl.cmov2(h, v + self.baseline())
self.font.setfont()
fm.prstr(string)
#
def shade(self, ((h, v), percent)):
pass # XXX
#
def baseline(self):
(printermatched, fixed_width, xorig, yorig, xsize, ysize, \
height, nglyphs) = self.font.getfontinfo()
return height - yorig
#
def lineheight(self):
(printermatched, fixed_width, xorig, yorig, xsize, ysize, \
height, nglyphs) = self.font.getfontinfo()
return height
#
def textbreak(self, (string, width)):
# XXX Slooooow!
n = len(string)
nwidth = self.textwidth(string[:n])
while nwidth > width:
n = n-1
nwidth = self.textwidth(string[:n])
return n
#
def textwidth(self, string):
return self.font.getstrwidth(string)
#

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# GL STDWIN
#
# See stdwingl for a convenient hack to use this instead of built-in stdwin
# without modifying your application, except for one line in the main file.
#
# Intrinsic differences with built-in stdwin (hard or impossible to fix):
# - Need to call w.close() to close a window !!!
# - Need to call m.close() to remove a menu !!!
# - Doesn't enforce the existence of at most one drawing object
# - No textedit package
# - No X11 selections
#
# Not yet implemented:
# - shade drawing
# - elliptical arc drawing (need to play with transformation)
# - more than one mouse button
# - scroll bars (need to redo viewport handling to get this)
# - partial redraws
# - dialog boxes
# - timer events
# - cursors
#
# Extra features:
# - color (for now, you need to know the colormap index)
import gl
import fm
from GL import *
from DEVICE import *
from stdwinevents import *
# Customizable constants
#
DEF_FONT = 'Times-Roman' # Default font
DEF_SIZE = 12 # Default font size (points)
MASK = 20 # Viewport minus scrmask
# A structure to hold global variables
#
class Struct: pass
G = Struct()
#
G.queue = [] # Pending STDWIN events
G.drawqueue = [] # Windows that need WE_REDRAW
G.windowmap = {} # Map window id to window object
G.windowmap['0'] = None # For convenience
G.focus = None # Input focus
G.fg = BLACK # Foreground color
G.bg = WHITE # Background color
G.def_size = 0, 0 # Default window size
G.def_pos = 0, 0 # Default window position
#
G.size = DEF_SIZE
G.font = fm.findfont(DEF_FONT).scalefont(G.size)
# Initialize GL
#
gl.foreground()
gl.noport()
dummygid = gl.winopen('')
# Ask for all sorts of events
#
# Both REDRAW (= resize and/or redraw!) and INPUTCHANGE are implicitly queued
#qdevice(REDRAW)
#qdevice(INPUTCHANGE)
#
# Keyboard
gl.qdevice(KEYBD)
gl.qdevice(LEFTARROWKEY)
gl.qdevice(RIGHTARROWKEY)
gl.qdevice(UPARROWKEY)
gl.qdevice(DOWNARROWKEY)
gl.qdevice(LEFTALTKEY)
gl.qdevice(RIGHTALTKEY)
#
# Mouse
gl.qdevice(LEFTMOUSE)
#gl.qdevice(MIDDLEMOUSE)
gl.qdevice(RIGHTMOUSE) # Menu button
# NB MOUSEX, MOUSEY events are queued on button down
#
# Window close requests
gl.qdevice(WINQUIT)
gl.qdevice(WINSHUT)
#
# These aren't needed
#gl.qdevice(TIMER0)
#gl.qdevice(WINFREEZE)
#gl.qdevice(WINTHAW)
#gl.qdevice(REDRAWICONIC)
# STDWIN: create a new window
#
def open(title):
h, v = G.def_pos
width, height = G.def_size
if h > 0 or v > 0:
# Choose arbitrary defaults
if h < 0: h = 10
if v < 0: v = 30
if width <= 0: width = 400
if height <= 0: height = 300
gl.prefposition(h, h+width, 1024-v, 1024-v-height)
elif width > 0 or height > 0:
if width <= 0: width = 400
if height <= 0: height = 300
gl.prefsize(width, height)
from glstdwwin import WindowObject
win = WindowObject()._init(title)
G.windowmap[`win._gid`] = win
return win
# STDWIN: set default initial window position (0 means use default)
#
def setdefwinpos(h, v):
G.def_pos = h, v
# STDWIN: set default window size (0 means use default)
#
def setdefwinsize(width, height):
G.def_size = width, height
# STDWIN: beep or ring the bell
#
def fleep():
gl.ringbell()
# STDWIN: set default foreground color
#
def setfgcolor(color):
G.fg = color
# STDWIN: set default background color
#
def setbgcolor(color):
G.bg = color
# STDWIN: get default foreground color
#
def getfgcolor():
return G.fgcolor
# STDWIN: get default background color
#
def getbgcolor():
return G.bgcolor
# Table mapping characters to key codes
#
key2code = key = {}
key['A'] = AKEY
key['B'] = BKEY
key['C'] = CKEY
key['D'] = DKEY
key['E'] = EKEY
key['F'] = FKEY
key['G'] = GKEY
key['H'] = HKEY
key['I'] = IKEY
key['J'] = JKEY
key['K'] = KKEY
key['L'] = LKEY
key['M'] = MKEY
key['N'] = NKEY
key['O'] = OKEY
key['P'] = PKEY
key['Q'] = QKEY
key['R'] = RKEY
key['S'] = SKEY
key['T'] = TKEY
key['U'] = UKEY
key['V'] = VKEY
key['W'] = WKEY
key['X'] = XKEY
key['Y'] = YKEY
key['Z'] = ZKEY
key['0'] = ZEROKEY
key['1'] = ONEKEY
key['2'] = TWOKEY
key['3'] = THREEKEY
key['4'] = FOURKEY
key['5'] = FIVEKEY
key['6'] = SIXKEY
key['7'] = SEVENKEY
key['8'] = EIGHTKEY
key['9'] = NINEKEY
del key
#
code2key = {}
codelist = []
for key in key2code.keys():
code = key2code[key]
code2key[`code`] = key
codelist.append(code)
del key
# STDWIN: wait for the next event
#
commands = {}
commands['\r'] = WC_RETURN
commands['\b'] = WC_BACKSPACE
commands['\t'] = WC_TAB
#
def getevent():
while 1:
#
# Get next event from the processed queue, if any
#
if G.queue:
event = G.queue[0]
del G.queue[0]
#print 'getevent from queue -->', event
return event
#
# Get next event from the draw queue, if any,
# but only if there is nothing in the system queue.
#
if G.drawqueue and not gl.qtest():
win = G.drawqueue[0]
del G.drawqueue[0]
gl.winset(win._gid)
gl.color(win._bg)
gl.clear()
event = WE_DRAW, win, win._area
#print 'getevent from drawqueue -->', event
return event
#
# Get next event from system queue, blocking if necessary
# until one is available.
# Some cases immediately return the event, others do nothing
# or append one or more events to the processed queue.
#
dev, val = gl.qread()
#
if dev == REDRAW:
win = G.windowmap[`val`]
old_area = win._area
win._fixviewport()
win._needredraw()
if old_area <> win._area:
#print 'getevent --> WE_SIZE'
return WE_SIZE, win, None
elif dev == KEYBD:
if val == 3:
raise KeyboardInterrupt # Control-C in window
character = chr(val)
if commands.has_key(character):
return WE_COMMAND, G.focus, commands[character]
return WE_CHAR, G.focus, character
elif dev == LEFTARROWKEY:
if val:
return WE_COMMAND, G.focus, WC_LEFT
elif dev == RIGHTARROWKEY:
if val:
return WE_COMMAND, G.focus, WC_RIGHT
elif dev == UPARROWKEY:
if val:
return WE_COMMAND, G.focus, WC_UP
elif dev == DOWNARROWKEY:
if val:
return WE_COMMAND, G.focus, WC_DOWN
elif dev in (LEFTALTKEY, RIGHTALTKEY):
if val:
for code in codelist:
gl.qdevice(code)
else:
for code in codelist:
gl.unqdevice(code)
elif dev in codelist:
if val:
event = G.focus._doshortcut(code2key[`dev`])
if event:
return event
elif dev == LEFTMOUSE:
G.mousex = gl.getvaluator(MOUSEX)
G.mousey = gl.getvaluator(MOUSEY)
if val:
type = WE_MOUSE_DOWN
gl.qdevice(MOUSEX)
gl.qdevice(MOUSEY)
else:
type = WE_MOUSE_UP
gl.unqdevice(MOUSEX)
gl.unqdevice(MOUSEY)
return _mouseevent(type)
elif dev == MOUSEX:
G.mousex = val
return _mouseevent(WE_MOUSE_MOVE)
elif dev == MOUSEY:
G.mousey = val
return _mouseevent(WE_MOUSE_MOVE)
elif dev == RIGHTMOUSE: # Menu button press/release
if val: # Press
event = G.focus._domenu()
if event:
return event
elif dev == INPUTCHANGE:
if G.focus:
G.queue.append(WE_DEACTIVATE, G.focus, None)
G.focus = G.windowmap[`val`]
if G.focus:
G.queue.append(WE_ACTIVATE, G.focus, None)
elif dev in (WINSHUT, WINQUIT):
return WE_CLOSE, G.windowmap[`val`], None
else:
print '*** qread() --> dev:', dev, 'val:', val
# Helper routine to construct a mouse (up, move or down) event
#
def _mouseevent(type):
gl.winset(G.focus._gid)
orgx, orgy = gl.getorigin()
sizex, sizey = gl.getsize()
x = G.mousex - orgx
y = G.mousey - orgy
return type, G.focus, ((x, sizey-y), 1, 0, 0)
# STDWIN: text measuring functions
def baseline():
(printermatched, fixed_width, xorig, yorig, xsize, ysize, \
height, nglyphs) = G.font.getfontinfo()
return height - yorig
def lineheight():
(printermatched, fixed_width, xorig, yorig, xsize, ysize, \
height, nglyphs) = G.font.getfontinfo()
return height
def textbreak(string, width):
# XXX Slooooow!
n = len(string)
nwidth = textwidth(string[:n])
while nwidth > width:
n = n-1
nwidth = textwidth(string[:n])
return n
def textwidth(string):
return G.font.getstrwidth(string)
# STDWIN: set default font and size
def setfont(fontname):
G.font = fm.findfont(fontname).scalefont(G.size)
def setsize(size):
ratio = float(size) / float(G.size)
G.size = size
G.font = G.font.scalefont(ratio)
# Utility functions
# Exclusive-or of two BYTES
#
def xor(x, y):
a = bits(x)
b = bits(y)
c = [0, 0, 0, 0, 0, 0, 0, 0]
for i in range(8):
c[i] = (a[i] + b[i]) % 2
return stib(c)
# Return the bits of a byte as a list of 8 integers
#
def bits(x):
b = [0, 0, 0, 0, 0, 0, 0, 0]
for i in range(8):
x, b[i] = divmod(x, 2)
return b
# Convert a list of 8 integers (0|1) to a byte
#
def stib(b):
x = 0
shift = 1
for i in range(8):
x = x + b[i]*shift
shift = shift*2
return x

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# Define menu operations for GL stdwin
import gl
from glstdwin import key2code
class MenuObject:
#
def _init(self, (win, title)):
self._win = win
self._title = title
self._items = []
return self
#
def close(self):
self._win.remove(self)
del self._win
#
def additem(self, arg):
if type(arg) == type(()):
text, shortcut = arg
else:
text, shortcut = arg, None
self._items.append([text, shortcut, 1, 0])
#
def setitem(self, (i, text)):
self._items[i][0] = text
#
def enable(self, (i, flag)):
self._items[i][2] = flag
#
def check(self, (i, flag)):
self._items[i][3] = flag
#
def _makepup(self, firstitem):
pup = gl.newpup()
if self._title:
gl.addtopup(pup, self._title + '%t', 0)
for item in self._items:
text = item[0]
if not item[2]: # Disabled
text = ' ( ' + text + ' )%x-1'
else:
if item[3]: # Check mark
text = '-> ' + text
else:
text = ' ' + text
if key2code.has_key(item[1]):
text = text + ' [Alt-' + item[1] + ']'
text = text + '%x' + `firstitem`
gl.addtopup(pup, text, 0)
firstitem = firstitem + 1
return pup
#
def _checkshortcut(self, char):
for i in range(len(self._items)):
item = self._items[i]
if item[2] and item[1] == char:
return i
return -1
#

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# Define window operations for STDWIN
import gl
from stdwinevents import *
from glstdwin import G # Global variables
from glstdwin import MASK # Tunable constant
class WindowObject:
#
def _init(self, title):
self._docsize = (0, 0)
self._fg = G.fg
self._bg = G.bg
self._title = title
self._font = G.font
self._size = G.size
self._menus = []
self._gid = gl.winopen(title)
gl.winconstraints() # To remove prefsize() effect
self._fixviewport()
self._needredraw()
return self
#
def close(self):
del G.windowmap[`self._gid`]
gl.winclose(self._gid)
self._gid = 0
#
def _needredraw(self):
if self in G.drawqueue:
G.drawqueue.remove(self)
G.drawqueue.append(self)
#
def begindrawing(self):
from glstdwdraw import DrawingObject
return DrawingObject()._init(self)
#
def change(self, area):
self._needredraw()
# XXX Should record the area to be drawn?
#
def gettitle(self):
return self._title
#
def getdocsize(self):
return self._docsize
#
def getorigin(self):
return self._area[0]
#
def getwinsize(self):
return self._area[1]
#
def scroll(self, (area, by)):
# XXX ought to use gl.rectcopy()
if by <> (0, 0):
self.change(area)
#
def setdocsize(self, docsize):
self._docsize = docsize
#
def setorigin(self, origin):
pass # XXX
#
def settimer(self, decisecs):
pass # XXX
#
def settitle(self, title):
self._title = title
gl.wintitle(title)
#
def show(self, area):
pass # XXX
#
def _fixviewport(self):
#
# Called after redraw or resize, and initially.
#
# Fix the coordinate system so that (0, 0) is top left,
# units are pixels, and positive axes point right and down.
#
# Make the viewport slightly larger than the window,
# and set the screenmask exactly to the window; this
# help fixing character clipping.
#
# Set self._area to the window rectangle in STDWIN coords.
#
gl.winset(self._gid)
gl.reshapeviewport()
x0, x1, y0, y1 = gl.getviewport()
width, height = x1-x0, y1-y0
gl.viewport(x0-MASK, x1+MASK, y0-MASK, y1+MASK)
gl.scrmask(x0, x1, y0, y1)
gl.ortho2(-MASK, width+MASK, height+MASK, -MASK)
self._area = (0, 0), (width, height)
#
def menucreate(self, title):
from glstdwmenu import MenuObject
menu = MenuObject()._init(self, title)
self._menus.append(menu)
return menu
#
def _domenu(self):
if not self._menus:
return None
if len(self._menus) == 1:
pup = self._menus[0]._makepup(0)
val = gl.dopup(pup)
gl.freepup(pup)
if val < 0:
return None
return WE_MENU, self, (self._menus[0], val)
#
# More than one menu: use nested menus.
#
pups = []
firstitem = 0
for menu in self._menus:
pups.append(menu._makepup(firstitem))
firstitem = firstitem + 100
pup = gl.newpup()
for i in range(len(self._menus)):
gl.addtopup(pup, self._menus[i]._title + '%m', pups[i])
val = gl.dopup(pup)
gl.freepup(pup)
for pup in pups:
gl.freepup(pup)
if val < 0:
return None
i_menu, i_item = divmod(val, 100)
return WE_MENU, self, (self._menus[i_menu], i_item)
#
def _doshortcut(self, char):
for menu in self._menus:
i = menu._checkshortcut(char)
if i >= 0:
return WE_MENU, self, (menu, i)
return None
#

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# If you put 'import stdwin_gl' in front of the main program of a program
# using stdwin (before it has a chance to import the real stdwin!),
# it will use glstdwin and think it is stdwin.
import sys
if sys.modules.has_key('stdwin'):
raise RuntimeError, 'too late -- stdwin has already been imported'
import glstdwin
sys.modules['stdwin'] = glstdwin

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# Try colors -- display all 256 possible colors, with their color index
# import stdwingl
import stdwin
from stdwinevents import *
NROWS = 16
NCOLS = 16
def main():
stdwin.setdefwinsize(NCOLS * stdwin.textwidth('12345'), \
NROWS * stdwin.lineheight() * 3)
w = stdwin.open('TestColors')
#
while 1:
type, window, detail = stdwin.getevent()
if type == WE_CLOSE:
print 'Bye.'
break
elif type == WE_SIZE:
w.change((0,0), (10000, 10000))
elif type == WE_DRAW:
width, height = w.getwinsize()
d = w.begindrawing()
for row in range(NROWS):
for col in range(NCOLS):
color = row*NCOLS + col
d.setfgcolor(color)
p = col*width/NCOLS, row*height/NROWS
q = (col+1)*width/NCOLS, \
(row+1)*height/NROWS
d.paint(p, q)
d.setfgcolor(0)
d.box(p, q)
d.text(p, `color`)
p = p[0] , p[1]+ d.lineheight()
d.setfgcolor(7)
d.text(p, `color`)
del d
#
main()

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import sys
if len(sys.argv) < 2:
import stdwingl
color = 1
needclose = 1
else:
color = 0
needclose = 0
import stdwin
import time
from stdwinevents import *
from GL import BLACK, RED, GREEN, YELLOW, BLUE, MAGENTA, CYAN, WHITE
def main():
#
stdwin.setdefwinsize(300, 300)
stdwin.setdefwinpos(0, 0)
if color: stdwin.setbgcolor(YELLOW)
w1 = stdwin.open('Hello, world')
w1.box = (10, 10), (90, 90)
#
stdwin.setdefwinsize(0, 0)
stdwin.setdefwinpos(50, 50)
if color: stdwin.setbgcolor(GREEN)
w2 = stdwin.open('Second window')
w2.box = (10, 10), (90, 90)
#
while w1 or w2:
type, window, detail = stdwin.getevent()
if type == WE_DRAW:
d = window.begindrawing()
if window == w1:
if color: d.setfgcolor(BLACK)
d.box((50, 50), (250, 250))
if color: d.setfgcolor(RED)
d.cliprect((50, 50), (250, 250))
d.paint(w1.box)
d.noclip()
if color: d.setfgcolor(BLUE)
d.line((0, 0), w1.box[0])
elif window == w2:
if color: d.setfgcolor(WHITE)
d.box(w2.box)
if color: d.setfgcolor(BLACK)
d.text(w2.box[0], 'Hello world')
else:
print 'Strange draw???', window, detail
del d
elif type == WE_CLOSE:
if needclose: window.close()
if window == w1:
w1 = None
elif window == w2:
w2 = None
else:
print 'weird close event???', window, detail
elif type in (WE_MOUSE_DOWN, WE_MOUSE_MOVE, WE_MOUSE_UP):
h, v = detail[0]
window.box = (h, v), (h+80, v+80)
window.change((0,0), (2000, 2000))
elif type == WE_CHAR:
print 'character', `detail`
else:
print type, window, detail
#
main()
print 'Done.'

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# Test menus
import stdwingl
import stdwin
from stdwinevents import *
def main():
w = stdwin.open('TestMenus')
#
items1 = 'Aap', 'Noot', 'Mies'
m1 = w.menucreate('Menu-1')
for item in items1:
m1.additem(item, item[0])
#
items2 = 'Wim', 'Zus', 'Jet', 'Teun', 'Vuur'
m2 = w.menucreate('Menu-2')
for item in items2:
m2.additem(item, `len(item)`)
#
m1.enable(1, 0)
m2.check(1, 1)
#
while 1:
type, window, detail = stdwin.getevent()
if type == WE_CLOSE:
break
elif type == WE_DRAW:
d = w.begindrawing()
d.box((50,50), (100,100))
del d
elif type == WE_MENU:
mp, i = detail
if mp == m1:
print 'Choice:', items1[i]
elif mp == m2:
print 'Choice:', items2[i]
else:
print 'Not one of my menus!'
elif type == WE_CHAR:
print 'Character', `detail`
#
main()