Merge p3yk branch with the trunk up to revision 45595. This breaks a fair

number of tests, all because of the codecs/_multibytecodecs issue described
here (it's not a Py3K issue, just something Py3K discovers):
http://mail.python.org/pipermail/python-dev/2006-April/064051.html

Hye-Shik Chang promised to look for a fix, so no need to fix it here. The
tests that are expected to break are:

test_codecencodings_cn
test_codecencodings_hk
test_codecencodings_jp
test_codecencodings_kr
test_codecencodings_tw
test_codecs
test_multibytecodec

This merge fixes an actual test failure (test_weakref) in this branch,
though, so I believe merging is the right thing to do anyway.
This commit is contained in:
Thomas Wouters 2006-04-21 10:40:58 +00:00
parent 9ada3d6e29
commit 49fd7fa443
640 changed files with 52240 additions and 18408 deletions

View file

@ -3,6 +3,9 @@
import unittest
from test import test_support
import winsound, time
import os
import subprocess
class BeepTest(unittest.TestCase):
@ -44,6 +47,7 @@ class MessageBeepTest(unittest.TestCase):
def test_question(self):
winsound.MessageBeep(winsound.MB_ICONQUESTION)
class PlaySoundTest(unittest.TestCase):
def test_errors(self):
@ -56,19 +60,54 @@ class PlaySoundTest(unittest.TestCase):
)
def test_alias_asterisk(self):
winsound.PlaySound('SystemAsterisk', winsound.SND_ALIAS)
if _have_soundcard():
winsound.PlaySound('SystemAsterisk', winsound.SND_ALIAS)
else:
self.assertRaises(
RuntimeError,
winsound.PlaySound,
'SystemAsterisk', winsound.SND_ALIAS
)
def test_alias_exclamation(self):
winsound.PlaySound('SystemExclamation', winsound.SND_ALIAS)
if _have_soundcard():
winsound.PlaySound('SystemExclamation', winsound.SND_ALIAS)
else:
self.assertRaises(
RuntimeError,
winsound.PlaySound,
'SystemExclamation', winsound.SND_ALIAS
)
def test_alias_exit(self):
winsound.PlaySound('SystemExit', winsound.SND_ALIAS)
if _have_soundcard():
winsound.PlaySound('SystemExit', winsound.SND_ALIAS)
else:
self.assertRaises(
RuntimeError,
winsound.PlaySound,
'SystemExit', winsound.SND_ALIAS
)
def test_alias_hand(self):
winsound.PlaySound('SystemHand', winsound.SND_ALIAS)
if _have_soundcard():
winsound.PlaySound('SystemHand', winsound.SND_ALIAS)
else:
self.assertRaises(
RuntimeError,
winsound.PlaySound,
'SystemHand', winsound.SND_ALIAS
)
def test_alias_question(self):
winsound.PlaySound('SystemQuestion', winsound.SND_ALIAS)
if _have_soundcard():
winsound.PlaySound('SystemQuestion', winsound.SND_ALIAS)
else:
self.assertRaises(
RuntimeError,
winsound.PlaySound,
'SystemQuestion', winsound.SND_ALIAS
)
def test_alias_fallback(self):
# This test can't be expected to work on all systems. The MS
@ -85,41 +124,83 @@ class PlaySoundTest(unittest.TestCase):
return
def test_alias_nofallback(self):
# Note that this is not the same as asserting RuntimeError
# will get raised: you cannot convert this to
# self.assertRaises(...) form. The attempt may or may not
# raise RuntimeError, but it shouldn't raise anything other
# than RuntimeError, and that's all we're trying to test here.
# The MS docs aren't clear about whether the SDK PlaySound()
# with SND_ALIAS and SND_NODEFAULT will return True or False when
# the alias is unknown. On Tim's WinXP box today, it returns
# True (no exception is raised). What we'd really like to test
# is that no sound is played, but that requires first wiring an
# eardrum class into unittest <wink>.
try:
winsound.PlaySound(
'!"$%&/(#+*',
winsound.SND_ALIAS | winsound.SND_NODEFAULT
if _have_soundcard():
# Note that this is not the same as asserting RuntimeError
# will get raised: you cannot convert this to
# self.assertRaises(...) form. The attempt may or may not
# raise RuntimeError, but it shouldn't raise anything other
# than RuntimeError, and that's all we're trying to test
# here. The MS docs aren't clear about whether the SDK
# PlaySound() with SND_ALIAS and SND_NODEFAULT will return
# True or False when the alias is unknown. On Tim's WinXP
# box today, it returns True (no exception is raised). What
# we'd really like to test is that no sound is played, but
# that requires first wiring an eardrum class into unittest
# <wink>.
try:
winsound.PlaySound(
'!"$%&/(#+*',
winsound.SND_ALIAS | winsound.SND_NODEFAULT
)
except RuntimeError:
pass
else:
self.assertRaises(
RuntimeError,
winsound.PlaySound,
'!"$%&/(#+*', winsound.SND_ALIAS | winsound.SND_NODEFAULT
)
except RuntimeError:
pass
def test_stopasync(self):
winsound.PlaySound(
'SystemQuestion',
winsound.SND_ALIAS | winsound.SND_ASYNC | winsound.SND_LOOP
)
time.sleep(0.5)
try:
if _have_soundcard():
winsound.PlaySound(
'SystemQuestion',
winsound.SND_ALIAS | winsound.SND_NOSTOP
winsound.SND_ALIAS | winsound.SND_ASYNC | winsound.SND_LOOP
)
except RuntimeError:
pass
else: # the first sound might already be finished
pass
winsound.PlaySound(None, winsound.SND_PURGE)
time.sleep(0.5)
try:
winsound.PlaySound(
'SystemQuestion',
winsound.SND_ALIAS | winsound.SND_NOSTOP
)
except RuntimeError:
pass
else: # the first sound might already be finished
pass
winsound.PlaySound(None, winsound.SND_PURGE)
else:
self.assertRaises(
RuntimeError,
winsound.PlaySound,
None, winsound.SND_PURGE
)
def _get_cscript_path():
"""Return the full path to cscript.exe or None."""
for dir in os.environ.get("PATH", "").split(os.pathsep):
cscript_path = os.path.join(dir, "cscript.exe")
if os.path.exists(cscript_path):
return cscript_path
__have_soundcard_cache = None
def _have_soundcard():
"""Return True iff this computer has a soundcard."""
global __have_soundcard_cache
if __have_soundcard_cache is None:
cscript_path = _get_cscript_path()
if cscript_path is None:
# Could not find cscript.exe to run our VBScript helper. Default
# to True: most computers these days *do* have a soundcard.
return True
check_script = os.path.join(os.path.dirname(__file__),
"check_soundcard.vbs")
p = subprocess.Popen([cscript_path, check_script],
stdout=subprocess.PIPE)
__have_soundcard_cache = not p.wait()
return __have_soundcard_cache
def test_main():
test_support.run_unittest(BeepTest, MessageBeepTest, PlaySoundTest)