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Issue #6317: Now winsound.PlaySound only accepts unicode with MvL's approval.
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2 changed files with 3 additions and 27 deletions
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@ -73,8 +73,6 @@ static PyObject *
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sound_playsound(PyObject *s, PyObject *args)
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{
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Py_UNICODE *wsound;
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PyObject *osound;
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const char *sound;
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int flags;
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int ok;
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@ -95,31 +93,7 @@ sound_playsound(PyObject *s, PyObject *args)
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Py_INCREF(Py_None);
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return Py_None;
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}
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/* Drop the argument parsing error as narrow strings
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are also valid. */
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PyErr_Clear();
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if (!PyArg_ParseTuple(args, "O&i:PlaySound",
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PyUnicode_FSConverter, &osound, &flags))
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return NULL;
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if (flags & SND_ASYNC && flags & SND_MEMORY) {
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/* Sidestep reference counting headache; unfortunately this also
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prevent SND_LOOP from memory. */
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PyErr_SetString(PyExc_RuntimeError, "Cannot play asynchronously from memory");
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Py_DECREF(osound);
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return NULL;
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}
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sound = PyBytes_AsString(osound);
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Py_BEGIN_ALLOW_THREADS
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ok = PlaySoundA(sound, NULL, flags);
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Py_END_ALLOW_THREADS
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if (!ok) {
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PyErr_SetString(PyExc_RuntimeError, "Failed to play sound");
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Py_DECREF(osound);
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return NULL;
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}
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Py_DECREF(osound);
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Py_INCREF(Py_None);
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return Py_None;
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return NULL;
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}
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static PyObject *
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