Actually, the previous batch's comment should have been different;

*this* set of patches is Ka-Ping's final sweep:

The attached patches update the standard library so that all modules
have docstrings beginning with one-line summaries.

A new docstring was added to formatter.  The docstring for os.py
was updated to mention nt, os2, ce in addition to posix, dos, mac.
This commit is contained in:
Guido van Rossum 2000-02-04 15:39:30 +00:00
parent e7b146fb3b
commit 4b8c6eaf8b
20 changed files with 99 additions and 48 deletions

View file

@ -25,6 +25,27 @@
# CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
# ======================================================================
"""Basic infrastructure for asynchronous socket service clients and servers.
There are only two ways to have a program on a single processor do "more
than one thing at a time". Multi-threaded programming is the simplest and
most popular way to do it, but there is another very different technique,
that lets you have nearly all the advantages of multi-threading, without
actually using multiple threads. it's really only practical if your program
is largely I/O bound. If your program is CPU bound, then pre-emptive
scheduled threads are probably what you really need. Network servers are
rarely CPU-bound, however.
If your operating system supports the select() system call in its I/O
library (and nearly all do), then you can use it to juggle multiple
communication channels at once; doing other work while your I/O is taking
place in the "background." Although this strategy can seem strange and
complex, especially at first, it is in many ways easier to understand and
control than multi-threaded programming. The module documented here solves
many of the difficult problems for you, making the task of building
sophisticated high-performance network servers and clients a snap.
"""
import select
import socket
import string