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Fix a lot of markup and meta-information glitches.
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21 changed files with 143 additions and 143 deletions
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@ -45,52 +45,52 @@ responsible for the window's depth in the panel stack.
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Panel objects have the following methods:
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\begin{methoddesc}{above}{}
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\begin{methoddesc}[Panel]{above}{}
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Returns the panel above the current panel.
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\end{methoddesc}
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\begin{methoddesc}{below}{}
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\begin{methoddesc}[Panel]{below}{}
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Returns the panel below the current panel.
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\end{methoddesc}
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\begin{methoddesc}{bottom}{}
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\begin{methoddesc}[Panel]{bottom}{}
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Push the panel to the bottom of the stack.
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\end{methoddesc}
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\begin{methoddesc}{hidden}{}
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\begin{methoddesc}[Panel]{hidden}{}
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Returns true if the panel is hidden (not visible), false otherwise.
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\end{methoddesc}
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\begin{methoddesc}{hide}{}
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\begin{methoddesc}[Panel]{hide}{}
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Hide the panel. This does not delete the object, it just makes the
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window on screen invisible.
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\end{methoddesc}
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\begin{methoddesc}{move}{y, x}
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\begin{methoddesc}[Panel]{move}{y, x}
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Move the panel to the screen coordinates \code{(\var{y}, \var{x})}.
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\end{methoddesc}
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\begin{methoddesc}{replace}{win}
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\begin{methoddesc}[Panel]{replace}{win}
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Change the window associated with the panel to the window \var{win}.
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\end{methoddesc}
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\begin{methoddesc}{set_userptr}{obj}
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\begin{methoddesc}[Panel]{set_userptr}{obj}
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Set the panel's user pointer to \var{obj}. This is used to associate an
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arbitrary piece of data with the panel, and can be any Python object.
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\end{methoddesc}
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\begin{methoddesc}{show}{}
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\begin{methoddesc}[Panel]{show}{}
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Display the panel (which might have been hidden).
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\end{methoddesc}
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\begin{methoddesc}{top}{}
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\begin{methoddesc}[Panel]{top}{}
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Push panel to the top of the stack.
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\end{methoddesc}
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\begin{methoddesc}{userptr}{}
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\begin{methoddesc}[Panel]{userptr}{}
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Returns the user pointer for the panel. This might be any Python object.
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\end{methoddesc}
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\begin{methoddesc}{window}{}
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\begin{methoddesc}[Panel]{window}{}
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Returns the window object associated with the panel.
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\end{methoddesc}
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