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Checking in IDLE 0.2.
Much has changed -- too much, in fact, to write down. The big news is that there's a standard way to write IDLE extensions; see extend.txt. Some sample extensions have been provided, and some existing code has been converted to extensions. Probably the biggest new user feature is a new search dialog with more options, search and replace, and even search in files (grep). This is exactly as downloaded from my laptop after returning from the holidays -- it hasn't even been tested on Unix yet.
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38 changed files with 2204 additions and 899 deletions
129
Tools/idle/SearchDialogBase.py
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129
Tools/idle/SearchDialogBase.py
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import string
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from Tkinter import *
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class SearchDialogBase:
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title = "Search Dialog"
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icon = "Search"
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needwrapbutton = 1
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def __init__(self, root, engine):
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self.root = root
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self.engine = engine
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self.top = None
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def open(self, text):
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self.text = text
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if not self.top:
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self.create_widgets()
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else:
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self.top.deiconify()
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self.top.tkraise()
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self.ent.focus_set()
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self.ent.selection_range(0, "end")
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self.ent.icursor(0)
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self.top.grab_set()
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def close(self, event=None):
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if self.top:
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self.top.grab_release()
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self.top.withdraw()
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def create_widgets(self):
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top = Toplevel(self.root)
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top.bind("<Return>", self.default_command)
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top.bind("<Escape>", self.close)
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top.protocol("WM_DELETE_WINDOW", self.close)
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top.wm_title(self.title)
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top.wm_iconname(self.icon)
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self.top = top
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self.row = 0
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self.top.grid_columnconfigure(0, weight=0)
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self.top.grid_columnconfigure(1, weight=100)
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self.create_entries()
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self.create_option_buttons()
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self.create_other_buttons()
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return self.create_command_buttons()
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def make_entry(self, label, var):
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l = Label(self.top, text=label)
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l.grid(row=self.row, col=0, sticky="w")
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e = Entry(self.top, textvariable=var, exportselection=0)
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e.grid(row=self.row, col=1, sticky="we")
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self.row = self.row + 1
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return e
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def make_frame(self):
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f = Frame(self.top)
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f.grid(row=self.row, col=0, columnspan=2, sticky="we")
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self.row = self.row + 1
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return f
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def make_button(self, label, command, isdef=0, side="left"):
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b = Button(self.buttonframe,
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text=label, command=command,
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default=isdef and "active" or "normal")
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b.pack(side=side)
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return b
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def create_entries(self):
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self.ent = self.make_entry("Find:", self.engine.patvar)
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def create_option_buttons(self):
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f = self.make_frame()
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btn = Checkbutton(f, anchor="w",
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variable=self.engine.revar,
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text="Regular expression")
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btn.pack(side="left", fill="both")
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if self.engine.isre():
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btn.select()
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btn = Checkbutton(f, anchor="w",
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variable=self.engine.casevar,
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text="Match case")
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btn.pack(side="left", fill="both")
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if self.engine.iscase():
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btn.select()
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btn = Checkbutton(f, anchor="w",
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variable=self.engine.wordvar,
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text="Whole word")
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btn.pack(side="left", fill="both")
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if self.engine.isword():
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btn.select()
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if self.needwrapbutton:
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btn = Checkbutton(f, anchor="w",
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variable=self.engine.wrapvar,
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text="Wrap around")
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btn.pack(side="left", fill="both")
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if self.engine.iswrap():
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btn.select()
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def create_other_buttons(self):
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f = self.make_frame()
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lbl = Label(f, text="Direction: ")
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lbl.pack(side="left")
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btn = Radiobutton(f, anchor="w",
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variable=self.engine.backvar, value=1,
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text="Up")
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btn.pack(side="left", fill="both")
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if self.engine.isback():
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btn.select()
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btn = Radiobutton(f, anchor="w",
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variable=self.engine.backvar, value=0,
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text="Down")
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btn.pack(side="left", fill="both")
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if not self.engine.isback():
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btn.select()
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def create_command_buttons(self):
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f = self.buttonframe = self.make_frame()
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b = self.make_button("close", self.close, side="right")
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b.lower()
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