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changes by Jack to Mac docs
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@ -66,10 +66,10 @@ handling.
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The \code{FrameWork} is still very much work-in-progress, and the
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documentation describes only the most important functionality, and not
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in the most logical manner at that. Examine the source for more
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esoteric needs.
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in the most logical manner at that. Examine the source or the examples
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for more details.
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The \code{EasyDialogs} module defines the following functions:
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The \code{FrameWork} module defines the following functions:
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\renewcommand{\indexsubitem}{(in module FrameWork)}
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@ -117,6 +117,14 @@ which the window belongs. The window is not displayed until later.
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Creates a modeless dialog window.
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\end{funcdesc}
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\begin{funcdesc}{windowbounds}{width\, height}
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Return a \code{(left, top, right, bottom)} tuple suitable for creation
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of a window of given width and height. The window will be staggered
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with respect to previous windows, and an attempt is made to keep the
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whole window on-screen. The window will however always be exact the
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size given, so parts may be offscreen.
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\end{funcdesc}
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\subsection{Application objects}
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Application objects have the following methods, among others:
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@ -161,8 +169,9 @@ through the the \code{DialogWindow} object involved). Override if you
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need special handling of dialog events (keyboard shortcuts, etc).
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\end{funcdesc}
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\begin{funcdesc}{idle}{}
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Called by the main event loop when no events are available.
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\begin{funcdesc}{idle}{event}
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Called by the main event loop when no events are available. The
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null-event is passed (so you can look at mouse position, etc).
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\end{funcdesc}
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\subsection{Window Objects}
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@ -202,6 +211,74 @@ The window was activated (\code{activate==1}) or deactivated
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(\code{activate==0}). Handle things like focus highlighting, etc.
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\end{funcdesc}
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\subsection{ControlsWindow Object}
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ControlsWindow objects have the following methods besides those of
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\code{Window} objects:
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\renewcommand{\indexsubitem}{(ControlsWindow method)}
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\begin{funcdesc}{do_controlhit}{window\, control\, pcode\, event}
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Part \code{pcode} of control \code{control} was hit by the
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user. Tracking and such has already been taken care of.
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\end{funcdesc}
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\subsection{ScrolledWindow Object}
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ScrolledWindow objects are ControlsWindow objects with the following
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extra mathods:
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\renewcommand{\indexsubitem}{(ScrolledWindow method)}
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\begin{funcdesc}{scrollbars}{\optional{wantx\, wanty}}
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Create (or destroy) horizontal and vertical scrollbars. The arguments
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specify which you want (default: both). The scrollbars always have
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minimum \code{0} and maximum \code{32767}.
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\end{funcdesc}
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\begin{funcdesc}{getscrollbarvalues}{}
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You must supply this method. It should return a tuple \code{x, y}
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giving the current position of the scrollbars (between \code{0} and
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\code{32767}). You can return \code{None} for either to indicate the
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whole document is visible in that direction.
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\end{funcdesc}
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\begin{funcdesc}{updatescrollbars}{}
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Call this method when the document has changed. It will call
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\code{getscrollbarvalues} and update the scrollbars.
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\end{funcdesc}
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\begin{funcdesc}{scrollbar_callback}{which\, what\, value}
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Supplied by you and called after user interaction. \code{Which} will
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be \code{'x'} or \code{'y'}, \code{what} will be \code{'-'},
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\code{'--'}, \code{'set'}, \code{'++'} or \code{'+'}. For
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\code{'set'}, \code{value} will contain the new scrollbar position.
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\end{funcdesc}
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\begin{funcdesc}{scalebarvalues}{absmin\, absmax\, curmin\, curmax}
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Auxiliary method to help you calculate values to return from
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\code{getscrollbarvalues}. You pass document minimum and maximum value
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and topmost (leftmost) and bottommost (rightmost) visible values and
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it returns the correct number or \code{None}.
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\end{funcdesc}
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\begin{funcdesc}{do_activate}{onoff\, event}
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Takes care of dimming/highlighting scrollbars when a window becomes
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frontmost vv. If you override this method call this one at the end of
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your method.
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\end{funcdesc}
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\begin{funcdesc}{do_postresize}{width\, height\, window}
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Moves scrollbars to the correct position. Call this method initially
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if you override it.
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\end{funcdesc}
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\begin{funcdesc}{do_controlhit}{window\, control\, pcode\, event}
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Handles scrollbar interaction. If you override it call this method
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first, a nonzero return value indicates the hit was in the scrollbars
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and has been handled.
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\end{funcdesc}
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\subsection{DialogWindow Objects}
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DialogWindow objects have the following methods besides those of
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