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Update references specifying "Macintosh" to mean OS X semantics and not Mac OS
9. Applies patch #1095802. Thanks Jack Jansen.
This commit is contained in:
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17 changed files with 191 additions and 622 deletions
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@ -1,27 +1,25 @@
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\chapter{Using Python on a Mac OS 9 Macintosh \label{using}}
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\chapter{Using Python on a Macintosh \label{using}}
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\sectionauthor{Bob Savage}{bobsavage@mac.com}
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Using Python on a Macintosh, especially on Mac OS 9 (MacPython-OSX
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includes a complete \UNIX{} Python) can seem like something completely
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different than using it on a \UNIX-like or Windows system. Most of the
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Python documentation, both the ``official'' documentation and published
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books, describe only how Python is used on these systems, causing
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confusion for the new user of MacPython-OS9. This chapter gives a brief
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introduction to the specifics of using Python on a Macintosh.
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Python on a Macintosh running Mac OS X is in principle very similar to
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Python on any other \UNIX platform, but there are a number of additional
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features such as the IDE and the Package Manager that are worth pointing out.
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Python on Mac OS 9 or earlier can be quite different from Python on
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Unix or Windows, but is beyond the scope of this manual, as that platform
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is no longer supported, starting with Python 2.4. See
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\url{http://www.cwi.nl/\textasciitilde jack/macpython} for installers
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for the latest 2.3 release for Mac OS 9 and related documentation.
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The section on the IDE (see Section \ref{IDE}) is relevant to MacPython-OSX
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too.
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\section{Getting and Installing MacPython \label{getting-OSX}}
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\section{Getting and Installing MacPython-OSX \label{getting-OSX}}
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As of Python 2.3a2 the only sure way of getting MacPython-OSX on your machine
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is getting a source distribution and building what is called a "framework Python".
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The details are in the file \file{Mac/OSX/README}.
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As binary installers become available the details will be posted to
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\url{http://www.cwi.nl/\textasciitilde jack/macpython.html}.
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Mac OS X 10.3 comes with Python 2.3 pre-installed by Apple.
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This installation does not come with the IDE and other additions, however,
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so to get these you need to install the \program{MacPython for Panther additions}
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from the MacPython website, \url{http://www.cwi.nl/\textasciitilde jack/macpython}.
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For MacPython 2.4, or for any MacPython on earlier releases of Mac OS X,
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you need to install a full distribution from the same website.
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What you get after installing is a number of things:
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@ -41,6 +39,14 @@ What you get after installing is a number of things:
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To uninstall MacPython you can simply remove these three things.
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If you use the ``additions'' installer to install on top of an existing
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Apple-Python you will not get the framework and the commandline interpreter,
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as they have been installed by Apple already, in
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\file{/System/Library/Frameworks/Python.framework} and
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\file{/usr/bin/python}, respectively. You should in principle never modify
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or delete these, as they are Apple-controlled and may be used by Apple- or
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third-party software.
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PythonIDE contains an Apple Help Viewer book called "MacPython Help"
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which you can access through its help menu. If you are completely new to
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Python you should start reading the IDE introduction in that document.
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@ -57,18 +63,15 @@ menu when the IDE is running.
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If you want to run Python scripts from the Terminal window command line
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or from the Finder you first need an editor to create your script.
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Mac OS X comes with a number of standard \UNIX{} command line editors,
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\program{vi} and \program{emacs} among them. If you want a more Mac-like
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\program{vim} and \program{emacs} among them. If you want a more Mac-like
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editor \program{BBEdit} or \program{TextWrangler} from Bare Bones Software
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(see \url{http://www.barebones.com/products/bbedit/index.shtml}) are
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good choices. Their freeware \program{BBEdit Lite} is officially
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discontinued but still available. \program{AppleWorks} or any other
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good choices. \program{AppleWorks} or any other
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word processor that can save files in ASCII is also a possibility, including
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\program{TextEdit} which is included with OS X.
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To run your script from the Terminal window you must make sure that
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\file{/usr/local/bin} is in your shell search path before \file{/usr/bin},
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where the Apple-supplied Python lives (which is version 2.2, as of Mac OS X
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10.2.4).
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\file{/usr/local/bin} is in your shell search path.
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To run your script from the Finder you have two options:
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\begin{itemize}
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@ -101,263 +104,6 @@ See Apple's Technical Document QA1067 for details.
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Installing additional Python packages is most easily done through the
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Package Manager, see the MacPython Help Book for details.
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\section{Getting and Installing MacPython-OS9 \label{getting}}
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The most recent release version as well as possible newer experimental
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versions are best found at the MacPython page maintained by Jack
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Jansen: \url{http://homepages.cwi.nl/\textasciitilde jack/macpython.html}.
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Please refer to the \file{README} included with your distribution for
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the most up-to-date instructions.
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Note that MacPython-OS9 runs fine on Mac OS X, and it runs in native
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mode, not in the Classic environment. Unless you have specific
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requirements for a CFM-based Python there is no reason not to
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use MacPython-OSX, though.
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\subsection{Entering the interactive Interpreter
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\label{interpreter}}
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The interactive interpreter that you will see used in Python
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documentation is started by double-clicking the
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\program{PythonInterpreter} icon, which looks like a 16-ton weight
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falling. You should see the version information and the
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\samp{>\code{>}>~} prompt. Use it exactly as described in the
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standard documentation.
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\subsection{How to run a Python script}
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There are several ways to run an existing Python script; two common
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ways to run a Python script are ``drag and drop'' and ``double
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clicking''. Other ways include running it from within the IDE (see
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Section \ref{IDE}), or launching via AppleScript.
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\subsubsection{Drag and drop}
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One of the easiest ways to launch a Python script is via ``Drag and
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Drop''. This is just like launching a text file in the Finder by
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``dragging'' it over your word processor's icon and ``dropping'' it
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there. Make sure that you use an icon referring to the
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\program{PythonInterpreter}, not the \program{IDE} or \program{Idle}
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icons which have different behaviour which is described below.
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Some things that might have gone wrong:
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\begin{itemize}
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\item
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A window flashes after dropping the script onto the
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\program{PythonInterpreter}, but then disappears. Most likely this is a
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configuration issue; your \program{PythonInterpreter} is setup to exit
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immediately upon completion, but your script assumes that if it prints
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something that text will stick around for a while. To fix this, see
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section \ref{defaults}.
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\item
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When you waved the script icon over the \program{PythonInterpreter},
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the \program{PythonInterpreter} icon did not highlight. Most likely
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the Creator code and document type is unset (or set incorrectly) --
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this often happens when a file originates on a non-Mac computer. See
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section \ref{creator-code} for more details.
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\end{itemize}
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\subsubsection{Set Creator and Double Click \label{creator-code}}
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If the script that you want to launch has the appropriate Creator Code
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and File Type you can simply double-click on the script to launch it.
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To be ``double-clickable'' a file needs to be of type \samp{TEXT},
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with a creator code of \samp{Pyth}.
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Setting the creator code and filetype can be done with the IDE (see
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sections \ref{IDEwrite} and \ref{IDEapplet}), with an editor with a
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Python mode (\program{BBEdit}) -- see section
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\ref{scripting-with-BBedit}, or with assorted other Mac utilities, but
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a script (\file{fixfiletypes.py}) has been included in the MacPython
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distribution, making it possible to set the proper Type and Creator
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Codes with Python.
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The \file{fixfiletypes.py} script will change the file type and
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creator codes for the indicated directory. To use
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\file{fixfiletypes.py}:
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\begin{enumerate}
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\item
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Locate it in the \file{scripts} folder of the \file{Mac} folder of the
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MacPython distribution.
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\item
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Put all of the scripts that you want to fix in a folder with nothing
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else in it.
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\item
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Double-click on the \file{fixfiletypes.py} icon.
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\item
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Navigate into the folder of files you want to fix, and press the
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``Select current folder'' button.
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\end{enumerate}
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\subsection{Simulating command line arguments
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\label{argv}}
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There are two ways to simulate command-line arguments with MacPython-OS9.
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\begin{enumerate}
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\item via Interpreter options
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\begin{itemize} % nestable? I hope so!
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\item Hold the option-key down when launching your script. This will
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bring up a dialog box of Python Interpreter options.
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\item Click ``Set \UNIX-style command line..'' button.
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\item Type the arguments into the ``Argument'' field.
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\item Click ``OK''
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\item Click ``Run''.
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\end{itemize} % end
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\item via drag and drop
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If you save the script as an applet (see Section \ref{IDEapplet}), you
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can also simulate some command-line arguments via
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``Drag-and-Drop''. In this case, the names of the files that were
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dropped onto the applet will be appended to \code{sys.argv}, so that
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it will appear to the script as though they had been typed on a
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command line. As on \UNIX\ systems, the first item in \code{sys.srgv} is
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the path to the applet, and the rest are the files dropped on the
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applet.
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\end{enumerate}
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\subsection{Creating a Python script}
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Since Python scripts are simply text files, they can be created in any
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way that text files can be created, but some special tools also exist
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with extra features.
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\subsubsection{In an editor}
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You can create a text file with any word processing program such as
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\program{MSWord} or \program{AppleWorks} but you need to make sure
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that the file is saved as ``\ASCII'' or ``plain text''. This also
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works for \program{TextEdit}, but you need to use the command ``Make Plain Text``
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in the ``Format`` menu before trying to save.
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\subsubsection{Editors with Python modes}
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Several text editors have additional features that add functionality
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when you are creating a Python script. These can include coloring
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Python keywords to make your code easier to read, module browsing, or
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a built-in debugger. These include \program{Alpha}, \program{Pepper},
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and \program{BBedit}, and the MacPython IDE (Section \ref{IDE}).
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%\subsubsection{Alpha}
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% **NEED INFO HERE**
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\subsubsection{BBedit \label{scripting-with-BBedit}}
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If you use \program{BBEdit} to create your scripts you will want to tell it about the Python creator code so that
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you can simply double click on the saved file to launch it.
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\begin{itemize}
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\item Launch \program{BBEdit}.
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\item Select ``Preferences'' from the ``Edit'' menu.
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\item Select ``File Types'' from the scrolling list.
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\item click on the ``Add...'' button and navigate to
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\program{PythonInterpreter} in the main directory of the
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MacPython distribution; click ``open''.
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\item Click on the ``Save'' button in the Preferences panel.
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\end{itemize}
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% Are there additional BBedit Python-specific features? I'm not aware of any.
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%\subsubsection{IDE}
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%You can use the \program{Python IDE} supplied in the MacPython Distribution to create longer Python scripts
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%-- see Section \ref{IDEwrite} for details.
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%\subsubsection{IDLE}
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%Idle is an IDE for Python that was written in Python, using TKInter. You should be able to use it on a Mac by following
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%the standard documentation, but see Section \ref{TKInter} for guidance on using TKInter with MacPython.
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%\subsubsection{Pepper}
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% **NEED INFO HERE**
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\subsection{Configuration \label{configuration}}
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The MacPython distribution comes with \program{EditPythonPrefs}, an
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applet which will help you to customize the MacPython environment for
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your working habits.
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\subsubsection{EditPythonPrefs\label{EditPythonPrefs}}
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\program{EditPythonPrefs} gives you the capability to configure Python
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to behave the way you want it to. There are two ways to use
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\program{EditPythonPrefs}, you can use it to set the preferences in
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general, or you can drop a particular Python engine onto it to
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customize only that version. The latter can be handy if, for example,
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you want to have a second copy of the \program{PythonInterpreter} that
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keeps the output window open on a normal exit even though you prefer
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to normally not work that way.
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To change the default preferences, simply double-click on
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\program{EditPythonPrefs}. To change the preferences only for one copy
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of the Interpreter, drop the icon for that copy onto
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\program{EditPythonPrefs}. You can also use \program{EditPythonPrefs}
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in this fashion to set the preferences of the \program{Python IDE} and
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any applets you create -- see section %s \ref{BuildApplet} and
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\ref{IDEapplet}.
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\subsubsection{Adding modules to the Module Search Path
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\label{search-path}}
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When executing an \keyword{import} statement, Python looks for modules
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in places defined by the \member{sys.path} To edit the
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\member{sys.path} on a Mac, launch \program{EditPythonPrefs}, and
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enter them into the largish field at the top (one per line).
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Since MacPython defines a main Python directory, the easiest thing is
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to add folders to search within the main Python directory. To add a
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folder of scripts that you created called ``My Folder'' located in the
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main Python Folder, enter \samp{\$(PYTHON):My Folder} onto a new line.
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To add the Desktop under OS 9 or below, add
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\samp{StartupDriveName:Desktop Folder} on a new line.
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\subsubsection{Default startup options \label{defaults}}
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% I'm assuming that there exists some other documentation on the
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% rest of the options so I only go over a couple here.
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The ``Default startup options...'' button in the
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\program{EditPythonPrefs} dialog box gives you many options including
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the ability to keep the ``Output'' window open after the script
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terminates, and the ability to enter interactive mode after the
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termination of the run script. The latter can be very helpful if you
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want to examine the objects that were created during your script.
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%\section{Nifty Tools}
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%There are many other tools included with the MacPython
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%distribution. In addition to those discussed here, make
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%sure to check the \file{Mac} directory.
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%\subsection{BuildApplet \label{BuildApplet}}
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% **NEED INFO HERE**
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%\subsection{BuildApplication}
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% **NEED INFO HERE**
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%\section{TKInter on the Mac \label{TKInter}}
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%TKinter is installed by default with the MacPython distribution, but
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%you may need to add the \file{lib-tk} folder to the Python Path (see
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%section \ref{search-path}). Also, it is important that you do not
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%try to launch Tk from within the \program{Python IDE} because the two
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%event loops will collide -- always run a script which uses Tkinter
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%with the \program{PythonInterpreter} instead -- see section
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%\ref{interpreter}.
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%\section{CGI on the Mac with Python \label{CGI}}
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%**NEED INFO HERE**
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\section{The IDE\label{IDE}}
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@ -365,15 +111,13 @@ The \program{Python IDE} (Integrated Development Environment) is a
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separate application that acts as a text editor for your Python code,
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a class browser, a graphical debugger, and more.
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The online Python Help contains a quick walkthrough of the IDE that
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shows the major features and how to use them.
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\subsection{Using the ``Python Interactive'' window}
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Use this window like you would the \program{PythonInterpreter}, except
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that you cannot use the ``Drag and drop'' method above. Instead,
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dropping a script onto the \program{Python IDE} icon will open the
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file in a separate script window (which you can then execute manually
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-- see section \ref{IDEexecution}).
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Use this window like you would use a normal \UNIX{} command line
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interpreter.
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\subsection{Writing a Python Script \label{IDEwrite}}
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@ -386,11 +130,6 @@ your currently open script by selecting the appropriate item in the
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``File'' menu. Dropping a Python script onto the
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\program{Python IDE} will open it for editing.
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If you try to open a script with the \program{Python IDE} but either
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can't locate it from the ``Open'' dialog box, or you get an error
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message like ``Can't open file of type ...'' see section
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\ref{creator-code}.
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When the \program{Python IDE} saves a script, it uses the creator code
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settings which are available by clicking on the small black triangle
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on the top right of the document window, and selecting ``save
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@ -398,8 +137,8 @@ options''. The default is to save the file with the \program{Python
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IDE} as the creator, this means that you can open the file for editing
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by simply double-clicking on its icon. You might want to change this
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behaviour so that it will be opened by the
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\program{PythonInterpreter}, and run. To do this simply choose
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``Python Interpreter'' from the ``save options''. Note that these
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\program{PythonLauncher}, and run. To do this simply choose
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``PythonLauncher'' from the ``save options''. Note that these
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options are associated with the \emph{file} not the application.
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@ -449,4 +188,31 @@ system without a Python installation.
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%\subsection{The ``Scripts'' menu}
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% **NEED INFO HERE**
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\section{The Package Manager}
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Historically MacPython came with a number of useful extension packages
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included, because most Macintosh users do not have access to a development
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environment and C compiler. For Mac OS X that bundling is no longer done,
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but a new mechanism has been made available to allow easy access to
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extension packages.
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The Python Package Manager helps you installing additional packages
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that enhance Python. It determines the exact MacOS version and Python
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version you have and uses that information to download a database that
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has packages that are tested and tried on that combination. In other
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words: if something is in your Package Manager window but does not work
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you are free to blame the database maintainer.
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PackageManager then checks which of the packages you have installed and
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which ones are not. This should also work when you have installed packages
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outside of PackageManager. You can select packages and install them,
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and PackageManager will work out the requirements and install these too.
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Often PackageManager will list a package in two flavors: binary and
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source. Binary should always work, source will only work if you have
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installed the Apple Developer Tools. PackageManager will warn you about
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this, and also about other external dependencies.
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PackageManager is available as a separate application and also as a
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function of the IDE, through the File->Package Manager menu entry.
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|
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