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Rework the build system for osx applications:
* Don't use xcodebuild for building PythonLauncher, but use a normal unix makefile. This makes it a lot easier to use the same build flags as for the rest of python (e.g. make a universal version of python launcher) * Convert the mac makefile-s to makefile.in-s and use configure to set makefile variables instead of forwarding them as command-line arguments * Add a C version of pythonw, that we you can use '#!/usr/local/bin/pythonw' * Build IDLE.app using bundlebuilder instead of BuildApplet, that will allow easier modification of the bundle contents later on.
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Mac/OSX/Tools/pythonw.c
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17
Mac/OSX/Tools/pythonw.c
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/*
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* This wrapper program executes a python executable hidden inside an
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* application bundle inside the Python framework. This is needed to run
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* GUI code: some GUI API's don't work unless the program is inside an
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* application bundle.
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*/
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#include <unistd.h>
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#include <err.h>
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static char Python[] = PYTHONWEXECUTABLE;
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int main(int argc, char **argv) {
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argv[0] = Python;
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execv(Python, argv);
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err(1, "execv: %s", Python);
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/* NOTREACHED */
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}
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