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Rework the build system for osx applications:
* Don't use xcodebuild for building PythonLauncher, but use a normal unix makefile. This makes it a lot easier to use the same build flags as for the rest of python (e.g. make a universal version of python launcher) * Convert the mac makefile-s to makefile.in-s and use configure to set makefile variables instead of forwarding them as command-line arguments * Add a C version of pythonw, that we you can use '#!/usr/local/bin/pythonw' * Build IDLE.app using bundlebuilder instead of BuildApplet, that will allow easier modification of the bundle contents later on.
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21 changed files with 547 additions and 974 deletions
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@ -105,6 +105,12 @@ AC_ARG_ENABLE(framework,
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PYTHONFRAMEWORKPREFIX=$enableval
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PYTHONFRAMEWORKINSTALLDIR=$PYTHONFRAMEWORKPREFIX/$PYTHONFRAMEWORKDIR
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prefix=$PYTHONFRAMEWORKINSTALLDIR/Versions/$VERSION
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# Add makefiles for Mac specific code to the list of output
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# files:
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AC_CONFIG_FILES(Mac/OSX/Makefile)
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AC_CONFIG_FILES(Mac/OSX/PythonLauncher/Makefile)
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AC_CONFIG_FILES(Mac/OSX/IDLE/Makefile)
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esac
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],[
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PYTHONFRAMEWORK=
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