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Updated for Python 1.4
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43 changed files with 731 additions and 961 deletions
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@ -1,58 +1,57 @@
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from Tkinter import *
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from Dialog import Dialog
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# this shows how to create a new window with a button in it that can create new windows
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# this shows how to create a new window with a button in it
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# that can create new windows
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class Test(Frame):
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def printit(self):
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print "hi"
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def makeWindow(self):
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# there is no Tkinter interface to the dialog box. Making one would mean putting
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# a few wrapper functions in the Tkinter.py file.
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# even better is to put in a SUIT-like selection of commonly-used dialogs.
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"""Create a top-level dialog with some buttons.
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This uses the Dialog class, which is a wrapper around the Tcl/Tk
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tk_dialog script. The function returns 0 if the user clicks 'yes'
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or 1 if the user clicks 'no'.
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"""
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# the parameters to this call are as follows:
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d = Dialog(
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self, ## name of a toplevel window
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title="fred the dialog box",## title on the window
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text="click on a choice", ## message to appear in window
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bitmap="info", ## bitmap (if any) to appear;
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## if none, use ""
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# legal values here are:
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# string what it looks like
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# ----------------------------------------------
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# error a circle with a slash through it
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# grey25 grey square
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# grey50 darker grey square
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# hourglass use for "wait.."
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# info a large, lower case "i"
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# questhead a human head with a "?" in it
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# question a large "?"
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# warning a large "!"
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# @fname X bitmap where fname is the path to the file
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#
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default=0, # the index of the default button choice.
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# hitting return selects this
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strings=("yes", "no"))
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# values of the 'strings' key are the labels for the
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# buttons that appear left to right in the dialog box
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return d.num
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fred = Toplevel() # a toplevel window that the dialog goes into
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# this function returns the index of teh button chosen. In this case, 0 for "yes" and 1 for "no"
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print self.tk.call("tk_dialog", # the command name
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fred, # the name of a toplevel window
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"fred the dialog box", # the title on the window
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"click on a choice", # the message to appear in the window
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"info", # the bitmap (if any) to appear. If no bitmap is desired, pass ""
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# legal values here are:
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# string what it looks like
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# ----------------------------------------------
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# error a circle with a slash through it
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# grey25 grey square
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# grey50 darker grey square
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# hourglass use for "wait.."
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# info a large, lower case "i"
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# questhead a human head with a "?" in it
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# question a large "?"
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# warning a large "!"
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# @fname any X bitmap where fname is the path to the file
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#
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"0", # the index of the default button choice. hitting return selects this
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"yes", "no") # all remaining parameters are the labels for the
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# buttons that appear left to right in the dialog box
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def createWidgets(self):
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self.QUIT = Button(self, {'text': 'QUIT',
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'fg': 'red',
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'command': self.quit})
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self.QUIT.pack({'side': 'left', 'fill': 'both'})
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self.QUIT = Button(self, text='QUIT', foreground='red',
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command=self.quit)
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self.QUIT.pack(side=LEFT, fill=BOTH)
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# a hello button
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self.hi_there = Button(self, {'text': 'Make a New Window',
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'command' : self.makeWindow})
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self.hi_there.pack({'side': 'left'})
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self.hi_there = Button(self, text='Make a New Window',
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command=self.makeWindow)
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self.hi_there.pack(side=LEFT)
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def __init__(self, master=None):
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