Fix miscellaneous typos (#4275)

This commit is contained in:
luzpaz 2017-11-05 07:37:50 -06:00 committed by Serhiy Storchaka
parent cf296537f1
commit a5293b4ff2
50 changed files with 82 additions and 82 deletions

View file

@ -395,7 +395,7 @@ getpythonregpath(HKEY keyBase, int skipcore)
if (skipcore)
*szCur = '\0';
else {
/* If we have no values, we dont need a ';' */
/* If we have no values, we don't need a ';' */
if (numKeys) {
*(szCur++) = L';';
dataSize--;
@ -718,7 +718,7 @@ calculate_path(void)
machinepath = getpythonregpath(HKEY_LOCAL_MACHINE, skiphome);
userpath = getpythonregpath(HKEY_CURRENT_USER, skiphome);
#endif
/* We only use the default relative PYTHONPATH if we havent
/* We only use the default relative PYTHONPATH if we haven't
anything better to use! */
skipdefault = envpath!=NULL || pythonhome!=NULL || \
machinepath!=NULL || userpath!=NULL;

View file

@ -25,7 +25,7 @@ static char errNotAHandle[] = "Object is not a handle";
/* The win32api module reports the function name that failed,
but this concept is not in the Python core.
Hopefully it will one day, and in the meantime I dont
Hopefully it will one day, and in the meantime I don't
want to lose this info...
*/
#define PyErr_SetFromWindowsErrWithFunction(rc, fnname) \
@ -506,9 +506,9 @@ PyWinObject_CloseHKEY(PyObject *obHandle)
** Note that fixupMultiSZ and countString have both had changes
** made to support "incorrect strings". The registry specification
** calls for strings to be terminated with 2 null bytes. It seems
** some commercial packages install strings which dont conform,
** some commercial packages install strings which don't conform,
** causing this code to fail - however, "regedit" etc still work
** with these strings (ie only we dont!).
** with these strings (ie only we don't!).
*/
static void
fixupMultiSZ(wchar_t **str, wchar_t *data, int len)

View file

@ -29,7 +29,7 @@
# Start playing the first bit of wav file asynchronously
winsound.PlaySound('c:/windows/media/Chord.wav',
winsound.SND_FILENAME|winsound.SND_ASYNC)
# But dont let it go for too long...
# But don't let it go for too long...
time.sleep(0.1)
# ...Before stopping it
winsound.PlaySound(None, 0)