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Closes #11620: Fix support for SND_MEMORY in winsound.PlaySound.
Based on a patch by Tim Lesher.
This commit is contained in:
parent
0e76e67246
commit
ae8298bfb7
5 changed files with 63 additions and 16 deletions
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@ -17,16 +17,16 @@ PyDoc_STRVAR(winsound_PlaySound__doc__,
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{"PlaySound", (PyCFunction)winsound_PlaySound, METH_VARARGS, winsound_PlaySound__doc__},
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static PyObject *
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winsound_PlaySound_impl(PyObject *module, Py_UNICODE *sound, int flags);
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winsound_PlaySound_impl(PyObject *module, PyObject *sound, int flags);
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static PyObject *
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winsound_PlaySound(PyObject *module, PyObject *args)
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{
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PyObject *return_value = NULL;
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Py_UNICODE *sound;
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PyObject *sound;
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int flags;
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if (!PyArg_ParseTuple(args, "Zi:PlaySound",
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if (!PyArg_ParseTuple(args, "Oi:PlaySound",
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&sound, &flags)) {
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goto exit;
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}
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@ -100,4 +100,4 @@ winsound_MessageBeep(PyObject *module, PyObject *args)
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exit:
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return return_value;
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}
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/*[clinic end generated code: output=1044b2adf3c67014 input=a9049054013a1b77]*/
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/*[clinic end generated code: output=b999334e2e444ad2 input=a9049054013a1b77]*/
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@ -64,7 +64,7 @@ module winsound
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/*[clinic input]
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winsound.PlaySound
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sound: Py_UNICODE(accept={str, NoneType})
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sound: object
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The sound to play; a filename, data, or None.
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flags: int
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Flag values, ored together. See module documentation.
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@ -74,22 +74,49 @@ A wrapper around the Windows PlaySound API.
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[clinic start generated code]*/
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static PyObject *
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winsound_PlaySound_impl(PyObject *module, Py_UNICODE *sound, int flags)
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/*[clinic end generated code: output=ec24b3a2b4368378 input=3411b1b7c1f36d93]*/
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winsound_PlaySound_impl(PyObject *module, PyObject *sound, int flags)
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/*[clinic end generated code: output=49a0fd16a372ebeb input=7bdf637f10201d37]*/
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{
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int ok;
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wchar_t *wsound;
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Py_buffer view = {NULL, NULL};
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if (flags & SND_ASYNC && flags & SND_MEMORY) {
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/* Sidestep reference counting headache; unfortunately this also
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prevent SND_LOOP from memory. */
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PyErr_SetString(PyExc_RuntimeError,
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"Cannot play asynchronously from memory");
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return NULL;
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if (sound == Py_None) {
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wsound = NULL;
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} else if (flags & SND_MEMORY) {
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if (flags & SND_ASYNC) {
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/* Sidestep reference counting headache; unfortunately this also
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prevent SND_LOOP from memory. */
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PyErr_SetString(PyExc_RuntimeError,
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"Cannot play asynchronously from memory");
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return NULL;
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}
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if (PyObject_GetBuffer(sound, &view, PyBUF_SIMPLE) < 0) {
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return NULL;
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}
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wsound = (wchar_t *)view.buf;
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} else {
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if (!PyUnicode_Check(sound)) {
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PyErr_Format(PyExc_TypeError,
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"'sound' must be str or None, not '%s'",
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Py_TYPE(sound)->tp_name);
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return NULL;
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}
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wsound = PyUnicode_AsWideCharString(sound, NULL);
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if (wsound == NULL) {
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return NULL;
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}
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}
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Py_BEGIN_ALLOW_THREADS
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ok = PlaySoundW(sound, NULL, flags);
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ok = PlaySoundW(wsound, NULL, flags);
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Py_END_ALLOW_THREADS
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if (view.obj) {
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PyBuffer_Release(&view);
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} else if (sound != Py_None) {
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PyMem_Free(wsound);
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}
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if (!ok) {
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PyErr_SetString(PyExc_RuntimeError, "Failed to play sound");
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return NULL;
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