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bpo-44032: Move data stack to thread from FrameObject. (GH-26076)
* Remove 'zombie' frames. We won't need them once we are allocating fixed-size frames. * Add co_nlocalplus field to code object to avoid recomputing size of locals + frees + cells. * Move locals, cells and freevars out of frame object into separate memory buffer. * Use per-threadstate allocated memory chunks for local variables. * Move globals and builtins from frame object to per-thread stack. * Move (slow) locals frame object to per-thread stack. * Move internal frame functions to internal header.
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20 changed files with 454 additions and 250 deletions
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@ -552,6 +552,18 @@ PyObject_GetArenaAllocator(PyObjectArenaAllocator *allocator)
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*allocator = _PyObject_Arena;
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}
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void *
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_PyObject_VirtualAlloc(size_t size)
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{
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return _PyObject_Arena.alloc(_PyObject_Arena.ctx, size);
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}
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void
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_PyObject_VirtualFree(void *obj, size_t size)
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{
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_PyObject_Arena.free(_PyObject_Arena.ctx, obj, size);
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}
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void
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PyObject_SetArenaAllocator(PyObjectArenaAllocator *allocator)
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{
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@ -3035,7 +3047,7 @@ _PyObject_DebugMallocStats(FILE *out)
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fputc('\n', out);
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/* Account for what all of those arena bytes are being used for. */
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/* Account for what all of those arena bytes are being used for. */
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total = printone(out, "# bytes in allocated blocks", allocated_bytes);
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total += printone(out, "# bytes in available blocks", available_bytes);
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