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Revise asyncore documentation and document asynchat for the first time.
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@ -6,6 +6,7 @@
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handling services.}
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\moduleauthor{Sam Rushing}{rushing@nightmare.com}
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\sectionauthor{Christopher Petrilli}{petrilli@amber.org}
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\sectionauthor{Steve Holden}{sholden@holdenweb.com}
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% Heavily adapted from original documentation by Sam Rushing.
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This module provides the basic infrastructure for writing asynchronous
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@ -26,35 +27,21 @@ multiple communication channels at once; doing other work while your
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I/O is taking place in the ``background.'' Although this strategy can
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seem strange and complex, especially at first, it is in many ways
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easier to understand and control than multi-threaded programming.
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The module documented here solves many of the difficult problems for
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The \module{asyncore} module solves many of the difficult problems for
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you, making the task of building sophisticated high-performance
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network servers and clients a snap.
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network servers and clients a snap. For ``conversational'' applications
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and protocols the companion \refmodule{asynchat} module is invaluable.
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\begin{classdesc}{dispatcher}{}
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The first class we will introduce is the \class{dispatcher} class.
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This is a thin wrapper around a low-level socket object. To make
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it more useful, it has a few methods for event-handling on it.
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Otherwise, it can be treated as a normal non-blocking socket object.
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The basic idea behind both modules is to create one or more network
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\emph{channels}, instances of class \class{asyncore.dispatcher} and
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\class{asynchat.async_chat}. Creating the channels adds them to a global
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map, used by the \function{loop()} function if you do not provide it
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with your own \var{map}.
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The direct interface between the select loop and the socket object
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are the \method{handle_read_event()} and
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\method{handle_write_event()} methods. These are called whenever an
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object `fires' that event.
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The firing of these low-level events can tell us whether certain
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higher-level events have taken place, depending on the timing and
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the state of the connection. For example, if we have asked for a
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socket to connect to another host, we know that the connection has
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been made when the socket fires a write event (at this point you
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know that you may write to it with the expectation of success).
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The implied higher-level events are:
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\begin{tableii}{l|l}{code}{Event}{Description}
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\lineii{handle_connect()}{Implied by a write event}
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\lineii{handle_close()}{Implied by a read event with no data available}
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\lineii{handle_accept()}{Implied by a read event on a listening socket}
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\end{tableii}
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\end{classdesc}
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Once the initial channel(s) is(are) created, calling the \function{loop()}
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function activates channel service, which continues until the last
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channel (including any that have been added to the map during asynchronous
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service) is closed.
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\begin{funcdesc}{loop}{\optional{timeout\optional{, use_poll\optional{,
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map}}}}
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@ -64,21 +51,67 @@ network servers and clients a snap.
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\function{select()} or \function{poll()} call, measured in seconds;
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the default is 30 seconds. The \var{use_poll} parameter, if true,
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indicates that \function{poll()} should be used in preference to
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\function{select()} (the default is false). The \var{map} parameter
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is a dictionary that gives a list of channels to watch. As channels
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\function{select()} (the default is \code{False}). The \var{map} parameter
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is a dictionary whose items are the channels to watch. As channels
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are closed they are deleted from their map. If \var{map} is
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omitted, a global map is used.
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omitted, a global map is used (this map is updated by the default
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class \method{__init__()}
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-- make sure you extend, rather than override, \method{__init__()}
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if you want to retain this behavior).
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Channels (instances of \class{asyncore.despatcher}, \class{asynchat.async_chat}
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and subclasses thereof) can freely be mixed in the map.
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\end{funcdesc}
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This set of user-level events is larger than the basics. The
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full set of methods that can be overridden in your subclass are:
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\begin{classdesc}{dispatcher}{}
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The \class{dispatcher} class is a thin wrapper around a low-level socket object.
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To make it more useful, it has a few methods for event-handling which are called
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from the asynchronous loop.
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Otherwise, it can be treated as a normal non-blocking socket object.
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Two class attributes can be modified, to improve performance,
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or possibly even to conserve memory.
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\begin{datadesc}{ac_in_buffer_size}
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The asynchronous input buffer size (default \code{4096}).
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\end{datadesc}
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\begin{datadesc}{ac_out_buffer_size}
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The asynchronous output buffer size (default \code{4096}).
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\end{datadesc}
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The firing of low-level events at certain times or in certain connection
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states tells the asynchronous loop that certain higher-level events have
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taken place. For example, if we have asked for a socket to connect to
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another host, we know that the connection has been made when the socket
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becomes writable for the first time (at this point you know that you may
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write to it with the expectation of success). The implied higher-level
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events are:
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\begin{tableii}{l|l}{code}{Event}{Description}
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\lineii{handle_connect()}{Implied by the first write event}
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\lineii{handle_close()}{Implied by a read event with no data available}
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\lineii{handle_accept()}{Implied by a read event on a listening socket}
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\end{tableii}
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During asynchronous processing, each mapped channel's \method{readable()}
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and \method{writable()} methods are used to determine whether the channel's
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socket should be added to the list of channels \cfunction{select()}ed or
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\cfunction{poll()}ed for read and write events.
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\end{classdesc}
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Thus, the set of channel events is larger than the basic socket events.
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The full set of methods that can be overridden in your subclass follows:
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\begin{methoddesc}{handle_read}{}
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Called when there is new data to be read from a socket.
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Called when the asynchronous loop detects that a \method{read()}
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call on the channel's socket will succeed.
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\end{methoddesc}
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\begin{methoddesc}{handle_write}{}
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Called when there is an attempt to write data to the object.
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Called when the asynchronous loop detects that a writable socket
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can be written.
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Often this method will implement the necessary buffering for
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performance. For example:
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\end{methoddesc}
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\begin{methoddesc}{handle_connect}{}
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Called when the socket actually makes a connection. This
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might be used to send a ``welcome'' banner, or something
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similar.
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Called when the active opener's socket actually makes a connection.
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Might send a ``welcome'' banner, or initiate a protocol
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negotiation with the remote endpoint, for example.
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\end{methoddesc}
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\begin{methoddesc}{handle_close}{}
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\end{methoddesc}
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\begin{methoddesc}{handle_accept}{}
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Called on listening sockets when they actually accept a new
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connection.
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Called on listening channels (passive openers) when a
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connection can be established with a new remote endpoint that
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has issued a \method{connect()} call for the local endpoint.
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\end{methoddesc}
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\begin{methoddesc}{readable}{}
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Each time through the \method{select()} loop, the set of sockets
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is scanned, and this method is called to see if there is any
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interest in reading. The default method simply returns \code{True},
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indicating that by default, all channels will be interested.
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Called each time around the asynchronous loop to determine whether a
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channel's socket should be added to the list on which read events can
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occur. The default method simply returns \code{True},
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indicating that by default, all channels will be interested in
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read events.
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\end{methoddesc}
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\begin{methoddesc}{writable}{}
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Each time through the \method{select()} loop, the set of sockets
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is scanned, and this method is called to see if there is any
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interest in writing. The default method simply returns \code{True},
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indicating that by default, all channels will be interested.
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Called each time around the asynchronous loop to determine whether a
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channel's socket should be added to the list on which write events can
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occur. The default method simply returns \code{True},
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indicating that by default, all channels will be interested in
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write events.
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\end{methoddesc}
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In addition, there are the basic methods needed to construct and
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manipulate ``channels,'' which are what we will call the socket
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connections in this context. Note that most of these are nearly
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identical to their socket partners.
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In addition, each channel delegates or extends many of the socket methods.
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Most of these are nearly identical to their socket partners.
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\begin{methoddesc}{create_socket}{family, type}
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This is identical to the creation of a normal socket, and
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\begin{methoddesc}{connect}{address}
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As with the normal socket object, \var{address} is a
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tuple with the first element the host to connect to, and the
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second the port.
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second the port number.
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\end{methoddesc}
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\begin{methoddesc}{send}{data}
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Send \var{data} out the socket.
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Send \var{data} to the remote end-point of the socket.
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\end{methoddesc}
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\begin{methoddesc}{recv}{buffer_size}
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Read at most \var{buffer_size} bytes from the socket.
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Read at most \var{buffer_size} bytes from the socket's remote end-point.
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An empty string implies that the channel has been closed from the other
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end.
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\end{methoddesc}
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\begin{methoddesc}{listen}{backlog}
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\begin{methoddesc}{close}{}
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Close the socket. All future operations on the socket object
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will fail. The remote end will receive no more data (after
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will fail. The remote end-point will receive no more data (after
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queued data is flushed). Sockets are automatically closed
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when they are garbage-collected.
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\end{methoddesc}
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\subsection{Example basic HTTP client \label{asyncore-example}}
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\subsection{asyncore Example basic HTTP client \label{asyncore-example}}
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As a basic example, below is a very basic HTTP client that uses the
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\class{dispatcher} class to implement its socket handling:
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