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gh-118332: Fix deadlock involving stop the world (#118412)
Avoid detaching thread state when stopping the world. When re-attaching the thread state, the thread would attempt to resume the top-most critical section, which might now be held by a thread paused for our stop-the-world request.
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4a1cf66c5c
commit
b2c3b70c71
5 changed files with 96 additions and 7 deletions
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@ -277,12 +277,12 @@ _PyEvent_Notify(PyEvent *evt)
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void
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PyEvent_Wait(PyEvent *evt)
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{
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while (!PyEvent_WaitTimed(evt, -1))
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while (!PyEvent_WaitTimed(evt, -1, /*detach=*/1))
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;
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}
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int
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PyEvent_WaitTimed(PyEvent *evt, PyTime_t timeout_ns)
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PyEvent_WaitTimed(PyEvent *evt, PyTime_t timeout_ns, int detach)
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{
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for (;;) {
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uint8_t v = _Py_atomic_load_uint8(&evt->v);
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@ -298,7 +298,7 @@ PyEvent_WaitTimed(PyEvent *evt, PyTime_t timeout_ns)
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uint8_t expected = _Py_HAS_PARKED;
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(void) _PyParkingLot_Park(&evt->v, &expected, sizeof(evt->v),
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timeout_ns, NULL, 1);
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timeout_ns, NULL, detach);
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return _Py_atomic_load_uint8(&evt->v) == _Py_LOCKED;
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}
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@ -2238,7 +2238,8 @@ stop_the_world(struct _stoptheworld_state *stw)
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}
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PyTime_t wait_ns = 1000*1000; // 1ms (arbitrary, may need tuning)
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if (PyEvent_WaitTimed(&stw->stop_event, wait_ns)) {
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int detach = 0;
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if (PyEvent_WaitTimed(&stw->stop_event, wait_ns, detach)) {
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assert(stw->thread_countdown == 0);
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break;
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}
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