wrap lines to <80 characters before fixing errors

This commit is contained in:
Fred Drake 2007-10-05 02:46:12 +00:00
parent 6ba1a5f51b
commit c9b7163da5
2 changed files with 189 additions and 177 deletions

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@ -3,7 +3,8 @@
===============================================
.. module:: asyncore
:synopsis: A base class for developing asynchronous socket handling services.
:synopsis: A base class for developing asynchronous socket handling
services.
.. moduleauthor:: Sam Rushing <rushing@nightmare.com>
.. sectionauthor:: Christopher Petrilli <petrilli@amber.org>
.. sectionauthor:: Steve Holden <sholden@holdenweb.com>
@ -16,59 +17,62 @@ service clients and servers.
There are only two ways to have a program on a single processor do "more than
one thing at a time." Multi-threaded programming is the simplest and most
popular way to do it, but there is another very different technique, that lets
popular way to do it, but there is another very different technique, that lets
you have nearly all the advantages of multi-threading, without actually using
multiple threads. It's really only practical if your program is largely I/O
bound. If your program is processor bound, then pre-emptive scheduled threads
are probably what you really need. Network servers are rarely processor bound,
however.
bound. If your program is processor bound, then pre-emptive scheduled threads
are probably what you really need. Network servers are rarely processor
bound, however.
If your operating system supports the :cfunc:`select` system call in its I/O
library (and nearly all do), then you can use it to juggle multiple
communication channels at once; doing other work while your I/O is taking place
in the "background." Although this strategy can seem strange and complex,
especially at first, it is in many ways easier to understand and control than
multi-threaded programming. The :mod:`asyncore` module solves many of the
difficult problems for you, making the task of building sophisticated
high-performance network servers and clients a snap. For "conversational"
applications and protocols the companion :mod:`asynchat` module is invaluable.
communication channels at once; doing other work while your I/O is taking
place in the "background." Although this strategy can seem strange and
complex, especially at first, it is in many ways easier to understand and
control than multi-threaded programming. The :mod:`asyncore` module solves
many of the difficult problems for you, making the task of building
sophisticated high-performance network servers and clients a snap. For
"conversational" applications and protocols the companion :mod:`asynchat`
module is invaluable.
The basic idea behind both modules is to create one or more network *channels*,
instances of class :class:`asyncore.dispatcher` and
:class:`asynchat.async_chat`. Creating the channels adds them to a global map,
used by the :func:`loop` function if you do not provide it with your own *map*.
The basic idea behind both modules is to create one or more network
*channels*, instances of class :class:`asyncore.dispatcher` and
:class:`asynchat.async_chat`. Creating the channels adds them to a global
map, used by the :func:`loop` function if you do not provide it with your own
*map*.
Once the initial channel(s) is(are) created, calling the :func:`loop` function
activates channel service, which continues until the last channel (including any
that have been added to the map during asynchronous service) is closed.
activates channel service, which continues until the last channel (including
any that have been added to the map during asynchronous service) is closed.
.. function:: loop([timeout[, use_poll[, map[,count]]]])
Enter a polling loop that terminates after count passes or all open channels
have been closed. All arguments are optional. The *count* parameter defaults
to None, resulting in the loop terminating only when all channels have been
closed. The *timeout* argument sets the timeout parameter for the appropriate
:func:`select` or :func:`poll` call, measured in seconds; the default is 30
seconds. The *use_poll* parameter, if true, indicates that :func:`poll` should
be used in preference to :func:`select` (the default is ``False``).
Enter a polling loop that terminates after count passes or all open
channels have been closed. All arguments are optional. The *count*
parameter defaults to None, resulting in the loop terminating only when all
channels have been closed. The *timeout* argument sets the timeout
parameter for the appropriate :func:`select` or :func:`poll` call, measured
in seconds; the default is 30 seconds. The *use_poll* parameter, if true,
indicates that :func:`poll` should be used in preference to :func:`select`
(the default is ``False``).
The *map* parameter is a dictionary whose items are the channels to watch. As
channels are closed they are deleted from their map. If *map* is omitted, a
global map is used. Channels (instances of :class:`asyncore.dispatcher`,
:class:`asynchat.async_chat` and subclasses thereof) can freely be mixed in the
map.
The *map* parameter is a dictionary whose items are the channels to watch.
As channels are closed they are deleted from their map. If *map* is
omitted, a global map is used. Channels (instances of
:class:`asyncore.dispatcher`, :class:`asynchat.async_chat` and subclasses
thereof) can freely be mixed in the map.
.. class:: dispatcher()
The :class:`dispatcher` class is a thin wrapper around a low-level socket
object. To make it more useful, it has a few methods for event-handling which
are called from the asynchronous loop. Otherwise, it can be treated as a
normal non-blocking socket object.
object. To make it more useful, it has a few methods for event-handling
which are called from the asynchronous loop. Otherwise, it can be treated
as a normal non-blocking socket object.
Two class attributes can be modified, to improve performance, or possibly even
to conserve memory.
Two class attributes can be modified, to improve performance, or possibly
even to conserve memory.
.. data:: ac_in_buffer_size
@ -80,12 +84,13 @@ that have been added to the map during asynchronous service) is closed.
The asynchronous output buffer size (default ``4096``).
The firing of low-level events at certain times or in certain connection states
tells the asynchronous loop that certain higher-level events have taken place.
For example, if we have asked for a socket to connect to another host, we know
that the connection has been made when the socket becomes writable for the first
time (at this point you know that you may write to it with the expectation of
success). The implied higher-level events are:
The firing of low-level events at certain times or in certain connection
states tells the asynchronous loop that certain higher-level events have
taken place. For example, if we have asked for a socket to connect to
another host, we know that the connection has been made when the socket
becomes writable for the first time (at this point you know that you may
write to it with the expectation of success). The implied higher-level
events are:
+----------------------+----------------------------------------+
| Event | Description |
@ -101,11 +106,11 @@ that have been added to the map during asynchronous service) is closed.
During asynchronous processing, each mapped channel's :meth:`readable` and
:meth:`writable` methods are used to determine whether the channel's socket
should be added to the list of channels :cfunc:`select`\ ed or :cfunc:`poll`\ ed
for read and write events.
should be added to the list of channels :cfunc:`select`\ ed or
:cfunc:`poll`\ ed for read and write events.
Thus, the set of channel events is larger than the basic socket events. The full
set of methods that can be overridden in your subclass follows:
Thus, the set of channel events is larger than the basic socket events. The
full set of methods that can be overridden in your subclass follows:
.. method:: dispatcher.handle_read()
@ -116,9 +121,9 @@ set of methods that can be overridden in your subclass follows:
.. method:: dispatcher.handle_write()
Called when the asynchronous loop detects that a writable socket can be written.
Often this method will implement the necessary buffering for performance. For
example::
Called when the asynchronous loop detects that a writable socket can be
written. Often this method will implement the necessary buffering for
performance. For example::
def handle_write(self):
sent = self.send(self.buffer)
@ -127,15 +132,15 @@ set of methods that can be overridden in your subclass follows:
.. method:: dispatcher.handle_expt()
Called when there is out of band (OOB) data for a socket connection. This will
almost never happen, as OOB is tenuously supported and rarely used.
Called when there is out of band (OOB) data for a socket connection. This
will almost never happen, as OOB is tenuously supported and rarely used.
.. method:: dispatcher.handle_connect()
Called when the active opener's socket actually makes a connection. Might send a
"welcome" banner, or initiate a protocol negotiation with the remote endpoint,
for example.
Called when the active opener's socket actually makes a connection. Might
send a "welcome" banner, or initiate a protocol negotiation with the remote
endpoint, for example.
.. method:: dispatcher.handle_close()
@ -152,40 +157,40 @@ set of methods that can be overridden in your subclass follows:
.. method:: dispatcher.handle_accept()
Called on listening channels (passive openers) when a connection can be
established with a new remote endpoint that has issued a :meth:`connect` call
for the local endpoint.
established with a new remote endpoint that has issued a :meth:`connect`
call for the local endpoint.
.. method:: dispatcher.readable()
Called each time around the asynchronous loop to determine whether a channel's
socket should be added to the list on which read events can occur. The default
method simply returns ``True``, indicating that by default, all channels will
be interested in read events.
Called each time around the asynchronous loop to determine whether a
channel's socket should be added to the list on which read events can
occur. The default method simply returns ``True``, indicating that by
default, all channels will be interested in read events.
.. method:: dispatcher.writable()
Called each time around the asynchronous loop to determine whether a channel's
socket should be added to the list on which write events can occur. The default
method simply returns ``True``, indicating that by default, all channels will
be interested in write events.
Called each time around the asynchronous loop to determine whether a
channel's socket should be added to the list on which write events can
occur. The default method simply returns ``True``, indicating that by
default, all channels will be interested in write events.
In addition, each channel delegates or extends many of the socket methods. Most
of these are nearly identical to their socket partners.
In addition, each channel delegates or extends many of the socket methods.
Most of these are nearly identical to their socket partners.
.. method:: dispatcher.create_socket(family, type)
This is identical to the creation of a normal socket, and will use the same
options for creation. Refer to the :mod:`socket` documentation for information
on creating sockets.
This is identical to the creation of a normal socket, and will use the same
options for creation. Refer to the :mod:`socket` documentation for
information on creating sockets.
.. method:: dispatcher.connect(address)
As with the normal socket object, *address* is a tuple with the first element
the host to connect to, and the second the port number.
As with the normal socket object, *address* is a tuple with the first
element the host to connect to, and the second the port number.
.. method:: dispatcher.send(data)
@ -195,38 +200,41 @@ of these are nearly identical to their socket partners.
.. method:: dispatcher.recv(buffer_size)
Read at most *buffer_size* bytes from the socket's remote end-point. An empty
string implies that the channel has been closed from the other end.
Read at most *buffer_size* bytes from the socket's remote end-point.
An empty string implies that the channel has been closed from the other
end.
.. method:: dispatcher.listen(backlog)
Listen for connections made to the socket. The *backlog* argument specifies the
maximum number of queued connections and should be at least 1; the maximum value
is system-dependent (usually 5).
Listen for connections made to the socket. The *backlog* argument
specifies the maximum number of queued connections and should be at least
1; the maximum value is system-dependent (usually 5).
.. method:: dispatcher.bind(address)
Bind the socket to *address*. The socket must not already be bound. (The
format of *address* depends on the address family --- see above.) To mark the
socket as re-usable (setting the :const:`SO_REUSEADDR` option), call the
:class:`dispatcher` object's :meth:`set_reuse_addr` method.
format of *address* depends on the address family --- see above.) To mark
the socket as re-usable (setting the :const:`SO_REUSEADDR` option), call
the :class:`dispatcher` object's :meth:`set_reuse_addr` method.
.. method:: dispatcher.accept()
Accept a connection. The socket must be bound to an address and listening for
connections. The return value is a pair ``(conn, address)`` where *conn* is a
*new* socket object usable to send and receive data on the connection, and
*address* is the address bound to the socket on the other end of the connection.
Accept a connection. The socket must be bound to an address and listening
for connections. The return value is a pair ``(conn, address)`` where
*conn* is a *new* socket object usable to send and receive data on the
connection, and *address* is the address bound to the socket on the other
end of the connection.
.. method:: dispatcher.close()
Close the socket. All future operations on the socket object will fail. The
remote end-point will receive no more data (after queued data is flushed).
Sockets are automatically closed when they are garbage-collected.
Close the socket. All future operations on the socket object will fail.
The remote end-point will receive no more data (after queued data is
flushed). Sockets are automatically closed when they are
garbage-collected.
.. _asyncore-example:
@ -266,4 +274,3 @@ implement its socket handling::
c = http_client('www.python.org', '/')
asyncore.loop()