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Logical markup.
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2 changed files with 172 additions and 166 deletions
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@ -1,7 +1,7 @@
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\section{Built-in Module \sectcode{socket}}
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\label{module-socket}
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\bimodindex{socket}
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This module provides access to the BSD \emph{socket} interface.
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It is available on \UNIX{} systems that support this interface.
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@ -16,17 +16,17 @@ socket semantics.
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The Python interface is a straightforward transliteration of the
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\UNIX{} system call and library interface for sockets to Python's
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object-oriented style: the \code{socket()} function returns a
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object-oriented style: the \function{socket()} function returns a
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\dfn{socket object} whose methods implement the various socket system
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calls. Parameter types are somewhat higher-level than in the C
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interface: as with \code{read()} and \code{write()} operations on Python
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files, buffer allocation on receive operations is automatic, and
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buffer length is implicit on send operations.
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interface: as with \method{read()} and \method{write()} operations on
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Python files, buffer allocation on receive operations is automatic,
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and buffer length is implicit on send operations.
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Socket addresses are represented as a single string for the
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\code{AF_UNIX} address family and as a pair
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\code{(\var{host}, \var{port})} for the \code{AF_INET} address family,
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where \var{host} is a string representing
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\constant{AF_UNIX} address family and as a pair
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\code{(\var{host}, \var{port})} for the \constant{AF_INET} address
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family, where \var{host} is a string representing
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either a hostname in Internet domain notation like
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\code{'daring.cwi.nl'} or an IP address like \code{'100.50.200.5'},
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and \var{port} is an integral port number. Other address families are
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@ -35,8 +35,8 @@ socket object is automatically selected based on the address family
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specified when the socket object was created.
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For IP addresses, two special forms are accepted instead of a host
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address: the empty string represents \code{INADDR_ANY}, and the string
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\code{"<broadcast>"} represents \code{INADDR_BROADCAST}.
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address: the empty string represents \constant{INADDR_ANY}, and the string
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\code{"<broadcast>"} represents \constant{INADDR_BROADCAST}.
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All errors raise exceptions. The normal exceptions for invalid
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argument types and out-of-memory conditions can be raised; errors
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@ -45,9 +45,9 @@ related to socket or address semantics raise the error \code{socket.error}.
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Non-blocking mode is supported through the \code{setblocking()}
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method.
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The module \code{socket} exports the following constants and functions:
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The module \module{socket} exports the following constants and functions:
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\setindexsubitem{(in module socket)}
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\begin{excdesc}{error}
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This exception is raised for socket- or address-related errors.
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The accompanying value is either a string telling what went wrong or a
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@ -61,8 +61,9 @@ names for the error codes defined by the underlying operating system.
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\begin{datadesc}{AF_UNIX}
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\dataline{AF_INET}
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These constants represent the address (and protocol) families,
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used for the first argument to \code{socket()}. If the \code{AF_UNIX}
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constant is not defined then this protocol is unsupported.
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used for the first argument to \function{socket()}. If the
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\constant{AF_UNIX} constant is not defined then this protocol is
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unsupported.
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\end{datadesc}
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\begin{datadesc}{SOCK_STREAM}
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@ -71,9 +72,9 @@ constant is not defined then this protocol is unsupported.
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\dataline{SOCK_RDM}
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\dataline{SOCK_SEQPACKET}
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These constants represent the socket types,
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used for the second argument to \code{socket()}.
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(Only \code{SOCK_STREAM} and
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\code{SOCK_DGRAM} appear to be generally useful.)
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used for the second argument to \function{socket()}.
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(Only \constant{SOCK_STREAM} and
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\constant{SOCK_DGRAM} appear to be generally useful.)
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\end{datadesc}
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\begin{datadesc}{SO_*}
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@ -86,8 +87,8 @@ used for the second argument to \code{socket()}.
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\dataline{IP_*}
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Many constants of these forms, documented in the \UNIX{} documentation on
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sockets and/or the IP protocol, are also defined in the socket module.
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They are generally used in arguments to the \code{setsockopt} and
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\code{getsockopt} methods of socket objects. In most cases, only
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They are generally used in arguments to the \method{setsockopt()} and
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\method{getsockopt()} methods of socket objects. In most cases, only
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those symbols that are defined in the \UNIX{} header files are defined;
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for a few symbols, default values are provided.
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\end{datadesc}
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@ -101,20 +102,19 @@ is an IP address itself it is returned unchanged.
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\begin{funcdesc}{gethostname}{}
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Return a string containing the hostname of the machine where
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the Python interpreter is currently executing. If you want to know the
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current machine's IP address, use
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\code{socket.gethostbyname(socket.gethostname())}.
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Note: \code{gethostname()} doesn't always return the fully qualified
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domain name; use \code{socket.gethostbyaddr(socket.gethostname())}
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current machine's IP address, use \code{gethostbyname(gethostname())}.
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Note: \function{gethostname()} doesn't always return the fully qualified
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domain name; use \code{gethostbyaddr(gethostname())}
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(see below).
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\end{funcdesc}
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\begin{funcdesc}{gethostbyaddr}{ip_address}
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Return a triple \code{(hostname, aliaslist, ipaddrlist)} where
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\code{hostname} is the primary host name responding to the given
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\var{ip_address}, \code{aliaslist} is a (possibly empty) list of
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alternative host names for the same address, and \code{ipaddrlist} is
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a list of IP addresses for the same interface on the same
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host (most likely containing only a single address).
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Return a triple \code{(\var{hostname}, \var{aliaslist},
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\var{ipaddrlist})} where \var{hostname} is the primary host name
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responding to the given \var{ip_address}, \var{aliaslist} is a
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(possibly empty) list of alternative host names for the same address,
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and \var{ipaddrlist} is a list of IP addresses for the same interface
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on the same host (most likely containing only a single address).
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To find the fully qualified domain name, check \var{hostname} and the
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items of \var{aliaslist} for an entry containing at least one period.
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\end{funcdesc}
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@ -122,29 +122,29 @@ items of \var{aliaslist} for an entry containing at least one period.
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\begin{funcdesc}{getprotobyname}{protocolname}
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Translate an Internet protocol name (e.g. \code{'icmp'}) to a constant
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suitable for passing as the (optional) third argument to the
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\code{socket()} function. This is usually only needed for sockets
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opened in ``raw'' mode (\code{SOCK_RAW}); for the normal socket modes,
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the correct protocol is chosen automatically if the protocol is
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\function{socket()} function. This is usually only needed for sockets
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opened in ``raw'' mode (\constant{SOCK_RAW}); for the normal socket
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modes, the correct protocol is chosen automatically if the protocol is
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omitted or zero.
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\end{funcdesc}
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\begin{funcdesc}{getservbyname}{servicename\, protocolname}
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\begin{funcdesc}{getservbyname}{servicename, protocolname}
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Translate an Internet service name and protocol name to a port number
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for that service. The protocol name should be \code{'tcp'} or
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\code{'udp'}.
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\end{funcdesc}
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\begin{funcdesc}{socket}{family\, type\optional{\, proto}}
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\begin{funcdesc}{socket}{family, type\optional{, proto}}
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Create a new socket using the given address family, socket type and
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protocol number. The address family should be \code{AF_INET} or
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\code{AF_UNIX}. The socket type should be \code{SOCK_STREAM},
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\code{SOCK_DGRAM} or perhaps one of the other \samp{SOCK_} constants.
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protocol number. The address family should be \constant{AF_INET} or
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\constant{AF_UNIX}. The socket type should be \constant{SOCK_STREAM},
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\constant{SOCK_DGRAM} or perhaps one of the other \samp{SOCK_} constants.
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The protocol number is usually zero and may be omitted in that case.
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\end{funcdesc}
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\begin{funcdesc}{fromfd}{fd\, family\, type\optional{\, proto}}
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\begin{funcdesc}{fromfd}{fd, family, type\optional{, proto}}
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Build a socket object from an existing file descriptor (an integer as
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returned by a file object's \code{fileno} method). Address family,
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returned by a file object's \method{fileno()} method). Address family,
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socket type and protocol number are as for the \code{socket} function
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above. The file descriptor should refer to a socket, but this is not
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checked --- subsequent operations on the object may fail if the file
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@ -180,15 +180,14 @@ no-op; otherwise, it performs a 2-byte swap operation.
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\begin{datadesc}{SocketType}
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This is a Python type object that represents the socket object type.
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It is the same as \code{type(socket.socket(...))}.
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It is the same as \code{type(socket(...))}.
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\end{datadesc}
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\subsection{Socket Objects}
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\noindent
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Socket objects have the following methods. Except for
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\code{makefile()} these correspond to \UNIX{} system calls applicable to
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sockets.
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\method{makefile()} these correspond to \UNIX{} system calls
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applicable to sockets.
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\setindexsubitem{(socket method)}
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\begin{funcdesc}{accept}{}
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@ -213,19 +212,20 @@ Sockets are automatically closed when they are garbage-collected.
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\begin{funcdesc}{connect}{address}
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Connect to a remote socket at \var{address}.
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(The format of \var{address} depends on the address family --- see above.)
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(The format of \var{address} depends on the address family --- see
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above.)
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\end{funcdesc}
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\begin{funcdesc}{connect_ex}{address}
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Like \code{connect(\var{address})}, but return an error indicator
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instead of raising an exception. The error indicator is 0 if the
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operation succeeded, otherwise the value of the \code{errno}
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operation succeeded, otherwise the value of the \cdata{errno}
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variable. This is useful e.g. for asynchronous connects.
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\end{funcdesc}
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\begin{funcdesc}{fileno}{}
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Return the socket's file descriptor (a small integer). This is useful
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with \code{select}.
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with \function{select.select()}.
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\end{funcdesc}
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\begin{funcdesc}{getpeername}{}
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@ -242,16 +242,16 @@ number of an IP socket, for instance.
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see above.)
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\end{funcdesc}
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\begin{funcdesc}{getsockopt}{level\, optname\optional{\, buflen}}
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\begin{funcdesc}{getsockopt}{level, optname\optional{, buflen}}
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Return the value of the given socket option (see the \UNIX{} man page
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\emph{getsockopt}(2)). The needed symbolic constants (\code{SO_*} etc.)
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are defined in this module. If \var{buflen}
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\manpage{getsockopt}{2}). The needed symbolic constants
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(\constant{SO_*} etc.) are defined in this module. If \var{buflen}
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is absent, an integer option is assumed and its integer value
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is returned by the function. If \var{buflen} is present, it specifies
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the maximum length of the buffer used to receive the option in, and
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this buffer is returned as a string. It is up to the caller to decode
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the contents of the buffer (see the optional built-in module
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\code{struct} for a way to decode C structures encoded as strings).
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\module{struct} for a way to decode C structures encoded as strings).
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\end{funcdesc}
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\begin{funcdesc}{listen}{backlog}
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@ -262,42 +262,42 @@ least 1; the maximum value is system-dependent (usually 5).
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\begin{funcdesc}{makefile}{\optional{mode\optional{\, bufsize}}}
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Return a \dfn{file object} associated with the socket. (File objects
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were described earlier under Built-in Types.) The file object
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references a \code{dup()}ped version of the socket file descriptor, so
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the file object and socket object may be closed or garbage-collected
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independently. The optional \var{mode} and \var{bufsize} arguments
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are interpreted the same way as by the built-in
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\code{open()} function.
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were described earlier in \ref{bltin-file-objects}, ``File Objects.'')
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The file object references a \cfunction{dup()}ped version of the
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socket file descriptor, so the file object and socket object may be
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closed or garbage-collected independently. The optional \var{mode}
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and \var{bufsize} arguments are interpreted the same way as by the
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built-in \function{open()} function.
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\end{funcdesc}
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\begin{funcdesc}{recv}{bufsize\optional{\, flags}}
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\begin{funcdesc}{recv}{bufsize\optional{, flags}}
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Receive data from the socket. The return value is a string representing
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the data received. The maximum amount of data to be received
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at once is specified by \var{bufsize}. See the \UNIX{} manual page
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for the meaning of the optional argument \var{flags}; it defaults to
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zero.
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\manpage{recv}{2} for the meaning of the optional argument
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\var{flags}; it defaults to zero.
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\end{funcdesc}
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\begin{funcdesc}{recvfrom}{bufsize\optional{\, flags}}
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\begin{funcdesc}{recvfrom}{bufsize\optional{, flags}}
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Receive data from the socket. The return value is a pair
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\code{(\var{string}, \var{address})} where \var{string} is a string
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representing the data received and \var{address} is the address of the
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socket sending the data. The optional \var{flags} argument has the
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same meaning as for \code{recv()} above.
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same meaning as for \method{recv()} above.
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(The format of \var{address} depends on the address family --- see above.)
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\end{funcdesc}
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\begin{funcdesc}{send}{string\optional{\, flags}}
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\begin{funcdesc}{send}{string\optional{, flags}}
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Send data to the socket. The socket must be connected to a remote
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socket. The optional \var{flags} argument has the same meaning as for
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\code{recv()} above. Return the number of bytes sent.
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\method{recv()} above. Returns the number of bytes sent.
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\end{funcdesc}
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\begin{funcdesc}{sendto}{string\optional{\, flags}\, address}
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Send data to the socket. The socket should not be connected to a
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remote socket, since the destination socket is specified by
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\code{address}. The optional \var{flags} argument has the same
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meaning as for \code{recv()} above. Return the number of bytes sent.
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\var{address}. The optional \var{flags} argument has the same
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meaning as for \method{recv()} above. Return the number of bytes sent.
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(The format of \var{address} depends on the address family --- see above.)
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\end{funcdesc}
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Set blocking or non-blocking mode of the socket: if \var{flag} is 0,
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the socket is set to non-blocking, else to blocking mode. Initially
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all sockets are in blocking mode. In non-blocking mode, if a
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\code{recv} call doesn't find any data, or if a \code{send} call can't
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immediately dispose of the data, a \code{socket.error} exception is
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\method{recv()} call doesn't find any data, or if a \code{send} call can't
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immediately dispose of the data, a \exception{error} exception is
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raised; in blocking mode, the calls block until they can proceed.
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\end{funcdesc}
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\begin{funcdesc}{setsockopt}{level\, optname\, value}
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Set the value of the given socket option (see the \UNIX{} man page
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\emph{setsockopt}(2)). The needed symbolic constants are defined in
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the \code{socket} module (\code{SO_*} etc.). The value can be an
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\manpage{setsockopt}{2}). The needed symbolic constants are defined in
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the \module{socket} module (\code{SO_*} etc.). The value can be an
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integer or a string representing a buffer. In the latter case it is
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up to the caller to ensure that the string contains the proper bits
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(see the optional built-in module
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\code{struct} for a way to encode C structures as strings).
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\module{struct}\refbimodindex{struct} for a way to encode C structures
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as strings).
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\end{funcdesc}
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\begin{funcdesc}{shutdown}{how}
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Shut down one or both halves of the connection. If \var{how} is \code{0},
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further receives are disallowed. If \var{how} is \code{1}, further sends are
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disallowed. If \var{how} is \code{2}, further sends and receives are
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disallowed.
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Shut down one or both halves of the connection. If \var{how} is
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\code{0}, further receives are disallowed. If \var{how} is \code{1},
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further sends are disallowed. If \var{how} is \code{2}, further sends
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and receives are disallowed.
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\end{funcdesc}
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Note that there are no methods \code{read()} or \code{write()}; use
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\code{recv()} and \code{send()} without \var{flags} argument instead.
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Note that there are no methods \method{read()} or \method{write()};
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use \method{recv()} and \method{send()} without \var{flags} argument
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instead.
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\subsection{Example}
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\nodename{Socket Example}
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@ -336,12 +338,13 @@ Note that there are no methods \code{read()} or \code{write()}; use
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Here are two minimal example programs using the TCP/IP protocol:\ a
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server that echoes all data that it receives back (servicing only one
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client), and a client using it. Note that a server must perform the
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sequence \code{socket}, \code{bind}, \code{listen}, \code{accept}
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(possibly repeating the \code{accept} to service more than one client),
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while a client only needs the sequence \code{socket}, \code{connect}.
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Also note that the server does not \code{send}/\code{receive} on the
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sequence \function{socket()}, \method{bind()}, \method{listen()},
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\method{accept()} (possibly repeating the \method{accept()} to service
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more than one client), while a client only needs the sequence
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\function{socket()}, \method{connect()}. Also note that the server
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does not \method{send()}/\method{recv()} on the
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socket it is listening on but on the new socket returned by
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\code{accept}.
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\method{accept()}.
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\begin{verbatim}
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# Echo server program
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@ -359,7 +362,7 @@ while 1:
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conn.send(data)
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conn.close()
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\end{verbatim}
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%
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\begin{verbatim}
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# Echo client program
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from socket import *
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@ -372,7 +375,7 @@ data = s.recv(1024)
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s.close()
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print 'Received', `data`
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\end{verbatim}
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%
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\begin{seealso}
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\seemodule{SocketServer}{classes that simplify writing network servers}
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\end{seealso}
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