"Zero cost" exception handling.
* Uses a lookup table to determine how to handle exceptions.
* Removes SETUP_FINALLY and POP_TOP block instructions, eliminating (most of) the runtime overhead of try statements.
* Reduces the size of the frame object by about 60%.
Break up COMPARE_OP into four logically distinct opcodes:
* COMPARE_OP for rich comparisons
* IS_OP for 'is' and 'is not' tests
* CONTAINS_OP for 'in' and 'is not' tests
* JUMP_IF_NOT_EXC_MATCH for checking exceptions in 'try-except' statements.
when building in a separate object tree. More people should build this way.
This may still fail if the source is unwritable, I haven't tested that yet.