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			222 lines
		
	
	
	
		
			7.8 KiB
		
	
	
	
		
			Python
		
	
	
		
			Executable file
		
	
	
	
	
			
		
		
	
	
			222 lines
		
	
	
	
		
			7.8 KiB
		
	
	
	
		
			Python
		
	
	
		
			Executable file
		
	
	
	
	
#!/usr/bin/env python
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# life.py -- A curses-based version of Conway's Game of Life.
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# Contributed by AMK
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#
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# An empty board will be displayed, and the following commands are available:
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#  E : Erase the board
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#  R : Fill the board randomly
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#  S : Step for a single generation
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#  C : Update continuously until a key is struck
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#  Q : Quit
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#  Cursor keys :  Move the cursor around the board
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#  Space or Enter : Toggle the contents of the cursor's position
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#
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# TODO :
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#   Support the mouse
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#   Use colour if available
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#   Make board updates faster
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#
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import random, string, traceback
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import curses
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class LifeBoard:
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    """Encapsulates a Life board
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    Attributes:
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    X,Y : horizontal and vertical size of the board
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    state : dictionary mapping (x,y) to 0 or 1
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    Methods:
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    display(update_board) -- If update_board is true, compute the
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                             next generation.  Then display the state
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                             of the board and refresh the screen.
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    erase() -- clear the entire board
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    makeRandom() -- fill the board randomly
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    set(y,x) -- set the given cell to Live; doesn't refresh the screen
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    toggle(y,x) -- change the given cell from live to dead, or vice
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                   versa, and refresh the screen display
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    """
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    def __init__(self, scr, char=ord('*')):
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        """Create a new LifeBoard instance.
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        scr -- curses screen object to use for display
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        char -- character used to render live cells (default: '*')
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        """
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        self.state={} ; self.scr=scr
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        Y, X = self.scr.getmaxyx()
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        self.X, self.Y = X-2, Y-2-1
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        self.char = char
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        self.scr.clear()
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        # Draw a border around the board
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        border_line='+'+(self.X*'-')+'+'
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        self.scr.addstr(0, 0, border_line)
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        self.scr.addstr(self.Y+1,0, border_line)
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        for y in range(0, self.Y):
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            self.scr.addstr(1+y, 0, '|')
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            self.scr.addstr(1+y, self.X+1, '|')
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        self.scr.refresh()
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    def set(self, y, x):
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        """Set a cell to the live state"""
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        if x<0 or self.X<=x or y<0 or self.Y<=y:
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            raise ValueError, "Coordinates out of range %i,%i"% (y,x)
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        self.state[x,y] = 1
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    def toggle(self, y, x):
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        """Toggle a cell's state between live and dead"""
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        if x<0 or self.X<=x or y<0 or self.Y<=y:
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            raise ValueError, "Coordinates out of range %i,%i"% (y,x)
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        if self.state.has_key( (x,y) ):
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            del self.state[x,y]
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            self.scr.addch(y+1, x+1, ' ')
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        else:
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            self.state[x,y]=1
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            self.scr.addch(y+1, x+1, self.char)
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        self.scr.refresh()
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    def erase(self):
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        """Clear the entire board and update the board display"""
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        self.state={}
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        self.display(update_board=0)
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    def display(self, update_board=1):
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        """Display the whole board, optionally computing one generation"""
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        M,N = self.X, self.Y
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        if not update_board:
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            for i in range(0, M):
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                for j in range(0, N):
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                    if self.state.has_key( (i,j) ):
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                        self.scr.addch(j+1, i+1, self.char)
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                    else:
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                        self.scr.addch(j+1, i+1, ' ')
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            self.scr.refresh()
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            return
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        d={} ; self.boring=1
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        for i in range(0, M):
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            L=range( max(0, i-1), min(M, i+2) )
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            for j in range(0, N):
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                s=0
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                live=self.state.has_key( (i,j) )
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                for k in range( max(0, j-1), min(N, j+2) ):
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                    for l in L:
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                        if self.state.has_key( (l,k) ):
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                            s=s+1
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                s=s-live
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                if s==3:
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                    # Birth
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                    d[i,j]=1
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                    self.scr.addch(j+1, i+1, self.char)
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                    if not live: self.boring=0
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                elif s==2 and live: d[i,j]=1       # Survival
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                elif live:
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                    # Death
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                    self.scr.addch(j+1, i+1, ' ')
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                    self.boring=0
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        self.state=d
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        self.scr.refresh()
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    def makeRandom(self):
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        "Fill the board with a random pattern"
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        self.state={}
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        for i in range(0, self.X):
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            for j in range(0, self.Y):
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                if random.random() > 0.5: self.set(j,i)
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def erase_menu(stdscr, menu_y):
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    "Clear the space where the menu resides"
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    stdscr.move(menu_y, 0) ; stdscr.clrtoeol()
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    stdscr.move(menu_y+1, 0) ; stdscr.clrtoeol()
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def display_menu(stdscr, menu_y):
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    "Display the menu of possible keystroke commands"
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    erase_menu(stdscr, menu_y)
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    stdscr.addstr(menu_y, 4,
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                  'Use the cursor keys to move, and space or Enter to toggle a cell.')
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    stdscr.addstr(menu_y+1, 4,
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                  'E)rase the board, R)andom fill, S)tep once or C)ontinuously, Q)uit')
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def main(stdscr):
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    # Clear the screen and display the menu of keys
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    stdscr.clear()
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    stdscr_y, stdscr_x = stdscr.getmaxyx()
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    menu_y=(stdscr_y-3)-1
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    display_menu(stdscr, menu_y)
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    # Allocate a subwindow for the Life board and create the board object
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    subwin=stdscr.subwin(stdscr_y-3, stdscr_x, 0, 0)
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    board=LifeBoard(subwin, char=ord('*'))
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    board.display(update_board=0)
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    # xpos, ypos are the cursor's position
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    xpos, ypos = board.X/2, board.Y/2
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    # Main loop:
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    while (1):
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        stdscr.move(1+ypos, 1+xpos)     # Move the cursor
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        c=stdscr.getch()                # Get a keystroke
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        if 0<c<256:
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            c=chr(c)
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            if c in ' \n':
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                board.toggle(ypos, xpos)
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            elif c in 'Cc':
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                erase_menu(stdscr, menu_y)
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                stdscr.addstr(menu_y, 6, ' Hit any key to stop continuously '
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                              'updating the screen.')
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                stdscr.refresh()
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                # Activate nodelay mode; getch() will return -1
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                # if no keystroke is available, instead of waiting.
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                stdscr.nodelay(1)
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                while (1):
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                    c=stdscr.getch()
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                    if c!=-1: break
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                    stdscr.addstr(0,0, '/'); stdscr.refresh()
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                    board.display()
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                    stdscr.addstr(0,0, '+'); stdscr.refresh()
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                stdscr.nodelay(0)       # Disable nodelay mode
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                display_menu(stdscr, menu_y)
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            elif c in 'Ee': board.erase()
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            elif c in 'Qq': break
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            elif c in 'Rr':
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                board.makeRandom()
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                board.display(update_board=0)
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            elif c in 'Ss':
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                board.display()
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            else: pass                  # Ignore incorrect keys
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        elif c==curses.KEY_UP and ypos>0:            ypos=ypos-1
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        elif c==curses.KEY_DOWN and ypos<board.Y-1:  ypos=ypos+1
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        elif c==curses.KEY_LEFT and xpos>0:          xpos=xpos-1
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        elif c==curses.KEY_RIGHT and xpos<board.X-1: xpos=xpos+1
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        else: pass                      # Ignore incorrect keys
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if __name__=='__main__':
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    try:
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        # Initialize curses
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        stdscr=curses.initscr()
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        # Turn off echoing of keys, and enter cbreak mode,
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        # where no buffering is performed on keyboard input
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        curses.noecho() ; curses.cbreak()
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        # In keypad mode, escape sequences for special keys
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        # (like the cursor keys) will be interpreted and
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        # a special value like curses.KEY_LEFT will be returned
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        stdscr.keypad(1)
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        main(stdscr)                    # Enter the main loop
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        # Set everything back to normal
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        stdscr.keypad(0)
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        curses.echo() ; curses.nocbreak()
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        curses.endwin()                 # Terminate curses
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    except:
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        # In the event of an error, restore the terminal
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        # to a sane state.
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        stdscr.keypad(0)
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        curses.echo() ; curses.nocbreak()
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        curses.endwin()
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        traceback.print_exc()           # Print the exception
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