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			67 lines
		
	
	
	
		
			2.2 KiB
		
	
	
	
		
			Text
		
	
	
	
	
	
			
		
		
	
	
			67 lines
		
	
	
	
		
			2.2 KiB
		
	
	
	
		
			Text
		
	
	
	
	
	
| # Setup file from the pygame project
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| 
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| #--StartConfig
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| SDL = -I/usr/include/SDL -D_REENTRANT -lSDL
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| FONT = -lSDL_ttf
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| IMAGE = -lSDL_image
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| MIXER = -lSDL_mixer
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| SMPEG = -lsmpeg
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| PNG = -lpng
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| JPEG = -ljpeg
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| SCRAP = -lX11
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| PORTMIDI = -lportmidi
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| PORTTIME = -lporttime
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| #--EndConfig
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| 
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| #DEBUG = -C-W -C-Wall
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| DEBUG = 
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| 
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| #the following modules are optional. you will want to compile
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| #everything you can, but you can ignore ones you don't have
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| #dependencies for, just comment them out
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| 
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| imageext src/imageext.c $(SDL) $(IMAGE) $(PNG) $(JPEG) $(DEBUG)
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| font src/font.c $(SDL) $(FONT) $(DEBUG)
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| mixer src/mixer.c $(SDL) $(MIXER) $(DEBUG)
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| mixer_music src/music.c $(SDL) $(MIXER) $(DEBUG)
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| _numericsurfarray src/_numericsurfarray.c $(SDL) $(DEBUG)
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| _numericsndarray src/_numericsndarray.c $(SDL) $(MIXER) $(DEBUG)
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| movie src/movie.c $(SDL) $(SMPEG) $(DEBUG)
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| scrap src/scrap.c $(SDL) $(SCRAP) $(DEBUG)
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| _camera src/_camera.c src/camera_v4l2.c src/camera_v4l.c $(SDL) $(DEBUG)
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| pypm src/pypm.c $(SDL) $(PORTMIDI) $(PORTTIME) $(DEBUG)
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| 
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| GFX = src/SDL_gfx/SDL_gfxPrimitives.c 
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| #GFX = src/SDL_gfx/SDL_gfxBlitFunc.c src/SDL_gfx/SDL_gfxPrimitives.c 
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| gfxdraw src/gfxdraw.c $(SDL) $(GFX) $(DEBUG)
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| 
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| 
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| 
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| #these modules are required for pygame to run. they only require
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| #SDL as a dependency. these should not be altered
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| 
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| base src/base.c $(SDL) $(DEBUG)
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| cdrom src/cdrom.c $(SDL) $(DEBUG)
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| color src/color.c $(SDL) $(DEBUG)
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| constants src/constants.c $(SDL) $(DEBUG)
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| display src/display.c $(SDL) $(DEBUG)
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| event src/event.c $(SDL) $(DEBUG)
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| fastevent src/fastevent.c src/fastevents.c $(SDL) $(DEBUG)
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| key src/key.c $(SDL) $(DEBUG)
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| mouse src/mouse.c $(SDL) $(DEBUG)
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| rect src/rect.c $(SDL) $(DEBUG)
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| rwobject src/rwobject.c $(SDL) $(DEBUG)
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| surface src/surface.c src/alphablit.c src/surface_fill.c $(SDL) $(DEBUG)
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| surflock src/surflock.c $(SDL) $(DEBUG)
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| time src/time.c $(SDL) $(DEBUG)
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| joystick src/joystick.c $(SDL) $(DEBUG)
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| draw src/draw.c $(SDL) $(DEBUG)
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| image src/image.c $(SDL) $(DEBUG)
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| overlay src/overlay.c $(SDL) $(DEBUG)
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| transform src/transform.c src/rotozoom.c src/scale2x.c src/scale_mmx.c $(SDL) $(DEBUG)
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| mask src/mask.c src/bitmask.c $(SDL) $(DEBUG)
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| bufferproxy src/bufferproxy.c $(SDL) $(DEBUG)
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| pixelarray src/pixelarray.c $(SDL) $(DEBUG)
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| _arraysurfarray src/_arraysurfarray.c $(SDL) $(DEBUG)
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| 
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| 
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